Commit Graph

17 Commits

Author SHA1 Message Date
chss95cs@gmail.com
cb85fe401c Huge set of performance improvements, combined with an architecture specific build and clang-cl users have reported absurd gains over master for some gains, in the range 50%-90%
But for normal msvc builds i would put it at around 30-50%
Added per-xexmodule caching of information per instruction, can be used to remember what code needs compiling at start up
Record what guest addresses wrote mmio and backpropagate that to future runs, eliminating dependence on exception trapping. this makes many games like h3 actually tolerable to run under a debugger
fixed a number of errors where temporaries were being passed by reference/pointer
Can now be compiled with clang-cl 14.0.1, requires -Werror off though and some other solution/project changes.
Added macros wrapping compiler extensions like noinline, forceinline, __expect, and cold.
Removed the "global lock" in guest code completely. It does not properly emulate the behavior of mfmsrd/mtmsr and it seriously cripples amd cpus. Removing this yielded around a 3x speedup in Halo Reach for me.
Disabled the microprofiler for now. The microprofiler has a huge performance cost associated with it. Developers can re-enable it in the base/profiling header if they really need it
Disable the trace writer in release builds. despite just returning after checking if the file was open the trace functions were consuming about 0.60% cpu time total
Add IsValidReg, GetRegisterInfo is a huge (about 45k) branching function and using that to check if a register was valid consumed a significant chunk of time
Optimized RingBuffer::ReadAndSwap and RingBuffer::read_count. This gave us the largest overall boost in performance. The memcpies were unnecessary and one of them was always a no-op
Added simplification rules for multiplicative patterns like (x+x), (x<<1)+x
For the most frequently called win32 functions i added code to call their underlying NT implementations, which lets us skip a lot of MS code we don't care about/isnt relevant to our usecases
^this can be toggled off in the platform_win header
handle indirect call true with constant function pointer, was occurring in h3
lookup host format swizzle in denser array
by default, don't check if a gpu register is unknown, instead just check if its out of range. controlled by a cvar
^looking up whether its known or not took approx 0.3% cpu time
Changed some things in /cpu to make the project UNITYBUILD friendly
The timer thread was spinning way too much and consuming a ton of cpu, changed it to use a blocking wait instead
tagged some conditions as XE_UNLIKELY/LIKELY based on profiler feedback (will only affect clang builds)
Shifted around some code in CommandProcessor::WriteRegister based on how frequently it was executed
added support for docdecaduple precision floating point so that we can represent our performance gains numerically
tons of other stuff im probably forgetting
2022-08-13 12:59:00 -07:00
Triang3l
1cf12ec70b [UI/HID] ui::VirtualKey enum 2021-07-01 23:32:26 +03:00
Joel Linn
d55192ea30 [Base] Refactor byte_swap
- Use builtins on non MSVC compilers
- Use `if constexpr` to reduce explicit overloads and SFINAE overhead
2021-06-02 22:28:43 -05:00
Joel Linn
e58686c9df [Base] Add le<> type
- Addition to `be<>` type
2021-06-02 22:28:43 -05:00
Joel Linn
9bb920b104 [Base] Add FourCC type
- using fourcc_t = uint32_t
- make_fourcc() overloads
2021-06-02 22:28:43 -05:00
Triang3l
9f45a1f338 [Base] Use bswap_16/32/64 from byteswap.h on Linux 2020-11-21 23:54:20 +03:00
gibbed
5bf0b34445 C++17ification.
C++17ification!

- Filesystem interaction now uses std::filesystem::path.
- Usage of const char*, std::string have been changed to
  std::string_view where appropriate.
- Usage of printf-style functions changed to use fmt.
2020-04-07 16:09:41 -05:00
emoose
0b7f7e1657 [CPU] Move XEX2 code into XexModule class, autodetect XEX key
Code is mainly just copy/pasted from kernel/util/xex2.cc, I've tried fixing it up to work better in a class, but there's probably some things I missed.

Also includes some minor improvements to the XEX loader, like being able to try both XEX keys (retail/devkit) automatically, and some fixes to how the base address is determined.

(Previously there was code that would get base address from optional header, code that'd get it from xex_security_info, code that'd use a stored base address value...
Now everything reads it from a single stored value instead, which is set either from the xex_security_info, or if it exists from the optional header instead.
Maybe this can help improve compatibility with any weird XEX's that don't have a base address optional header?)

Compressed XEX loader also has some extra checks to make sure the compressed data hash matches what's expected.
Might increase loading times by a fraction, but could save reports from people unknowingly using corrupt XEXs.
(still no checks for non-compressed data though, maybe need to compare data with xex_security_info->ImageHash?)
2018-10-20 04:18:18 +01:00
Ben Vanik
5e08889d93 More style cleanup. 2015-08-06 20:17:01 -07:00
Ben Vanik
e6461f326c Some xb style cleanup. 2015-08-05 22:06:20 -07:00
Ben Vanik
74d2df2004 libxenia-base can now compile with clang. 2015-07-15 23:02:04 -07:00
Dr. Chat
362a521c79 Rewrite XexModule to drop dependency on old xex2 headers for imports 2015-07-03 08:17:23 -05:00
Ben Vanik
d7a5c74bf3 Formatting: force pointers to the left side. 2015-06-30 16:16:33 -07:00
Dr. Chat
944b39c51d Apply some lint n' stuff 2015-06-27 22:50:08 -05:00
Dr. Chat
1289e7ad22 xe::be basic arithmetic operators 2015-06-27 21:49:57 -05:00
Ben Vanik
e186fcaf0d Fixing end_of_file and allocation_size, some wildcard stuff, etc. 2015-06-02 22:13:16 -07:00
Ben Vanik
e3220f7ae6 Code cleanup: moving poly/ into xenia/base/ 2015-05-02 03:42:51 -07:00