gibbed
86d2c9ae1e
Fix Travis whining.
2018-11-22 09:48:04 -06:00
Margen67
896ac4a682
Update documentation.
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- Convert http to https, provide archive link when possible.
- Made CPU-JIT.png more readable on dark themes;
Added a white background so there isn't black text on a black
background.
2018-11-22 09:20:09 -06:00
gibbed
463f21e484
[Kernel] Cleanup XamLoaderSetLaunchData, XamLoaderGetLaunchData.
2018-11-22 04:29:35 -06:00
gibbed
473b9d3c3a
[Kernel] Don't trust buffer_length in XamEnumerate.
2018-11-22 04:28:46 -06:00
gibbed
683de76b9b
[Kernel] Remove stray logging in NtReleaseMutant.
2018-11-21 18:07:46 -06:00
gibbed
1ba5dd5eb1
Use platform-specific user directory to store content. Create a file named portable.txt next to xenia.exe to restore previous behavior.
2018-11-21 18:07:45 -06:00
gibbed
eb55d68e1f
[Kernel] Tag MmQueryAddressProtect as high frequency.
2018-11-21 17:54:28 -06:00
Rick Gibbed
b7a4abc6f6
Merge pull request #1178 from Jeremy517/master
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Persist title-specific profile content
2018-11-21 16:47:28 -06:00
Triang3l
e6bd8f37aa
Merge branch 'master' into d3d12
2018-11-21 13:17:18 +03:00
gibbed
0206e90398
[Kernel] Simplify RtlNtStatusToDosError logging.
2018-11-20 16:25:07 -06:00
gibbed
7ae0e2b8e5
[Kernel] Fix Travis whining.
2018-11-20 16:05:45 -06:00
gibbed
4f2326e5d7
[Kernel] Oops.
2018-11-20 15:52:15 -06:00
gibbed
5b776b99da
[Kernel] Move xboxkrnl_threading to new shim convention.
2018-11-20 15:49:06 -06:00
gibbed
d7fc74d788
[Kernel] Move xam_ui to new shim convention.
2018-11-20 14:53:00 -06:00
gibbed
2247742494
[Kernel] Add command-line flag to toggle XEX patching.
2018-11-20 14:48:32 -06:00
gibbed
7e78a79a2d
[Kernel] Add a note to previous commit.
2018-11-20 14:25:18 -06:00
gibbed
de34bd81db
[Kernel] Set default license mask when available in XamContentCreateEx.
2018-11-20 14:24:13 -06:00
Triang3l
2c8bdcd1b0
Merge branch 'master' into d3d12
2018-11-20 23:10:25 +03:00
gibbed
ff0b8a67cd
[Kernel] Tag XamContentGetLicenseMask as high frequency.
2018-11-20 13:53:46 -06:00
gibbed
e1d448f630
[Kernel] Move xam_content to new shim convention.
2018-11-20 13:50:31 -06:00
gibbed
927acf1902
[Kernel] Fix a minor typo.
2018-11-20 13:05:38 -06:00
Triang3l
a6b3bddf13
Merge branch 'master' into d3d12
2018-11-20 22:04:55 +03:00
gibbed
394105d359
[CPU/Kernel] Cleanup and rework of how kernel exports are declared.
2018-11-20 13:03:17 -06:00
gibbed
613be1425e
[Kernel] Update XamContentOpenFile argument names.
2018-11-20 13:03:17 -06:00
Triang3l
3139e2d33b
Merge branch 'master' into d3d12
2018-11-20 20:22:59 +03:00
Triang3l
f8ecd47490
Merge branch 'master' into d3d12
2018-11-20 10:26:31 +03:00
gibbed
dafed58e98
[Kernel] Implement MmAllocatePhysicalMemory.
2018-11-19 22:04:44 -06:00
gibbed
4f50e0e6c7
[Kernel] Implement RtlCopyString, RtlCopyUnicodeString.
