Commit Graph

10 Commits

Author SHA1 Message Date
Ben Vanik
6e4fb87992 D3D11 window up and spinning. 2013-10-11 20:23:58 -07:00
Ben Vanik
611d3bbbeb Adding in D3D11 GPU skeleton. 2013-10-09 23:18:22 -07:00
Ben Vanik
8558176ee0 Cleaning up the ucode disassembler. 2013-10-09 22:50:44 -07:00
Ben Vanik
7b97d475c2 Hacked in shader disassembler.
Checking this in before I break it. Has tons of issues.
Turns out the 360 GPU uses an Adreno (rAdeon)-like r2xx shader format.
VC++'s handling of bitfields is absolutely terrible.
2013-10-09 20:28:35 -07:00
Ben Vanik
17be429244 Microcode disassembler skeleton. 2013-10-07 19:58:24 -07:00
Ben Vanik
651954ccae Starting to drive command buffer actions down to a graphics driver. 2013-10-06 21:09:58 -07:00
Ben Vanik
91f62918f6 Adding vblank interrupt. 2013-09-25 00:46:09 -07:00
Ben Vanik
5b0fa8f17e Basic ringbuffer worker. Super hacky, not yet writing back to CPU. 2013-06-01 01:13:44 -07:00
Ben Vanik
ef0032ecff Wiring up register read/write from JIT -> GPU. 2013-05-31 21:23:26 -07:00
Ben Vanik
2cecc02787 Skeleton GPU files. 2013-05-27 21:45:55 -07:00