Triang3l
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36a0bcec8b
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[GPU] XXH3 hash instead of XXH64
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2020-12-08 22:31:09 +03:00 |
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Triang3l
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4bb0ca0e09
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[GPU] Move all xenos.h to gpu::xenos, disambiguate Dimension/TextureDimension
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2020-07-11 15:54:22 +03:00 |
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Triang3l
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a9ed73bdd1
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[GPU] Remove most hardcoded register/instruction layouts from common and D3D12 code
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2019-10-20 19:40:37 +03:00 |
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DrChat
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1f157f35f4
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[Vulkan] Initial support for mipmaps
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2018-05-03 10:02:07 -05:00 |
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Dr. Chat
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b4c4ad4e76
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SamplerInfo: Add LOD bias and border color
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2017-03-14 23:33:22 -05:00 |
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Ben Vanik
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51a8002629
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Moving GL backend to new shader translator.
This seems to make a lot of things better, but may also break things.
Cleanup to follow.
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2015-12-06 00:48:41 -08:00 |
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Ben Vanik
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bea8870700
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Shuffling old-style ucode.h under gl4.
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2015-11-28 16:10:27 -08:00 |
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Ben Vanik
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8b0d4fb51c
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Linux tweaks.
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2015-08-18 14:18:00 -07:00 |
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raven02
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d7dfb681aa
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gl4: implement texture max anisotropy
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2015-06-25 00:13:49 -07:00 |
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Ben Vanik
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30f7effa73
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Code cleanup: removing common.h
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2015-05-02 01:25:59 -07:00 |
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Ben Vanik
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00e4a4fe1b
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Fix #include format.
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2015-01-31 22:49:47 -08:00 |
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Ben Vanik
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718762746a
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A texture cache that never invalidates.
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2015-01-03 01:05:56 -08:00 |
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Ben Vanik
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dfc260b86e
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Textures and such.
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2014-12-31 19:27:01 -08:00 |
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