Commit Graph

162 Commits

Author SHA1 Message Date
Gliniak
d37c22aad0 [HID] Redesigned support for Portals
- Added hotplug support on Windows
- Added support for XamInputNonControllerGetRawEx & XamInputNonControllerSetRawEx
2026-03-14 23:01:38 +01:00
Herman S.
71c5702ee8 [Build] Convert build system to raw cmake and remove premake layer 2026-03-04 17:37:36 +09:00
Gliniak
520353e95a [SDL] Fixed spam caused by infinitely increasing packet count
It was incremented with each GetState instead of controller state update
2025-11-23 18:24:01 +01:00
Gliniak
9054a29483 [UI] Add simple support for controller usage in UI
- Disabled unnecessary hotkeys thread when it is not used
- Removed problematic xam_exports static initialization
- Moved xam_dialogs_shown_ and xam_nui_dialogs_shown_ to XamState
2025-10-10 21:22:16 +02:00
Gliniak
c4bd676c5e Merge branch 'master' of https://github.com/xenia-project/xenia into canary_experimental 2025-08-15 15:37:50 +02:00
Triang3l
b5432ab83f [Vulkan] Refactoring and fixes for VulkanProvider and related areas
Enable portability subset physical device enumeration.

Don't use Vulkan 1.1+ logical devices on Vulkan 1.0 instances due to the
VkApplicationInfo::apiVersion specification.

Make sure all extension dependencies are enabled when creating a device.

Prefer exposing feature support over extension support via the device
interface to avoid causing confusion with regard to promoted extensions
(especially those that required some features as extensions, but had those
features made optional when they were promoted).

Allow creating presentation-only devices, not demanding any optional
features beyond the basic Vulkan 1.0, for use cases such as internal tools
or CPU rendering.

Require the independentBlend feature for GPU emulation as working around is
complicated, while support is almost ubiquitous.

Move the graphics system initialization fatal error message to xenia_main
after attempting to initialize all implementations, for automatic fallback
to other implementations in the future.

Log Vulkan driver info.

Improve Vulkan debug message logging, enabled by default.

Refactor code, with simplified logic for enabling extensions and layers.
2025-08-14 23:44:21 +03:00
Margen67
8b6cb9c287 [Premake, 3PP] Formatting/cleanup 2025-08-11 21:03:31 -07:00
Margen67
25d6f8269a [premake] Cleanup 2025-07-27 02:46:43 -07:00
Margen67
3eef564ff8 [format] Require EOF newline 2025-07-19 14:42:21 -07:00
Margen67
4cb783bf22 Header cleanup 2025-07-19 14:42:21 -07:00
Gliniak
7298536d46 [HID] Added support for Xbox 360 Skylanders Portal
- This requires Zadig for installation of WinUSB driver for portal
2025-04-14 21:44:49 +02:00
Xphalnos
47f327e848 [Misc] Replaced const with constexpr where possible 2025-04-08 19:32:17 +02:00
Xphalnos
5f918ef28d [Misc] Replaced const with constexpr where possible 2025-03-25 19:50:37 +01:00
Gliniak
01fc219fc2 [HID] Fixed issue with controller spamming message.
This was caused by not ignoring cases when title provides unsupported flags.
For example support for big button controller.
2025-03-08 22:52:50 +01:00
Gliniak
5979274998 [HID/SDL] Return controller subtype instead of forcing gamepad 2025-03-08 20:44:43 +01:00
Gliniak
4584794e24 [HID] Added drivers filter for GetState 2025-01-04 21:42:54 +01:00
The-Little-Wolf
95df198d8a [Xbox] kXNotification Additions
- Discovered new unknown kXNotificationID use by XNotifyBroadcast together and wanted to record them before I forget them.
- Changed kXNotificationID  to kXNotification
- Added kXNotificationSystemPXLiveSystemUpdate
2025-01-02 18:19:21 +01:00
Gliniak
c3586bc165 [C++] Uplift version to C++20 2024-12-26 23:42:31 +01:00
Gliniak
a6e3d77504 [HID] Report passthrough as keyboard type and subtype device.
- Added enums for: X_INPUT_DEVTYPE and X_INPUT_DEVSUBTYPE
- Fixed issue with xinput failure with keyboard flag received
2024-12-23 15:50:00 +01:00
Gliniak
2e521383c2 [HID] Fixed some issues with controller/passthrough visibility.
- Moved X_INPUT flags from kernel to HID
- Added ability to return input type from driver
2024-12-23 10:43:27 +01:00
Gliniak
11f14e8488 [HID] Fixed spam caused by incorrect controller visibility
- Little cleanup in HID related code
2024-12-21 19:51:01 +01:00
Gliniak
ef8619b0a8 [HID] Fixed issue with controller input introduced in previous commit.
Added option to switch keyboard working mode.
2024-12-18 20:11:38 +01:00
Gliniak
f6ae651cc2 [HID] Enable Keyboard Passthru
Thanks Adrian for figuring out missing XINPUT_KEYSTROKE_VALIDUNICODE flag.
Thanks Clippy95 for figuring out shift and capslock
2024-12-17 08:59:13 +01:00
Gliniak
a295ec1bbd [Base] Removed useless path_to_utf8 conversion while using fmt
Default filesystem::path formatter was added to fmt around 2022
2024-12-13 19:04:31 +01:00
Gliniak
3318ab5d4c [3PP] Uplifted FMT version and adjusted messages 2024-12-12 20:28:11 +01:00
NicknineTheEagle
e85a59ca90 [Input] Update last controller var in GetKeystroke as well 2024-10-13 10:15:21 +02:00
NicknineTheEagle
842161ca9b [Input] Add last used controller tracker 2024-10-12 18:51:36 +02:00
Gliniak
487f4407c3 [Premake] Removed unused hid-demo project 2024-10-05 10:03:35 +02:00
Gliniak
9bdd07590c [XAM] Implementation of: Profile Manager & Profiles Support
Thanks Emoose for Account Encrypt/Decrypt code!
2024-10-05 10:03:35 +02:00
Adrian
1a9ff8fe67 [App] Add notifications for hotkeys & XNotifyQueueUI 2024-08-27 22:02:00 +02:00
NicknineTheEagle
738c8dbd11 [HID] Added keyboard_user_index cvar 2024-06-19 13:01:21 +02:00
NicknineTheEagle
5610116131 [HID] Don't pass XInput input while UI pop-up is open 2024-06-19 13:01:21 +02:00
Gliniak
ce990e2828 [HID] Added support for joystick deadzones
- Simplified logic for connected controllers
2024-06-01 14:54:01 +02:00
Adrian
6e13258ad4 [SDL] Log controller GUIDs and their mapping 2024-03-18 15:01:24 +01:00
Gliniak
288900ff7e [HID] Removed controllers_mutex from SDL.
Seems like it is unnecessary as there is some internal mutex that causes deadlocks with this one
2024-02-24 20:54:27 +01:00
Gliniak
cce070c129 [HID] Removed mutex from SDLInputDriver::SetState
This seems to actively lock inside embedded SDL lock causing deadlock on main emulator thread and calling thread
2024-02-23 18:44:32 +01:00
Adrian
b10c84b340 Added controller hotkeys cvar (#119)
* Added controller hotkeys setting

