Ben Vanik
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b392afbfae
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Basic cubemap support, though the sampling code is wrong.
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2015-03-22 19:15:22 -07:00 |
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Ben Vanik
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fa58eaa317
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Partial success on predicated tiling (depth buffer still bad).
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2015-03-21 22:32:23 -07:00 |
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Ben Vanik
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b406f49ae4
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Extracting dest coords in copies; still not right.
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2015-03-21 02:11:23 -07:00 |
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Ben Vanik
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d695f637a8
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int draw offsets.
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2015-03-20 16:47:31 -07:00 |
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Ben Vanik
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b9f9e1bb2b
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Blitter handles color/depth texture copies.
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2015-03-07 16:12:52 -08:00 |
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Ben Vanik
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d72610ba1b
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Custom blitter for final resolve.
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2015-03-07 10:17:09 -08:00 |
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Ben Vanik
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84fa131f12
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Hacking on render targets. Kind of work in simple cases, upside down :/
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2015-03-06 20:36:10 -08:00 |
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Ben Vanik
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41174b0e64
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Hacktastic GPU trace viewer; textures, shaders, state, etc.
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2015-03-01 12:26:11 -08:00 |
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Ben Vanik
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00e4a4fe1b
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Fix #include format.
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2015-01-31 22:49:47 -08:00 |
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Ben Vanik
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0529fdb84d
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Basic hacky write watching for texture invalidation. Doesn't scale.
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2015-01-04 16:28:42 -08:00 |
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Ben Vanik
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718762746a
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A texture cache that never invalidates.
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2015-01-03 01:05:56 -08:00 |
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Ben Vanik
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dfc260b86e
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Textures and such.
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2014-12-31 19:27:01 -08:00 |
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