Commit Graph

642 Commits

Author SHA1 Message Date
chss95cs@gmail.com
7cc364dcb8 squash reallocs in command buffers by using large prealloced buffer, directly use virtual memory with it so os allocs on demand
mark raw clock functions as noinline, the way msvc was inlining them and ordering the branches meant that rdtsc would often be speculatively executed
add alternative clock impl for win, instead of using queryperformancecounter we grab systemtime from kusershared. it does not have the same precision as queryperformancecounter, we only have 100 nanosecond precision, but we round to milliseconds so it never made sense to use the performance counter in the first place
stubbed out the "guest clock mutex"... (the entirety of clock.cc needs a rewrite)
added some helpers for minf/maxf without the nan handling behavior
2022-08-14 13:42:08 -07:00
chss95cs@gmail.com
c9b2d10e17 alternative mutex impl on windows works but i really can't tell if it helps much. use larger size in deferred_command_list to cut down on resizes in big scenes on m:dur 2022-08-14 10:26:50 -07:00
chss95cs@gmail.com
cb85fe401c Huge set of performance improvements, combined with an architecture specific build and clang-cl users have reported absurd gains over master for some gains, in the range 50%-90%
But for normal msvc builds i would put it at around 30-50%
Added per-xexmodule caching of information per instruction, can be used to remember what code needs compiling at start up
Record what guest addresses wrote mmio and backpropagate that to future runs, eliminating dependence on exception trapping. this makes many games like h3 actually tolerable to run under a debugger
fixed a number of errors where temporaries were being passed by reference/pointer
Can now be compiled with clang-cl 14.0.1, requires -Werror off though and some other solution/project changes.
Added macros wrapping compiler extensions like noinline, forceinline, __expect, and cold.
Removed the "global lock" in guest code completely. It does not properly emulate the behavior of mfmsrd/mtmsr and it seriously cripples amd cpus. Removing this yielded around a 3x speedup in Halo Reach for me.
Disabled the microprofiler for now. The microprofiler has a huge performance cost associated with it. Developers can re-enable it in the base/profiling header if they really need it
Disable the trace writer in release builds. despite just returning after checking if the file was open the trace functions were consuming about 0.60% cpu time total
Add IsValidReg, GetRegisterInfo is a huge (about 45k) branching function and using that to check if a register was valid consumed a significant chunk of time
Optimized RingBuffer::ReadAndSwap and RingBuffer::read_count. This gave us the largest overall boost in performance. The memcpies were unnecessary and one of them was always a no-op
Added simplification rules for multiplicative patterns like (x+x), (x<<1)+x
For the most frequently called win32 functions i added code to call their underlying NT implementations, which lets us skip a lot of MS code we don't care about/isnt relevant to our usecases
^this can be toggled off in the platform_win header
handle indirect call true with constant function pointer, was occurring in h3
lookup host format swizzle in denser array
by default, don't check if a gpu register is unknown, instead just check if its out of range. controlled by a cvar
^looking up whether its known or not took approx 0.3% cpu time
Changed some things in /cpu to make the project UNITYBUILD friendly
The timer thread was spinning way too much and consuming a ton of cpu, changed it to use a blocking wait instead
tagged some conditions as XE_UNLIKELY/LIKELY based on profiler feedback (will only affect clang builds)
Shifted around some code in CommandProcessor::WriteRegister based on how frequently it was executed
added support for docdecaduple precision floating point so that we can represent our performance gains numerically
