Commit Graph

129 Commits

Author SHA1 Message Date
gibbed
4ce43369a7 Use English game title when available. 2021-04-07 03:47:17 -05:00
Triang3l
9a4643d0f2 [GPU] Non-ROV f24 trunc/round, host shader modifications, cache dir 2020-12-07 22:31:46 +03:00
gibbed
dd25e69e66 [HID] Pass 'is active' callback to input drivers. 2020-11-27 05:23:21 -06:00
Triang3l
a73592c2ef [Memory/CPU] UWP: Support separate code execution and write memory, FromApp functions + other Windows memory fixes 2020-11-24 22:18:50 +03:00
gibbed
164aa8e8ca [Kernel] Scope object type enum. 2020-11-22 20:34:07 -06:00
gibbed
ce34e1cbb9 [Core] Use UTF8-aware lower. 2020-04-13 12:57:14 -05:00
gibbed
54da6773ab [Core] Fix reg alignment in crash dump output. 2020-04-09 16:49:24 -05:00
gibbed
ed04d96e67 Avoid using '#' format spec for X hex numbers.
Avoid using '#' format spec for X (uppercase) hex numbers, as it
results in output like "0XABCDEF" instead of "0xABCDEF".
2020-04-09 11:25:08 -05:00
gibbed
01f7ad7ddf [Core] Fix guest crash handler crash/output.
- [Core] Fix guest crash handler crash due to bad format string.
- [Core] Fix guest crash handler outputting signed values for
  vectors.
2020-04-09 11:06:48 -05:00
gibbed
a48bb71c2f Overhaul logging. 2020-04-07 16:09:41 -05:00
gibbed
5bf0b34445 C++17ification.
C++17ification!

- Filesystem interaction now uses std::filesystem::path.
- Usage of const char*, std::string have been changed to
  std::string_view where appropriate.
- Usage of printf-style functions changed to use fmt.
2020-04-07 16:09:41 -05:00
Triang3l
cde092ece1 [D3D12] Persistent shader and PSO storage 2020-03-21 19:22:19 +03:00
Triang3l
f748e5af49 [Emulator] Default XEX cvar 2019-09-14 20:30:04 +03:00
gibbed
e48f4ce004 [Core] Only wait on the main thread if it actually exists. 2019-08-03 23:48:05 -05:00
gibbed
112bf6c8ab Properly reset title id/game title. 2019-08-03 08:16:08 -05:00
gibbed
c16ef67ff9 [App/Discord] Rework how rich presence is managed.
Updating rich presence state every time the window title changes
is a bad idea(tm).
2019-08-03 08:16:04 -05:00
Jonathan Goyvaerts
67cc8b7316 Load game config on game load 2019-08-03 02:34:17 +02:00
Jonathan Goyvaerts
c1af632562 Replace all gflag implementations with cvar implementations 2019-08-03 02:34:07 +02:00
gibbed
e38be4c294 [Core] Use a macro for loading kernel modules (which also explicitly discards return value). 2019-07-29 13:26:09 -05:00
gibbed
ecf64d8e05 [Core] Keep a reference to the main thread's XThread rather than its underlying thread. 2019-07-29 13:24:36 -05:00
gibbed
a4d2f5e4ed [Core] Initialize all members of Emulator. 2019-07-29 13:22:45 -05:00
gibbed
1ba5dd5eb1 Use platform-specific user directory to store content. Create a file named portable.txt next to xenia.exe to restore previous behavior. 2018-11-21 18:07:45 -06:00
Triang3l
bd02fd31bd [Core] Treat .exe files as XEX 2018-06-09 10:24:11 +03:00
gibbed
5f16e46282 [Core] Do a case-insensitive compare for extension when launching a path. Fixes #1175. 2018-06-09 01:22:45 -05:00
DrChat
09b3a07e3c Support rendering windowless (tested on the Vulkan backend) 2017-12-19 16:05:36 -06:00
Parker Lamb
aae82430f2 Emulator: Don't trigger on_launch() until the main thread is set. 2017-07-02 11:58:54 -05:00
DrChat
d43e2c7ff8 xenia-cpu-ppc-tests is now building on linux 2017-02-10 23:54:10 -06:00
gibbed
d730784efb Added XBDM stubs. 2017-01-09 04:51:55 -06:00
Dr. Chat
57c3addd09 Dump guest crash details into the log 2016-11-30 22:54:58 -06:00
Dr. Chat
222a9721aa Add a File->Close option 2016-11-23 11:00:10 -06:00
Dr. Chat
a148b965f1 KernelState should handle module launching 2016-10-24 11:01:10 -05:00
Dr. Chat
f5995474b1 Write the title ID to savestates - and disallow loading savestates from a different title for the moment. 2016-09-28 18:33:25 -05:00
x1nixmzeng
5be1a24f7a Clang formatting 2016-07-30 15:00:51 +01:00
x1nixmzeng
6cc3440086 Find correct launch module for XNA-based games
Added utility to parse game information and updated launch logic to use
it
2016-07-23 18:27:13 +01:00
Dr. Chat
807c030f86 Add title request functions to Emulator 2016-06-18 21:17:37 -05:00
Dr. Chat
b82f6a990a Core: Add a file open dialog and refactor logic around loading new games 2016-06-18 20:42:28 -05:00
Ben Vanik
6777ce6668 Reconcile debugger and save state stuff into a single implementation.
Fixes #497 and fixes #496.
Still rough edges, but at least less duplication.
2016-01-18 11:48:21 -08:00
Ben Vanik
9c93fa5187 Cleaning up xdbf stuff.
- moving next to xex utils
- fixing error cases around icon setting (and allowing reset)
- making C++11
- abstracting a bit so future additions will be easier
- fixing non-xex uses
2016-01-10 11:04:55 -08:00
x1nixmzeng
6530b9dc49 Added callback when new module is launched
This avoids having to guess the display window title format
Also manually fixed the linting errors picked out by travis which do not
get picked up using xb format locally
2016-01-09 17:36:46 +00:00
x1nixmzeng
5fa9499a12 Community feedback
Updated naming convention
Exposed the game name to Emulator for other uses
Fixed bug with XDBF parsing
2016-01-08 22:55:37 +00:00
x1nixmzeng
e4cef38d95 Formatting of changes
As per the style guide
2016-01-07 20:51:28 +00:00
x1nixmzeng
92c8409b0a Set the window icon from the module resource pool
Makes use of the stb_image library
Conversion to HICON seems to have broken somewhere
2016-01-07 01:32:56 +00:00
x1nixmzeng
321e2d8873 Set the window title from the module resource pool 2016-01-07 00:58:05 +00:00
Ben Vanik
a95be25e2f Merge branch 'linuxfix' of https://github.com/sephiroth99/xenia into sephiroth99-linuxfix 2015-12-31 14:39:23 -08:00
Ben Vanik
214532a3e8 Fiddling with FPSCR and such. Still not implemented, but wiring done. 2015-12-30 16:53:14 -08:00
sephiroth99
16ade60d37 Pass a C string for logging argument 2015-12-30 17:42:18 -05:00
Ben Vanik
948aa2400d Formatting all code. Too gnarly to rebase properly. 2015-12-29 13:13:34 -08:00
Dr. Chat
b94ab4acbc AudioSystem Save/Restore 2015-12-29 13:09:42 -08:00
Dr. Chat
6997970d52 GraphicsSystem Save/Restore 2015-12-29 13:09:41 -08:00
Dr. Chat
24f8295daa Make KernelState::TerminateTitle try to terminate XThreads safely. 2015-12-29 13:09:39 -08:00