Triang3l
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6c48f209a1
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[D3D12] Fix 7e3 and 20e4 denormal conversion
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2019-01-06 15:10:55 +03:00 |
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Triang3l
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9427667a27
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[D3D12] Experimental 2x resolution scale
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2018-12-06 10:38:13 +03:00 |
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Triang3l
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b4706054d0
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[D3D12] U11V11W10 texture loading shader
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2018-11-13 22:00:10 +03:00 |
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Triang3l
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1d45a4f67e
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[D3D12] Round to nearest when converting to fixed-point
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2018-10-26 22:04:11 +03:00 |
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Triang3l
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133604f249
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[D3D12] Decompress textures if their size is not 4x4-aligned
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2018-09-22 19:03:25 +03:00 |
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Triang3l
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bb24521c2b
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[D3D12] DXT5 decompression shader (not used yet)
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2018-09-22 15:52:07 +03:00 |
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Triang3l
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6e3cf5dd22
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[D3D12] Cleanup selection in shaders and add some DXT5 alpha code
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2018-09-21 21:22:33 +03:00 |
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Triang3l
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17e3f09c1e
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[D3D12] DXT1 decompression shader
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2018-09-21 08:55:55 +03:00 |
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Triang3l
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a6304cd9fe
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[D3D12] Fix 7e3 and 20e4 conversion negative value handling
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2018-09-13 20:03:05 +03:00 |
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Triang3l
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ea1abdaa6e
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[D3D12] Raw 32bpp resolve
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2018-08-23 13:25:36 +03:00 |
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Triang3l
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9b303c64ba
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[D3D12] EDRAM storing and random cleanup
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2018-08-11 20:33:33 +03:00 |
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