Commit Graph

12 Commits

Author SHA1 Message Date
Ben Vanik
b392afbfae Basic cubemap support, though the sampling code is wrong. 2015-03-22 19:15:22 -07:00
Ben Vanik
fa58eaa317 Partial success on predicated tiling (depth buffer still bad). 2015-03-21 22:32:23 -07:00
Ben Vanik
b406f49ae4 Extracting dest coords in copies; still not right. 2015-03-21 02:11:23 -07:00
Ben Vanik
d695f637a8 int draw offsets. 2015-03-20 16:47:31 -07:00
Ben Vanik
b9f9e1bb2b Blitter handles color/depth texture copies. 2015-03-07 16:12:52 -08:00
Ben Vanik
d72610ba1b Custom blitter for final resolve. 2015-03-07 10:17:09 -08:00
Ben Vanik
84fa131f12 Hacking on render targets. Kind of work in simple cases, upside down :/ 2015-03-06 20:36:10 -08:00
Ben Vanik
41174b0e64 Hacktastic GPU trace viewer; textures, shaders, state, etc. 2015-03-01 12:26:11 -08:00
Ben Vanik
00e4a4fe1b Fix #include format. 2015-01-31 22:49:47 -08:00
Ben Vanik
0529fdb84d Basic hacky write watching for texture invalidation. Doesn't scale. 2015-01-04 16:28:42 -08:00
Ben Vanik
718762746a A texture cache that never invalidates. 2015-01-03 01:05:56 -08:00
Ben Vanik
dfc260b86e Textures and such. 2014-12-31 19:27:01 -08:00