Triang3l
185c23dd50
[Vulkan] Gather shader stages that VS can be translated into
2022-05-15 16:31:24 +03:00
Triang3l
0acb97d383
[Vulkan] EDRAM range ownership transfers, resolve clears, 2x-as-4x MSAA
...
Transfers are functional on a D3D12-like level, but need additional work so fallbacks are used when multisampled integer sampled images are not supported, and to eliminate transfers between render targets within Vulkan format compatibility classes by using different views directly.
2022-04-03 16:40:29 +03:00
Triang3l
1259c9f7a2
[Vulkan] Pipeline barrier merging
2022-03-21 23:02:51 +03:00
Triang3l
922efb13ce
Merge branch 'master' into vulkan
2022-02-03 21:12:10 +03:00
Triang3l
6cd9d42fd0
Merge branch 'master' into vulkan
2021-06-08 12:15:34 +03:00
Triang3l
1e818dca4b
[Vulkan] Include Vulkan Android header and fix some warnings
2020-11-19 11:38:20 +03:00
Triang3l
65c8d2b28e
[Vulkan] Basic draw call architecture + [D3D12] Some cleanup
2020-11-14 14:16:04 +03:00
Triang3l
89ac9294bf
[Vulkan] Shared memory trace download
2020-10-07 23:19:30 +03:00
Triang3l
4d59f556a9
[Vulkan] Sparse shared memory
2020-10-07 21:03:50 +03:00
Triang3l
e15c891656
Merge branch 'master' into vulkan
2020-10-06 21:54:52 +03:00
Triang3l
2c50c670d8
[Vulkan] Basic shared memory uploading
2020-10-04 22:08:30 +03:00