gibbed
69b92c6c31
Maybe fix texture uploads where mipmaps are packed in linear textures.
2017-03-12 01:12:02 -06:00
Dr. Chat
f12d795a9f
Linting fix
2017-02-17 23:38:21 -06:00
DrChat
c62c4fe741
Vulkan: Properly invalidate resolve textures
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Trace Writer memory caching
2017-02-17 18:59:08 -06:00
DrChat
070e7bf33d
TraceDump: Support capturing Vulkan traces
2017-02-15 01:59:26 -06:00
DrChat
4a99b88650
Vulkan: Fill unused descriptor array elements with a dummy image (required by API)
2017-02-13 14:46:24 -06:00
Dr. Chat
75b34b83a6
Vulkan: Alias all input textures on the same binding
2017-02-13 13:35:53 -06:00
DrChat
7a9c33fcfe
Vulkan: Emit a warning if the physical device is unable to support texture cache requirements
2017-02-12 21:24:38 -06:00
DrChat
4ee16fd193
Vulkan UI: Fix invalid push constant usage in immediate.frag/vert (and update shaders)
2017-02-12 18:47:53 -06:00
Dr. Chat
8c79051a94
Vulkan: Add basic one-frame cache to BufferCache
2017-01-29 00:24:31 -06:00
Dr. Chat
c5487371f9
Uh... Linting!
2017-01-28 14:12:30 -06:00
Dr. Chat
366eeeaa60
Vulkan TextureCache: Use a hashed and fenced pool for descriptors
2017-01-28 14:05:42 -06:00
Dr. Chat
90b0541d72
Vulkan CP: Code refactoring
2017-01-28 14:05:42 -06:00
Dr. Chat
c416cbb61d
Vulkan CP: Specify wait stage for swap sync
2017-01-28 14:05:42 -06:00
Dr. Chat
9135b6d9ac
Vulkan: Support accessing only depth buffer via shaders
2017-01-28 14:05:42 -06:00
Dr. Chat
ba74667190
Vulkan: Initialize RenderPassCreateInfo flags variable to 0.
2017-01-28 14:05:42 -06:00
Dr. Chat
16fc719b14
Vulkan: Passthrough unused point size/coord in geometry shaders
2017-01-28 14:05:42 -06:00
Dr. Chat
9f5abb02b7
Vulkan: Fix improper subpass dependency when using the MAY_ALIAS bit
2017-01-14 18:04:05 -06:00
gibbed
a95de67b8c
1D textures. Maybe.
2017-01-10 00:04:41 -06:00
Dan Weatherford
6f6e638f2f
[vulkan] Point list rendering improvements
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Implement register and vertex-shader-written point size. Fix point size
computation in geometry shader (convert pixel size to NDC scale using
viewport size). Fix point sprite coordinate generation.
2016-11-12 18:03:03 -06:00
Dan Weatherford
c1db89b4dd
Eliminate double lock of Vulkan queue mutex
2016-11-11 23:07:49 -06:00
Dr. Chat
1afb899b7d
Also track batch fences in the CP properly
2016-11-08 19:41:35 -06:00
Dr. Chat
48f6ba747c
Track batch fences with the batches.
2016-11-08 18:11:12 -06:00
Dr. Chat
69be82c786
Attempt at synchronizing swap image writes between the main window and graphics backend.
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Disabled for now due to device timeouts.
2016-10-21 19:44:11 -05:00
Dr. Chat
9457c63a64
SPIR-V: Handle conversion of integer vertex input
2016-09-07 11:13:53 -05:00
Dr. Chat
300d1c57ba
SPIR-V: Rewrite basic control-flow to use a while loop paired with a switch statement
2016-09-05 16:57:02 -05:00
Dr. Chat
784e6a7593
RenderCache: Include a subpass self-dependency due to aliased attachments
2016-08-16 13:11:25 -05:00
Dr. Chat
a7e4bc8f49
Applying graceful linting.
2016-08-01 16:36:41 -05:00
Dr. Chat
99090e0a22
CircularBuffer: Allow users to bind their own memory to our buffer.
2016-08-01 16:30:28 -05:00
Dr. Chat
ff57d79793
TextureCache: Flush uploads if the staging buffer overflows in a frame.
2016-08-01 13:25:44 -05:00
Dr. Chat
6af8546c49
Vulkan: Remove unused gl_ClipDistance from shaders
2016-07-28 12:02:49 -05:00
Dr. Chat
99689176bc
Vulkan: Fix a few validation errors
2016-07-28 00:15:23 -05:00
Dr. Chat
19c7edddca
PipelineCache: _FLOAT means use vk _SFLOAT, not _*SCALED!
2016-07-25 12:06:50 -05:00
Dr. Chat
91be5f979e
Use a dummy pixel shader on depth-only mode
2016-07-24 15:38:00 -05:00
Dr. Chat
b478408dfb
PipelineCache: Better stencil support, and allow null pixel shaders.
2016-07-24 15:36:41 -05:00
Dr. Chat
ab4245c6af
VGT_INDX_OFFSET actually means index/vertex offset
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Fixup depth resolves
2016-06-24 14:35:24 -05:00
Dr. Chat
6729ec182b
These clears are redundant.
2016-06-19 21:32:31 -05:00
Dr. Chat
f194d261b1
TextureCache: Speed up descriptor writes (no more vector usage)
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WIP TextureCube uploading skeleton
2016-06-19 21:27:30 -05:00
Dr. Chat
d526d2febf
GPU: In auto-indexed draws, VGT_INDX_OFFSET appears to be reused as a vertex offset.
2016-06-17 20:19:38 -05:00
Dr. Chat
b01903ccc7
Set basePipelineIndex to -1 instead of 0 to indicate invalid.
2016-06-05 12:55:19 -05:00
Dr. Chat
6f5f3534c4
Rebuild shaders with the latest compiler
2016-06-04 15:17:31 -05:00
Dr. Chat
254acf2a67
RenderCache: Hardcode surface height to 2560
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Fix a couple of other things
2016-06-03 20:01:49 -05:00
Dr. Chat
2a924d2b05
Pass vertex buffer endianness into the BufferCache
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IssueCopy: Actually issue the pipeline barrier to transition the image
2016-06-03 20:00:28 -05:00
Dr. Chat
f8d9472872
TextureCache: Fix trying to erase a resolve texture that isn't in the resolve textures list.
2016-05-26 14:46:18 -05:00
Dr. Chat
c85756981b
TextureCache: Fix a few null pointer bugs
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Ordering of in-flight descriptor sets
Change staging buffer size
Free all samplers on exit
2016-05-25 19:55:50 -05:00
Dr. Chat
8611417219
Initialize rasterDiscardEnable to VK_FALSE
2016-05-25 17:45:38 -05:00
Dr. Chat
008167fa66
VK: Enable full rotation / Set render_state to nullptr on failure / Fix format info in texture resolves
2016-05-25 13:49:36 -05:00
Dr. Chat
9d1e66ab16
Don't write to color targets in depth-only mode.
2016-05-24 21:58:02 -05:00
Dr. Chat
5f764730ae
Vulkan CP: Override frame traces if renderdoc is attached
2016-05-23 13:16:13 -05:00
Dr. Chat
7004f83665
CP: Don't check for shader validity here
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Fix a lousy typo in PrepareTextureSet
2016-05-22 20:08:35 -05:00
Dr. Chat
bd27835a3d
Pipeline Cache: Translate shaders when program cntl register is available
2016-05-22 20:03:13 -05:00