Commit Graph

16 Commits

Author SHA1 Message Date
Margen67
4cb783bf22 Header cleanup 2025-07-19 14:42:21 -07:00
Xphalnos
47f327e848 [Misc] Replaced const with constexpr where possible 2025-04-08 19:32:17 +02:00
chss95cs@gmail.com
cb85fe401c Huge set of performance improvements, combined with an architecture specific build and clang-cl users have reported absurd gains over master for some gains, in the range 50%-90%
But for normal msvc builds i would put it at around 30-50%
Added per-xexmodule caching of information per instruction, can be used to remember what code needs compiling at start up
Record what guest addresses wrote mmio and backpropagate that to future runs, eliminating dependence on exception trapping. this makes many games like h3 actually tolerable to run under a debugger
fixed a number of errors where temporaries were being passed by reference/pointer
Can now be compiled with clang-cl 14.0.1, requires -Werror off though and some other solution/project changes.
Added macros wrapping compiler extensions like noinline, forceinline, __expect, and cold.
Removed the "global lock" in guest code completely. It does not properly emulate the behavior of mfmsrd/mtmsr and it seriously cripples amd cpus. Removing this yielded around a 3x speedup in Halo Reach for me.
Disabled the microprofiler for now. The microprofiler has a huge performance cost associated with it. Developers can re-enable it in the base/profiling header if they really need it
Disable the trace writer in release builds. despite just returning after checking if the file was open the trace functions were consuming about 0.60% cpu time total
Add IsValidReg, GetRegisterInfo is a huge (about 45k) branching function and using that to check if a register was valid consumed a significant chunk of time
Optimized RingBuffer::ReadAndSwap and RingBuffer::read_count. This gave us the largest overall boost in performance. The memcpies were unnecessary and one of them was always a no-op
Added simplification rules for multiplicative patterns like (x+x), (x<<1)+x
For the most frequently called win32 functions i added code to call their underlying NT implementations, which lets us skip a lot of MS code we don't care about/isnt relevant to our usecases
^this can be toggled off in the platform_win header
handle indirect call true with constant function pointer, was occurring in h3
lookup host format swizzle in denser array
by default, don't check if a gpu register is unknown, instead just check if its out of range. controlled by a cvar
^looking up whether its known or not took approx 0.3% cpu time
Changed some things in /cpu to make the project UNITYBUILD friendly
The timer thread was spinning way too much and consuming a ton of cpu, changed it to use a blocking wait instead
tagged some conditions as XE_UNLIKELY/LIKELY based on profiler feedback (will only affect clang builds)
Shifted around some code in CommandProcessor::WriteRegister based on how frequently it was executed
added support for docdecaduple precision floating point so that we can represent our performance gains numerically
tons of other stuff im probably forgetting
2022-08-13 12:59:00 -07:00
Triang3l
624f2b2d9e [Base] Android content URI file memory mapping 2022-07-17 16:34:17 +03:00
Triang3l
b099d74f78 [Memory] List all partitions supporting non-FromApp memory mapping functions 2021-05-04 23:27:57 +03:00
Triang3l
d353cade76 [Base] mapped_memory_win: more explicit invalid handle values 2020-11-24 22:49:56 +03:00
Triang3l
a73592c2ef [Memory/CPU] UWP: Support separate code execution and write memory, FromApp functions + other Windows memory fixes 2020-11-24 22:18:50 +03:00
gibbed
5bf0b34445 C++17ification.
C++17ification!

- Filesystem interaction now uses std::filesystem::path.
- Usage of const char*, std::string have been changed to
  std::string_view where appropriate.
- Usage of printf-style functions changed to use fmt.
2020-04-07 16:09:41 -05:00
Dr. Chat
0b5def1ff6 MappedMemory: Support opening empty files (and extending them) / remapping files / Truncate on close 2015-12-29 13:09:21 -08:00
Ben Vanik
5e08889d93 More style cleanup. 2015-08-06 20:17:01 -07:00
Ben Vanik
72ad899e9e Starting to remove windows.h includes from things. 2015-07-13 20:49:29 -07:00
Ben Vanik
dec0d12cc9 Replacing includes of windows headers with base/platform.h. 2015-07-01 09:02:04 -07:00
Ben Vanik
070d34cd02 Fiddling with function data. 2015-06-09 22:01:01 -07:00
Ben Vanik
94c62b91d0 --trace_functions and --trace_function_coverage 2015-05-05 22:44:36 -07:00
Ben Vanik
a38b05db24 Chunked mapped memory writer. 2015-05-05 18:52:53 -07:00
Ben Vanik
e3220f7ae6 Code cleanup: moving poly/ into xenia/base/ 2015-05-02 03:42:51 -07:00