gibbed
5bf0b34445
C++17ification.
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C++17ification!
- Filesystem interaction now uses std::filesystem::path.
- Usage of const char*, std::string have been changed to
std::string_view where appropriate.
- Usage of printf-style functions changed to use fmt.
2020-04-07 16:09:41 -05:00
Triang3l
1336316139
[D3D12] Vertex kill and multipass vertex exports
2020-02-20 08:56:16 +03:00
Triang3l
4061445087
[GPU] Remove unused kConstantInt/Bool shader operands
2020-02-02 21:05:00 +03:00
Triang3l
84a8dc91e4
[D3D12] Filtering between array texture layers
2019-09-03 10:14:25 +03:00
Triang3l
66a9c9d812
[GPU] Store ALU result after both vector and scalar instructions
2019-04-20 20:30:01 +03:00
Triang3l
2a98d29eda
[D3D12] DXBC: Most of tfetch
2018-09-11 22:57:08 +03:00
DrChat
e6524aa497
[GPU] Disassemble memexport exports
2018-04-08 18:02:39 -05:00
DrChat
aaf281351d
Format all code with new clang-format
2017-12-14 20:44:43 -06:00
sephiroth99
962d8215da
shader_translator: Handle all enum values in switch-cases
2015-12-30 17:42:18 -05:00
Ben Vanik
1f773f14b3
Fixing vfetch_mini use.
2015-12-07 19:16:32 -08:00
Ben Vanik
083f936bbc
aL placeholder until loops are implemented.
2015-12-06 00:53:25 -08:00
Ben Vanik
51a8002629
Moving GL backend to new shader translator.
...
This seems to make a lot of things better, but may also break things.
Cleanup to follow.
2015-12-06 00:48:41 -08:00
Ben Vanik
2b3b423776
Mostly complete new GLSL translator (modulo flow control).
2015-12-05 17:44:06 -08:00
Ben Vanik
d2f7cc1602
Reworking translator code to be pretty sexy.
2015-11-29 16:55:42 -08:00