Commit Graph

17 Commits

Author SHA1 Message Date
gibbed
ee5724f5dd [GPU] Move gamma ramp tracking to CommandProcessor. 2018-05-22 05:36:24 -05:00
gibbed
fb650ae024 [Vulkan] Start tracking the gamma ramp. 2018-05-21 23:16:15 -05:00
DrChat
16cf9883ca [Vulkan] Fix a couple validation errors 2018-02-19 11:19:24 -06:00
Dr. Chat
84758a3a3f Vulkan CP: Use the color blitter 2017-05-13 10:15:56 -05:00
Dr. Chat
90b0541d72 Vulkan CP: Code refactoring 2017-01-28 14:05:42 -06:00
Dr. Chat
1afb899b7d Also track batch fences in the CP properly 2016-11-08 19:41:35 -06:00
Dr. Chat
69be82c786 Attempt at synchronizing swap image writes between the main window and graphics backend.
Disabled for now due to device timeouts.
2016-10-21 19:44:11 -05:00
Dr. Chat
5f764730ae Vulkan CP: Override frame traces if renderdoc is attached 2016-05-23 13:16:13 -05:00
Dr. Chat
7c5042add7 Vulkan CP: Add in separate swap-chain images
Some other changes I can't remember
2016-05-03 14:12:05 -05:00
Dr. Chat
50f72b4e42 Enable native MSAA
Copy back EDRAM buffers in order by base offset.
2016-04-01 21:52:39 -05:00
Dr. Chat
f75e5fec24 CP: Use a single command buffer for every frame, reuse render passes/pipelines if not dirty
Hook up resolves and swaps
2016-03-25 16:35:34 -05:00
Dr. Chat
af7fc20c38 Beginnings of texture conversion/uploads 2016-03-05 22:09:18 -06:00
Ben Vanik
62931f8c8e Adding texture setup and a dummy grid texture. 2016-02-21 19:56:23 -08:00
Ben Vanik
97174dbe4d Skeleton leaky hacky hardcoded pipeline setup. 2016-02-19 23:23:58 -08:00
Ben Vanik
4c4a641096 WIP rough sketch of vulkan backend structure. 2016-02-18 16:43:41 -08:00
Ben Vanik
ecd257b34c Fix headers include guards. 2016-02-18 16:43:41 -08:00
Ben Vanik
05107d2d3e Skeleton xenia::gpu::vulkan implementation, enough to start trace viewer. 2016-02-18 16:43:41 -08:00