Added option to disable controller hotkeys
Minor Changes

* Fixed locked input system

The input system lock should be released even if a controller is not connected.
2023-01-29 19:26:25 +01:00
Adrian
459497f0b6 Implemented Controller Hotkeys (#111)
Implemented Controller Hotkeys

Added controller hotkeys
Added guide button support for XInput and winkey

The hotkey configurations can be found in HID -> Display controller hotkeys
If the Xbox Gamebar overlay is enabled then use the Back button instead of the Guide button.

- Fixed hotkey thread destruction
- Fixed XINPUT_STATE by padding 4 bytes
- Added hotkey vibration for user feedback
- Replaced MessageBoxA with ImGuiDialog::ShowMessageBox

Co-authored-by: Margen67 <Margen67@users.noreply.github.com>
2023-01-13 09:17:43 +01:00
Margen67
4ba14bc35e [APU+HID] Optimizations 2022-11-03 03:56:13 -07:00
chss95cs@gmail.com
b4c175d8a3 Enable SDL_LEAN_AND_MEAN, SDL_RENDER_DISABLED, saves about 500kb in final exe
Build several projects that arent performance critical with /Os and /O1 under msvc windows
2022-09-29 07:26:38 -07:00
beeanyew
cd17f1846f [Input System] xe_mutex revert
On request from chrisps, revert xe_mutex back to xe_unlikely_mutex to avoid mutex deadlocks while initializing hid-winkey.
2022-09-18 15:18:29 +02:00
chss95cs@gmail.com
eb8154908c atomic cas use prefetchw if available
remove useless memorybarrier
remove double membarrier in wait pm4 cmd
add int64 cvar
use int64 cvar for x64 feature mask
Rework some functions that were frontend bound according to vtune placing some of their code in different noinline functions, profiling after indicating l1 cache misses decreased and perf of func increased
remove long vpinsrd dep chain code for conversion.h, instead do normal load+bswap or movbe if avail
Much faster entry table via split_map, code size could be improved though
GetResolveInfo was very large and had impact on icache, mark callees as noinline + msvc pragma optimize small
use log2 shifts instead of integer divides in memory
minor optimizations in PhysicalHeap::EnableAccessCallbacks, the majority of time in the function is spent looping, NOT calling Protect! Someone should optimize this function and rework the algo completely
remove wonky scheduling log message, it was spammy and unhelpful
lock count was unnecessary for criticalsection mutex, criticalsection is already a recursive mutex
brief notes i gotta run
2022-09-17 04:04:53 -07:00
chss95cs@gmail.com
457296850e Add OPCODE_NEGATED_MUL_ADD/OPCODE_NEGATED_MUL_SUB
Proper handling of nans for VMX max/min on x64 (minps/maxps has special behavior depending on the operand order that vmx does not have for vminfp/vmaxfp)
Add extremely unintrusive guest code profiler utilizing KUSER_SHARED systemtime. This profiler is disabled on platforms other than windows, and on windows is disabled by default by a cvar
Repurpose GUEST_SCRATCH64 stack offset to instead be for storing guest function profile times, define GUEST_SCRATCH as 0 instead, since thats already meant to be a scratch area
Fix xenia silently closing on config errors/other fatal errors by setting has_console_attached_'s default to false
Add alternative code path for guest clock that uses kusershared systemtime instead of QueryPerformanceCounter. This is way faster and I have tested it and found it to be working, but i have disabled it because i do not know how well it works on wine or on processors other than mine
Significantly reduce log spam by setting XELOGAPU and XELOGGPU to be LogLevel::Debug
Changed some LOGI to LOGD in places to reduce log spam
Mark VdSwap as kHighFrequency, it was spamming up logs
