Triang3l
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6735dbd941
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[GPU] Calculate, not store, texture load host X blocks per thread
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2022-05-22 21:21:54 +03:00 |
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Triang3l
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888d5044e0
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[GPU] 2x1-subsampled texture RGBA8 conversion shader
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2022-05-22 21:07:38 +03:00 |
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Triang3l
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d3561d2f47
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[D3D12] Pre-swizzle 2x1-subsampled formats
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2022-05-22 20:31:48 +03:00 |
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Triang3l
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8f06ba6f7d
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[D3D12] Texture host BPB in LoadModeInfo
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2022-05-22 19:28:05 +03:00 |
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Triang3l
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6aa30ed074
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[GPU] 128-thread groups in all texture load shaders
Vulkan's minimum requirement (maxComputeWorkGroupInvocations) is 128.
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2022-05-22 18:03:09 +03:00 |
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Triang3l
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d6a9056952
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[D3D12] D3D12Texture::SRVDescriptorKey structure
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2022-05-14 18:41:15 +03:00 |
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Triang3l
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26cf717394
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[GPU] Make TextureCache constructors explicit
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2022-05-14 18:28:32 +03:00 |
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Triang3l
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d280b3953d
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[GPU] Texture object/binding management to common superclass
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2022-05-14 16:18:10 +03:00 |
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