Commit Graph

18 Commits

Author SHA1 Message Date
Dr. Chat
90a9a71e55 Lint. 2015-07-10 23:32:05 -05:00
Dr. Chat
ee1696e571 Fix some inconsistencies in the XMA API (and rewrite a lot of functions to the new style) 2015-07-10 23:16:42 -05:00
Ben Vanik
8c69a4df09 Cleaning up apu/ and renaming -private files to _flags.
Part of #296.
2015-06-27 11:25:56 -07:00
Ben Vanik
fb1f4906d9 xb format --all (we are now format clean). Buildbot will yell at you. 2015-06-22 22:26:51 -07:00
gibbed
021b5a3d17 Moved the XMA decoder out of AudioSystem and into its own world (plus minor code cleanup in the process). 2015-06-21 02:25:24 -05:00
gibbed
1a38586d9a Cleaned up XMASetLoopData. 2015-06-19 21:52:02 -05:00
gibbed
f3547a832f Removed XMAContextData::kSize constant, moved kXmaContextCount, changes to use newer ringbuffer, cleaned up XMAInitializeContext a bit (with fixes for loop_data handling). 2015-06-19 09:54:21 -05:00
Drew DeVault
a064ba053e Add missing includes for cstring 2015-06-16 23:16:18 -06:00
Dr. Chat
93763c166f input_buffer_*_block_count -> input_buffer_*_packet_count 2015-06-02 00:44:59 -05:00
Ben Vanik
08770a4ec0 Mass renaming. I love clang-format. 2015-05-31 16:58:12 -07:00
Ben Vanik
a93325434a Minor audio tweeks + profiling. 2015-05-28 00:19:17 -07:00
Dr. Chat
38918c86a8 Cleanup some audio system code 2015-05-19 21:52:21 -05:00
Ben Vanik
e3220f7ae6 Code cleanup: moving poly/ into xenia/base/ 2015-05-02 03:42:51 -07:00
Ben Vanik
642259e16f Code cleanup: moving ExportResolver to xe::cpu 2015-05-02 02:11:11 -07:00
Ben Vanik
30f7effa73 Code cleanup: removing common.h 2015-05-02 01:25:59 -07:00
Ben Vanik
ec84a688e9 Starting to properly attribute virtual vs. physical memory accesses. 2015-03-29 11:11:35 -07:00
Ben Vanik
17bc561045 Implement XMA* methods.
Fixes #156.
2015-02-16 22:22:42 -08:00
Ben Vanik
50b0746a26 XMA hardware spoofing when using direct register access.
This works for recent games that don't use the XMA* methods.
Upcoming CLs will add the XMA* method shims forthcoming.
2015-02-16 17:18:28 -08:00