Make logging calls less intrusive for the caller by forcing the test of log level inline and moving the format/AppendLogLine stuff to an outlined cold function
Add swcache namespace for software cache operations like prefetches, streaming stores and streaming loads.
Add XE_MSVC_REORDER_BARRIER for preventing msvc from propagating a value too close to its store or from its load
Add xe_unlikely_mutex for locks we know have very little contention
add XE_HOST_CACHE_LINE_SIZE and XE_RESTRICT to platform.h
Microoptimization: Changed most uses of size_t to ring_size_t in RingBuffer, this reduces the size of the inlined ringbuffer operations slightly by eliminating rex prefixes, depending on register allocation
Add BeginPrefetchedRead to ringbuffer, which prefetches the second range if there is one according to the provided PrefetchTag
added inline_loadclock cvar, which will directly use the value of the guest clock from clock.cc in jitted guest code. off by default
change uses of GUEST_SCRATCH64 to GUEST_SCRATCH
Add fast vectorized xenos_half_to_float/xenos_float_to_half (currently resides in x64_seq_vector, move to gpu code maybe at some point)
Add fast x64 codegen for PackFloat16_4/UnpackFloat16_4. Same code can be used for Float16_2 in future commit. This should speed up some games that use these functions heavily
Remove cvar for toggling old float16 behavior
Add VRSAVE register, support mfspr/mtspr vrsave
Add cvar for toggling off codegen for trap instructions and set it to true by default.
Add specialized methods to CommandProcessor: WriteRegistersFromMem, WriteRegisterRangeFromRing, and WriteOneRegisterFromRing. These reduce the overall cost of WriteRegister
Use a fixed size vmem vector for upload ranges, realloc/memsetting on resize  in the inner loop of requestranges was showing up on the profiler (the search in requestranges itself needs work)
Rename fixed_vmem_vector to better fit xenia's naming convention
Only log unknown register writes in WriteRegister if DEBUG :/. We're stuck on MSVC with c++17 so we have no way of influencing the branch ordering for that function without profile guided optimization
Remove binding stride assert in shader_translator.cc, triangle told me its leftover ogl stuff
Mark xe::FatalError as noreturn
If a controller is not connected, delay by 1.1 seconds before checking if it has been reconnected. Asking Xinput about a controller slot that is unused is extremely slow, and XinputGetState/SetState were taking up
an enormous amount of time in profiles. this may have caused a bit of input lag
Protect accesses to input_system with a lock
Add proper handling for user_index>= 4 in XamInputGetState/SetState, properly return zeroed state in GetState
Add missing argument to NtQueryVirtualMemory_entry
Fixed RtlCompareMemoryUlong_entry, it actually does not care if the source is misaligned, and for length it aligns down
Fixed RtlUpperChar and RtlLowerChar, added a table that has their correct return values precomputed
2022-08-20 11:40:19 -07:00
Gliniak
6e1e62378f Merge branch 'master' of https://github.com/xenia-project/xenia into canary_experimental 2022-07-17 21:27:52 +02:00
Triang3l
037310f8dc [Android] Unified xenia-app with windowed apps and build prerequisites 2022-07-11 21:45:57 +03:00
Gliniak
7c2cd16548 Merge remote-tracking branch 'GliniakRepo/local_multiplayer' into canary_experimental 2022-05-19 10:56:21 +02:00
Gliniak
006f3adad3 Merge remote-tracking branch 'GliniakRepo/disablePositiveVibes' into canary_pr 2022-05-19 10:03:50 +02:00
Triang3l
0590346084 [Vulkan] Add Vulkan-Headers and VMA submodules 2022-02-13 20:08:08 +03:00
Gliniak
613f5ebe02 [HID] Added option to turn off vibration 2022-02-03 09:12:31 +01:00
Gliniak
17b30be56a Added support for local multiplayer 2022-02-02 13:44:28 +01:00