Ben Vanik
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f2a9fa3bf9
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XECOUNT to countof.
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2014-08-16 17:58:33 -07:00 |
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Ben Vanik
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187d0ad277
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Removing XESAFERELEASE.
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2014-08-16 17:33:24 -07:00 |
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Ben Vanik
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5b83cf5fd1
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Moving around some math macros.
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2014-08-16 17:18:20 -07:00 |
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Ben Vanik
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54ce9db743
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Starting to remove some macros.
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2014-08-16 16:57:00 -07:00 |
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Ben Vanik
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ead74f2cdb
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More string switching.
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2014-08-16 16:46:20 -07:00 |
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Ben Vanik
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66d2336e38
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More string conversion.
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2014-08-16 02:50:08 -07:00 |
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Ben Vanik
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a4dfc23abc
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Working on switching to std::string.
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2014-08-16 02:30:23 -07:00 |
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Ben Vanik
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ec4f41fec4
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Moving byte order/memory access to poly.
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2014-07-17 19:20:17 -07:00 |
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Ben Vanik
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e9284dfaed
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More C++11ification.
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2014-07-13 22:28:00 -07:00 |
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Ben Vanik
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bf882714d0
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Cleaning up asserts and file/line macros.
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2014-07-12 16:51:52 -07:00 |
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Ben Vanik
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eb7987a634
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Setting default output values for pixel shaders.
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2014-07-08 16:02:42 -07:00 |
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Ben Vanik
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824d3c246f
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Prevent null/broken shaders from dying in d3dcompiler.
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2014-07-03 12:58:56 -07:00 |
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Ben Vanik
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71eb408d67
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Various fiddlings.
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2014-06-22 19:41:26 -07:00 |
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Ben Vanik
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7936fa2dbd
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Fix constants in pixel shaders.
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2014-06-20 20:44:39 -07:00 |
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Ben Vanik
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6e76c169d6
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Proper(ish) VdSwap - fixes a bunch of things.
Caching is working a bit better, now.
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2014-06-08 21:24:29 -07:00 |
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Ben Vanik
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8337820500
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Fiddling with interrupt triggering - still not right.
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2014-06-08 11:59:57 -07:00 |
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Ben Vanik
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daa8a24173
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Caching states.
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2014-06-08 11:51:53 -07:00 |
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Ben Vanik
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295910c3d8
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Initial refactoring of gpu/.
Runs too fast - now there are ringbuffer wrapping issues.
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2014-06-08 11:23:55 -07:00 |
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Ben Vanik
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3a8065b7b1
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Vertex buffer caching.
Doesn't help, though, as buffers are weird. Need to rethink all of this.
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2014-06-01 09:42:07 -07:00 |
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Ben Vanik
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2d173ea62b
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Caching index buffers.
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2014-05-31 22:26:39 -07:00 |
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Ben Vanik
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19c48c7a90
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Partial texture cache - doesn't invalidate yet.
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2014-05-31 17:38:32 -07:00 |
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Ben Vanik
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529a1478d8
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Sampler state caching.
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2014-05-31 16:34:05 -07:00 |
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Ben Vanik
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6607606b15
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Moving texture code into shared/separate files. Leaking a lot.
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2014-05-31 15:42:21 -07:00 |
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Ben Vanik
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e45fc3dc56
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Reducing profiling forced swap frequency.
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2014-05-31 08:13:13 -07:00 |
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Ben Vanik
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6c92e6a5c5
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Increasing microprofile stack size, as some of these trees are deep.
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2014-05-30 11:44:24 -07:00 |
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Ben Vanik
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0267efa5cc
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Always swapping the graphics system so that we see the profiler update.
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2014-05-30 06:50:07 -07:00 |
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Ben Vanik
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997f582d1f
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Removing useless counters.
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2014-05-28 20:32:50 -07:00 |
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Ben Vanik
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c06526e5df
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Backpatch function addresses.
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2014-05-28 20:02:40 -07:00 |
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Ben Vanik
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c1812406f5
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Adding a bunch of profiling tracers.
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2014-05-28 19:19:39 -07:00 |
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Ben Vanik
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beb9bd11f0
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Microprofile integration.
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2014-05-28 13:59:43 -07:00 |
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Ben Vanik
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ee69696485
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Hiding some D3D11 log spew.
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2014-02-06 22:18:44 -08:00 |
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gibbed
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93d61d02d7
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Note about DXGI_FORMAT_B4G4R4A4_UNORM being Windows 8 only.
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2014-01-25 06:15:02 -08:00 |
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gibbed
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764d0b89f5
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Fixed fetching of non-tiled textures that don't have a pitch that is a multiple of 256 bytes.
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2014-01-24 11:09:38 -08:00 |
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gibbed
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3a7aaadbd8
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TextureSwap now swaps XE_GPU_ENDIAN_8IN32.
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2014-01-24 00:06:10 -08:00 |
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Ben Vanik
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dfbbefa97f
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Asserting byte swapped vbs.
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2014-01-23 23:58:23 -08:00 |
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gibbed
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61093245a5
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Gah.
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2014-01-22 09:47:43 -08:00 |
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gibbed
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4aeb978d89
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FMT_1_5_5_5.
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2014-01-22 09:45:57 -08:00 |
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gibbed
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4b70b578fd
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Removed hack from XE_GPU_ENDIAN_8IN16.
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2014-01-22 09:45:33 -08:00 |
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gibbed
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302111afbf
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Fixed writing of too much data.
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2014-01-21 19:09:07 -08:00 |
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gibbed
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1091c171b2
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Maybe this will work?
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2014-01-21 18:53:35 -08:00 |
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gibbed
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a9dfe13799
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Further improvements to FetchTexture2D.
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2014-01-21 18:19:50 -08:00 |
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Ben Vanik
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7d8aaaaea7
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Texture wrapping modes.
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2014-01-21 08:31:25 -08:00 |
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gibbed
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3a2c2beca4
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Not sure if this is correct, seems to work.
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2014-01-21 02:36:24 -08:00 |
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gibbed
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801758fc2f
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Oops.
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2014-01-21 01:54:54 -08:00 |
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gibbed
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01b00118d4
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Further improvements to FetchTexture2D.
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2014-01-21 01:54:34 -08:00 |
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gibbed
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9507960829
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Oops. Don't need that.
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2014-01-21 00:51:56 -08:00 |
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gibbed
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d75f4989a8
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- Tiled texture support (largely untested).
- Maybe fixed FMT_8.
- Improved swapping of source texture data.
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2014-01-21 00:50:18 -08:00 |
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Ben Vanik
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44c15342f5
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Swizzling some textures.
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2014-01-21 00:31:24 -08:00 |
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Ben Vanik
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175e21bea1
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Texture filtering (mostly).
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2014-01-20 23:45:45 -08:00 |
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Ben Vanik
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c660b5e4d1
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Making the invalid texture bright green.
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2014-01-20 22:38:07 -08:00 |
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