Commit Graph

13 Commits

Author SHA1 Message Date
Triang3l
36a0bcec8b [GPU] XXH3 hash instead of XXH64 2020-12-08 22:31:09 +03:00
Triang3l
4bb0ca0e09 [GPU] Move all xenos.h to gpu::xenos, disambiguate Dimension/TextureDimension 2020-07-11 15:54:22 +03:00
Triang3l
a9ed73bdd1 [GPU] Remove most hardcoded register/instruction layouts from common and D3D12 code 2019-10-20 19:40:37 +03:00
DrChat
1f157f35f4 [Vulkan] Initial support for mipmaps 2018-05-03 10:02:07 -05:00
Dr. Chat
b4c4ad4e76 SamplerInfo: Add LOD bias and border color 2017-03-14 23:33:22 -05:00
Ben Vanik
51a8002629 Moving GL backend to new shader translator.
This seems to make a lot of things better, but may also break things.
Cleanup to follow.
2015-12-06 00:48:41 -08:00
Ben Vanik
bea8870700 Shuffling old-style ucode.h under gl4. 2015-11-28 16:10:27 -08:00
Ben Vanik
8b0d4fb51c Linux tweaks. 2015-08-18 14:18:00 -07:00
raven02
d7dfb681aa gl4: implement texture max anisotropy 2015-06-25 00:13:49 -07:00
Ben Vanik
30f7effa73 Code cleanup: removing common.h 2015-05-02 01:25:59 -07:00
Ben Vanik
00e4a4fe1b Fix #include format. 2015-01-31 22:49:47 -08:00
Ben Vanik
718762746a A texture cache that never invalidates. 2015-01-03 01:05:56 -08:00
Ben Vanik
dfc260b86e Textures and such. 2014-12-31 19:27:01 -08:00