2018-11-19 21:03:05 -06:00
Triang3l
251ce2af6b
Merge branch 'master' into d3d12
2018-11-18 12:13:26 +03:00
Rick Gibbed
21b8620bf5
Merge pull request #1264 from bmzhao/fix-failing-linux-build
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Fix Linux build errors due to missing virtual destructors
2018-11-17 18:03:09 -06:00
NPCompete
7c24f8e09f
[Kernel] Made xe::kernel::App destructor virtual since it is an abstract class.
2018-11-17 14:50:00 -08:00
alan
bad8c4b0c5
[Kernel] Don't dereference null pointers in SetThreadName.
2018-11-13 11:10:21 -05:00
Triang3l
6274f664f9
Merge branch 'master' into d3d12
2018-11-08 19:45:56 +03:00
emoose
7f479ffb79
[Kernel] Remove item limit from enumerators, fixes #1255
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Like said in that issue, it seems the limit passed to XamContentCreateEnumerator is actually a limit on how many results XamEnumerate should return per call, not a limit on the number of enumeration items in total.
These changes fix Sonic Unleashed not loading more than 1 DLC (it passes 1 as the limit, but then loops over XamEnumerate to load in each DLC one at a time), and likely many other games.
2018-11-07 22:47:59 +00:00
Triang3l
d55a2a586f
Merge branch 'master' into d3d12
2018-11-02 09:30:53 +03:00
emoose
bbb5c938ec
[CPU] Fix XexModule::FindSaveRest not finding functions properly
2018-11-01 15:50:56 +00:00
Triang3l
e4a7d1dc5e
Merge branch 'master' into d3d12
2018-10-29 11:22:26 +03:00
Triang3l
3b584a5f1c
[Kernel] Clang-format user_module.cc
2018-10-29 11:21:26 +03:00
Triang3l
c7befee395
Merge branch 'master' into d3d12
2018-10-28 20:31:49 +03:00
Dr. Chat
c95ba803a8
Merge branch 'xexp'
2018-10-28 12:20:02 -05:00
Dr. Chat
7443b7e61f
[CPU] Rename ImportLibrary fields to follow naming conventions
2018-10-28 09:41:31 -05:00
Triang3l
4162716a54
Merge branch 'master' into d3d12
2018-10-26 22:04:59 +03:00
Rick Gibbed
6a39d4b1f5
Merge pull request #1240 from 0x8080/Exports
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[Kernel] Define all exports for xboxkrnl/xam/xbdm
2018-10-23 18:30:04 -05:00
0x7FFFFFFF
96bb9b04da
[Kernel] Define all exports for xboxkrnl/xam/xbdm
2018-10-23 17:26:47 -06:00
gibbed
a33b13c174
[Kernel] Stub XamShowNuiTroubleshooterUI.
2018-10-23 17:48:10 -05:00
gibbed
3a64cf64e0
[Kernel] Stub HidReadKeys.
2018-10-23 16:43:31 -05:00
Triang3l
abdb37464d
Merge branch 'master' into d3d12
2018-10-22 23:15:07 +03:00
emoose
bf039172cf
[Kernel] Add null pointer checks to xmp_app handlers
2018-10-22 18:01:09 +01:00
emoose
67f0e487f4
[Kernel] Fix _snwprintf not having format_core wide = true
2018-10-22 18:00:01 +01:00
emoose
265903fe66
[CPU] Add XEXP support to XexModule, if XEXP is in same folder as XEX
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This was a headache to work out, big thanks to the lack of documentation on .xexp files... a ton of guesswork was involved here but luckily it turned out well.
I did have to make some pretty major changes to the way XEX files are loaded though.
Previously it'd just load everything in one go: XEX headers -> decrypt/decompress data -> load imports/symbols -> set loader data table entries, etc...
Now it's changed to something like this:
- Load base XEX headers + decrypted/decompressed image data, return X_STATUS_PENDING
- In the LoadFromFile call used to load the XEX, search for XEXP patch file (only .xexp in same folder atm)
- If patch exists: load XEXP, decrypt headers/data, apply patch to base XEX, dispose of XEXP
- Finish XEX load via LoadXexContinue() (handles imports/symbols/loader data...)
This saves us from needing to reset the imports/function/symbol stuff after patching (since all the XEX code will be a lot different), but I'm not really sure if I went about it the best way.
2018-10-20 04:36:21 +01:00