Triang3l
c499229455
[GPU] Store an EDRAM snapshot in traces
2019-11-04 17:30:20 +03:00
Triang3l
c057b5a032
[D3D12] Make trace dump partially work
2019-10-25 08:38:06 +03:00
Triang3l
4623b41023
[D3D12] Trace guest memory operations
2019-10-23 23:33:50 +03:00
Dr. Chat
cbccc785cc
TraceViewer: Build a tree of all command buffers and display that instead of a flat list.
2016-05-01 10:15:33 -05:00
Ben Vanik
9c93fa5187
Cleaning up xdbf stuff.
...
- moving next to xex utils
- fixing error cases around icon setting (and allowing reset)
- making C++11
- abstracting a bit so future additions will be easier
- fixing non-xex uses
2016-01-10 11:04:55 -08:00
Ben Vanik
f26bea88d9
Replacing zlib with snappy in traces, adding trace header, docs.
2015-12-30 22:58:22 -08:00
Dr. Chat
cde39953ab
Fix TracePlayer::PlayTraceOnThread not signifying it's done with the trace if a break is pending.
2015-12-22 15:46:39 -06:00
Ben Vanik
7419e7eb4a
Trace dump tool, for dumping pngs (and in the future more stuff).
2015-12-13 11:59:14 -08:00
Dr. Chat
414519fb6c
Expose a playback percentage rather than pointers in TracePlayer
2015-11-22 11:36:31 -06:00
Dr. Chat
7640448509
TracePlayer: Allow seeking forward more than one command
2015-11-21 21:42:24 -06:00
Dr. Chat
2a88225500
TracePlayer - Expose internal playback pointers
2015-11-21 21:41:41 -06:00
Dr. Chat
0f2f4ab9b6
Compress/decompress memory automatically in trace files
2015-11-20 17:12:13 -06:00
Ben Vanik
b5a18b5462
Factoring out a lot of reusable GPU code from gl4/.
2015-11-08 11:54:36 -08:00