Triang3l
|
713f26b5c8
|
[D3D12] Use typed buffers for texture untiling, calculate guest address once per thread
|
2020-07-03 20:03:53 +03:00 |
|
Triang3l
|
d26f84b36b
|
[D3D12] Untile whole mip tail to make alignment assumptions later, other mip fixes
|
2020-06-23 23:49:42 +03:00 |
|
Triang3l
|
b8d1bb740b
|
[GPU/D3D12] Fix CTX1 component order
|
2019-01-12 14:28:32 +03:00 |
|
Triang3l
|
34946c57b0
|
[D3D12] Rename XeTextureCopy to XeTextureLoad in shaders
|
2018-10-05 20:02:36 +03:00 |
|
Triang3l
|
bb24521c2b
|
[D3D12] DXT5 decompression shader (not used yet)
|
2018-09-22 15:52:07 +03:00 |
|
Triang3l
|
17e3f09c1e
|
[D3D12] DXT1 decompression shader
|
2018-09-21 08:55:55 +03:00 |
|
Triang3l
|
428095f62a
|
[D3D12] CTX1 texture loading shader
|
2018-08-15 16:27:13 +03:00 |
|