Triang3l
|
685d3074f4
|
[D3D12] Hash sampler bindings and refactor names in UpdateBindings
|
2018-10-07 20:21:18 +03:00 |
|
Triang3l
|
d827bbeb6c
|
[D3D12] Fix texture binding hashing
|
2018-10-04 23:57:08 +03:00 |
|
Triang3l
|
131525e44d
|
[D3D12] Don't create SRVs if textures not changed
|
2018-10-04 14:36:48 +03:00 |
|
Triang3l
|
b77ffe3df6
|
[D3D12] Output gamma ramp
|
2018-10-03 14:36:17 +03:00 |
|
Triang3l
|
9e17bbf016
|
[D3D12] Refactor system and bool/loop constants into separate descriptor ranges
|
2018-10-02 16:34:22 +03:00 |
|
Triang3l
|
c4599ff211
|
[D3D12] Compact float constants and don't split them into pages
|
2018-09-30 20:17:26 +03:00 |
|
Triang3l
|
d1f185c744
|
[D3D12] Triangle fan conversion (untested, only indexed and without cache)
|
2018-09-15 15:11:03 +03:00 |
|
Triang3l
|
8268825f3b
|
[D3D12] Switch to DXBC shader translator (currently unusable)
|
2018-08-30 20:42:22 +03:00 |
|
Triang3l
|
e819a41300
|
[D3D12] Banjo-Kazooie/Tooie top tile clear fix (rendering still broken in Tooie)
|
2018-08-26 16:45:21 +03:00 |
|
Triang3l
|
66510b2e6f
|
[D3D12] Experimental incomplete custom sample positions, disabled by default
|
2018-08-25 14:38:55 +03:00 |
|
Triang3l
|
4a747b3b81
|
[D3D12] Resolve shader and draw
|
2018-08-24 22:40:22 +03:00 |
|
Triang3l
|
2e79eac976
|
[D3D12] Window output
|
2018-08-23 19:50:11 +03:00 |
|
Triang3l
|
bc4125584c
|
[D3D12] Shorten and batch barriers
|
2018-08-22 23:00:56 +03:00 |
|
Triang3l
|
c547851626
|
[D3D12] Upload data to shared memory during frame (fixes swaying palms in CoD4)
|
2018-08-16 12:07:53 +03:00 |
|
Triang3l
|
952bb91c3f
|
[D3D12] Render target binding
|
2018-08-10 18:06:21 +03:00 |
|
Triang3l
|
52a1a80200
|
[D3D12] Rough outline of render target architecture
|
2018-08-07 22:40:24 +03:00 |
|
Triang3l
|
cfd3821b83
|
[D3D12] DXT1 untiling
|
2018-08-06 20:10:53 +03:00 |
|
Triang3l
|
7d80b5ae0d
|
[D3D12] Fetch constants in PS for exp bias and 3D/stacked
|
2018-08-04 17:08:27 +03:00 |
|
Triang3l
|
35aaa72722
|
[D3D12] SRV and sampler bindings
|
2018-08-03 16:39:13 +03:00 |
|
Triang3l
|
034eb66968
|
[D3D12] Scratch GPU-side buffer (for untiled texture data)
|
2018-08-01 21:38:38 +03:00 |
|
Triang3l
|
5d0ad2e465
|
[D3D12] Draw calls
|
2018-07-31 19:23:43 +03:00 |
|
Triang3l
|
fb1051b610
|
[D3D12] System constant setting and some cleanup
|
2018-07-31 16:17:51 +03:00 |
|
Triang3l
|
e0eede73b9
|
[D3D12] Constant buffer binding
|
2018-07-30 15:59:43 +03:00 |
|
Triang3l
|
ae1196f29d
|
[D3D12] Shared memory - heap creation
|
2018-07-25 00:47:02 +03:00 |
|
Triang3l
|
82f2abed0d
|
[D3D12] Command processor command lists
|
2018-07-24 17:07:38 +03:00 |
|
Triang3l
|
87aecfa1b8
|
[D3D12] Shaders (not all compiling yet)
|
2018-07-24 14:57:21 +03:00 |
|
Triang3l
|
d7701ae86b
|
[D3D12] D3D12Context initialization
|
2018-07-19 12:48:11 +03:00 |
|
Triang3l
|
fde3c1f0e8
|
[D3D12] Copy the null graphics system as D3D12
|
2018-07-18 12:02:00 +03:00 |
|