tons of other stuff im probably forgetting
2022-08-13 12:59:00 -07:00
Gliniak
0e3403d6da Merge branch 'master' of https://github.com/xenia-project/xenia into canary_experimental 2022-07-30 12:42:51 +02:00
Triang3l
7595cdb52b [Vulkan] Non-GS point sprites + minor SPIR-V fixes 2022-07-27 17:14:28 +03:00
Triang3l
9fa41c27bc [Vulkan] Point sprite geometry shader 2022-07-26 16:01:20 +03:00
Gliniak
98c2cb636f Merge branch 'master' of https://github.com/xenia-project/xenia into canary_experimental 2022-07-24 17:38:08 +02:00
Triang3l
37579d3bf0 [GPU] Treat non-adaptive-tessellated patches as 1-control-point 2022-07-24 17:38:26 +03:00
Gliniak
1fcac00924 Merge branch 'master' of https://github.com/xenia-project/xenia into canary_experimental 2022-07-23 13:26:31 +02:00
Triang3l
3c12814276 [GPU] EDRAM looped addressing (resolves #2031) 2022-07-22 23:51:50 +03:00
Gliniak
0c782ade8e Merge branch 'master' of https://github.com/xenia-project/xenia into canary_experimental 2022-07-21 18:52:33 +02:00
Triang3l
1a95bef8b3 [GPU] Eliminate unused shader I/O, UCP culling, centroid on Vulkan
For more optimal usage of exports and the parameter cache on the host regardless of how effective the optimizations in the host GPU driver are. Also reserve space for Vulkan/Metal/D3D11-specific HostVertexShaderTypes to use one more bit for the host vertex shader type in the shader modification bits, so that won't have to be done in the future as that would require invalidating shader storages (which are invalidated by this commit) again.
2022-07-21 12:32:28 +03:00
Gliniak
6e1e62378f Merge branch 'master' of https://github.com/xenia-project/xenia into canary_experimental 2022-07-17 21:27:52 +02:00
Triang3l
14fdf4b270 [GPU] Up to 7x7 resolution scaling 2022-07-17 20:41:50 +03:00
Triang3l
037310f8dc [Android] Unified xenia-app with windowed apps and build prerequisites 2022-07-11 21:45:57 +03:00
Gliniak
1d00372e6b Merge branch 'master' of https://github.com/xenia-project/xenia into canary_experimental 2022-07-10 10:50:39 +02:00
Triang3l
3ee68d79ea Revert "[GPU] Make Processor optional for GraphicsSystem setup"
The Processor is still required in many places, including the GPU command processor worker thread

This reverts commit fd03d886e9.
2022-07-06 22:43:40 +03:00
Triang3l
fd03d886e9 [GPU] Make Processor optional for GraphicsSystem setup 2022-07-05 21:21:22 +03:00
Triang3l
bdfd410b13 [CPU] Cleanup x64 backend usage conditionals 2022-07-05 21:07:10 +03:00
Triang3l
d263d508cd [GPU] Make operator< const 2022-07-05 20:47:53 +03:00
Gliniak
a8df744ea6 Merge branch 'master' of https://github.com/xenia-project/xenia into canary_experimental 2022-07-03 13:07:15 +02:00
Triang3l
e37e3ef382 [GPU] Display swap output in the trace viewer
Resolve output is unreliable because resolving may be done to a subregion of a texture and even to 3D textures, and to any color format
2022-07-01 19:50:19 +03:00
Triang3l
28670d8ec2 [UI] Presenter: Rename display size to aspect ratio 2022-07-01 12:50:45 +03:00
Triang3l
a11b070fee [GPU] Align texture extents in loading to host buffer texel size accessed by the shader 2022-06-29 23:38:06 +03:00
Gliniak
efe3cd96d6 Merge branch 'master' of https://github.com/xenia-project/xenia into canary_experimental 2022-06-29 09:21:09 +02:00
Triang3l
382710bab7 [GPU] Normalize sampler clamp modes 2022-06-28 21:58:58 +03:00
Gliniak
e6898fda66 Merge branch 'master' of https://github.com/xenia-project/xenia into canary_experimental 2022-06-26 20:11:33 +02:00
Triang3l
ec008463b6 [GPU] CrYCb/YCrCb border colors 2022-06-26 18:56:50 +03:00
Triang3l
2606fa5709 [GPU] Apply BaseMap MipFilter via samplers as it may be overridden
Make it have no effect on the texture resource as a resource may be used with samplers with different overrides. Also make sure magnification vs. minification is not undefined with it on Direct3D 12.
