Commit Graph

11 Commits

Author SHA1 Message Date
Triang3l
6c48f209a1 [D3D12] Fix 7e3 and 20e4 denormal conversion 2019-01-06 15:10:55 +03:00
Triang3l
9427667a27 [D3D12] Experimental 2x resolution scale 2018-12-06 10:38:13 +03:00
Triang3l
b4706054d0 [D3D12] U11V11W10 texture loading shader 2018-11-13 22:00:10 +03:00
Triang3l
1d45a4f67e [D3D12] Round to nearest when converting to fixed-point 2018-10-26 22:04:11 +03:00
Triang3l
133604f249 [D3D12] Decompress textures if their size is not 4x4-aligned 2018-09-22 19:03:25 +03:00
Triang3l
bb24521c2b [D3D12] DXT5 decompression shader (not used yet) 2018-09-22 15:52:07 +03:00
Triang3l
6e3cf5dd22 [D3D12] Cleanup selection in shaders and add some DXT5 alpha code 2018-09-21 21:22:33 +03:00
Triang3l
17e3f09c1e [D3D12] DXT1 decompression shader 2018-09-21 08:55:55 +03:00
Triang3l
a6304cd9fe [D3D12] Fix 7e3 and 20e4 conversion negative value handling 2018-09-13 20:03:05 +03:00
Triang3l
ea1abdaa6e [D3D12] Raw 32bpp resolve 2018-08-23 13:25:36 +03:00
Triang3l
9b303c64ba [D3D12] EDRAM storing and random cleanup 2018-08-11 20:33:33 +03:00