2022-06-26 18:41:38 +03:00
Triang3l
4812b4ba8b [D3D12] Fix outdated color system constants comment [ci skip] 2022-06-25 20:31:05 +03:00
Triang3l
aa45d7b47d [D3D12] More descriptive pipeline creation call comment [ci skip] 2022-06-25 15:13:11 +03:00
Triang3l
7a4732e14f [GPU] XeSL swap shaders 2022-06-24 23:24:30 +03:00
Triang3l
b7737d70ca [D3D12] Update RequestSwapTexture resource state comment [ci skip] 2022-06-23 22:59:53 +03:00
Gliniak
ce3b159683 Merge branch 'master' of https://github.com/xenia-project/xenia into canary_experimental 2022-06-22 21:05:45 +02:00
Triang3l
e9f129f67f [GPU] Safer and more correct depth bias conversion
Float24-as-float32 depth bias is now in the increments of 8, because conversion of the depth to float24 directly in the pixel shaders may destroy the bias qualitatively otherwise if it's too small.
2022-06-22 21:14:40 +03:00
Gliniak
e7a122d943 Merge branch 'master' of https://github.com/xenia-project/xenia into canary_experimental 2022-06-22 12:18:13 +02:00
Triang3l
cbf0476d42 [D3D12] Don't round float24 depth when it's known to be exact 2022-06-22 13:14:38 +03:00
Gliniak
83269315d8 Merge branch 'master' of https://github.com/xenia-project/xenia into canary_experimental 2022-06-22 12:06:42 +02:00
Triang3l
7869b080d3 [D3D12] Truncate depth to float24 in EDRAM range ownership transfers and resolves by default
Doesn't ruin the "greater or equal" depth test in subsequent rendering passes if precision is lost, unlike rounding to the nearest
2022-06-22 12:53:09 +03:00
Gliniak
87fd772393 Merge branch 'master' of https://github.com/xenia-project/xenia into canary_experimental 2022-06-21 07:54:44 +02:00
Triang3l
e2f632f8fa [D3D12] Use udiv by constant tile size + minor transfer cleanup
Drivers compile that to a multiplication and a shift anyway.
2022-06-20 22:39:30 +03:00
Gliniak
a4ff64c465 Merge branch 'master' of https://github.com/xenia-project/xenia into canary_experimental 2022-06-20 21:07:32 +02:00
Triang3l
207e11c8d2 [GPU] Separate range arguments for fixed16 RG and RGBA in GetResolveInfo
On Vulkan, when snorm16 in unsupported, these formats may be emulated as float16, which natively can represent a wide range of numbers including -32 to 32 with blending. However, R16G16_SNORM and R16G16B16A16_SNORM are two separate formats, which may have different support on the device.
2022-06-20 12:29:45 +03:00
Gliniak
e8aaddf4d5 Merge remote-tracking branch 'GliniakRepo/patchingSystem' into canary_experimental 2022-06-14 17:50:25 +02:00
Gliniak
945976a31d Added Premake Files For PatchingSystem 2022-06-12 19:58:12 +02:00
Gliniak
c7da7e1999 Merge branch 'master' of https://github.com/xenia-project/xenia into canary_experimental 2022-06-02 22:19:43 +02:00
Triang3l
55a91afcc7 [D3D12] Don't decompress unaligned BC textures if supported 2022-06-02 22:48:03 +03:00
Triang3l
84fcd5defa [GPU] Fix resolve destination offset and extent calculation 2022-06-02 21:47:30 +03:00
Gliniak
3169aa2ff3 Merge branch 'master' of https://github.com/xenia-project/xenia into canary_experimental 2022-06-01 08:45:21 +02:00
Triang3l
efd7ef212a [D3D12] 128 megatexel limit explanation based on the spec [ci skip] 2022-05-31 23:23:10 +03:00