Commit Graph

214 Commits

Author SHA1 Message Date
Xphalnos
47f327e848 [Misc] Replaced const with constexpr where possible 2025-04-08 19:32:17 +02:00
Gliniak
9132035a51 [UI] Fixed issue with games list UI crashing on close on Vulkan 2025-03-15 23:11:36 +01:00
Margen67
3acf3fdcd1 Never specify /O1
Leaving it as /O2 might improve performance.
Stops this from being spammed:
cl : command line  warning D9025: overriding '/O2' with '/O1' [D:\a\xenia-canary\xenia-canary\build\glslang-spirv.vcxproj]

/Os is implied by /O1;
https://learn.microsoft.com/en-us/cpp/build/reference/o1-o2-minimize-size-maximize-speed?view=msvc-170
2024-12-13 13:01:06 -08:00
Gliniak
b115823735 Merge branch 'master' of https://github.com/xenia-project/xenia into canary_experimental 2024-05-10 08:59:17 +02:00
Triang3l
e9f7a8bd48 [Vulkan] Optional functionality usage improvements
Functional changes:
- Enable only actually used features, as drivers may take more optimal
  paths when certain features are disabled.
- Support VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE.
- Fix the separateStencilMaskRef check doing the opposite.
- Support shaderRoundingModeRTEFloat32.
- Fix vkGetDeviceBufferMemoryRequirements pointer not passed to the Vulkan
  Memory Allocator.

Stylistic changes:
- Move all device extensions, properties and features to one structure,
  especially simplifying portability subset feature checks, and also making
  it easier to request new extension functionality in the future.
- Remove extension suffixes from usage of promoted extensions.
2024-05-04 22:47:14 +03:00
Gliniak
d262214c1b Merge branch 'master' of https://github.com/xenia-project/xenia into canary_experimental 2022-10-14 20:13:03 +02:00
Triang3l
45050b2380 [GPU] Vulkan fragment shader interlock RB and related fixes/cleanup
Also fixes addressing of MSAA samples 2 and 3 for 64bpp color render targets in the ROV RB implementation on Direct3D 12.
Additionally, with FSI/ROV, alpha test and alpha to coverage are done only if the render target 0 was dynamically written to (according to the Direct3D 9 rules for writing to color render targets, though not sure if they actually apply to the alpha tests on Direct3D 9, but for safety).
There is also some code cleanup for things spotted during the development of the feature.
2022-10-09 22:06:41 +03:00
chss95cs@gmail.com
d8c94b1aee Fix premake filter mistake that broke debug builds (and likely any build other than release) 2022-10-08 10:10:36 -07:00
chss95cs@gmail.com
b4c175d8a3 Enable SDL_LEAN_AND_MEAN, SDL_RENDER_DISABLED, saves about 500kb in final exe
Build several projects that arent performance critical with /Os and /O1 under msvc windows
2022-09-29 07:26:38 -07:00
Triang3l
037310f8dc [Android] Unified xenia-app with windowed apps and build prerequisites 2022-07-11 21:45:57 +03:00
Triang3l
b3edc56576 [Vulkan] Merge texture and sampler descriptors into a single descriptor set
Put all descriptors used by translated shaders in up to 4 descriptor sets, which is the minimum required, and the most common on Android, `maxBoundDescriptorSets` device limit value
2022-07-09 17:10:28 +03:00
Triang3l
83e9984539 [Vulkan] Remove required feature checks
Fallbacks for those will be added more or less soon, the stable version won't hard-require anything beyond 1.0 and the portability subset
2022-07-03 20:54:34 +03:00
Triang3l
f7ef051025 [Vulkan] Disable validation by default 2022-07-03 19:42:22 +03:00
Triang3l
001f64852c [Vulkan] VMA for textures 2022-07-03 19:40:48 +03:00
Triang3l
fdcbf67623 [Vulkan] Enable VK_KHR_sampler_ycbcr_conversion 2022-06-25 15:46:02 +03:00
Triang3l
4b4205ba00 [Vulkan] Frontbuffer presentation 2022-06-25 14:33:43 +03:00
Triang3l
61c4c49d76 Merge branch 'master' into vulkan 2022-06-20 12:34:41 +03:00
Triang3l
3b4845511d [Vulkan] Don't require an explicit uint64_t cast for SetDeviceObjectName 2022-06-20 12:25:52 +03:00
Triang3l
67ff108f53 [Vulkan] Explain why CreateShaderModule takes uint32_t* [ci skip] 2022-06-20 12:22:41 +03:00
Triang3l
9c445d397b [Vulkan] Fix single-type descriptor pool reuse 2022-05-24 22:37:49 +03:00
Triang3l
08769de68b [Vulkan] Texture object and view creation 2022-05-19 21:56:24 +03:00
Triang3l
b0e1916f75 Merge branch 'master' into vulkan 2022-05-19 21:46:21 +03:00
Triang3l
9aaf19a455 [Vulkan] Remove unused variable in VulkanPresenter::GuestOutputImage::Initialize 2022-05-19 21:45:48 +03:00
Triang3l
46202dd27a [Vulkan] Basic texture descriptor set allocation/binding 2022-05-17 22:42:28 +03:00
Triang3l
5f2b0a899a [Vulkan] Fix TransientDescriptorPool ignoring the descriptor type 2022-05-15 22:20:24 +03:00
Triang3l
05adfbc58d Merge branch 'master' into vulkan 2022-05-15 16:18:41 +03:00
Triang3l
60052fb4fc [Vulkan] Don't require imageViewFormatSwizzle in the immediate drawer 2022-05-14 22:18:21 +03:00
Triang3l
0acb97d383 [Vulkan] EDRAM range ownership transfers, resolve clears, 2x-as-4x MSAA
Transfers are functional on a D3D12-like level, but need additional work so fallbacks are used when multisampled integer sampled images are not supported, and to eliminate transfers between render targets within Vulkan format compatibility classes by using different views directly.
2022-04-03 16:40:29 +03:00
Triang3l
1131dff705 Merge branch 'master' into vulkan 2022-03-28 21:58:34 +03:00
Triang3l
0f3207d019 [Vulkan] Fix basePipelineIndex signedness 2022-03-28 21:57:44 +03:00
Triang3l
328aa11283 Merge branch 'master' into vulkan 2022-03-27 00:11:45 +03:00
Triang3l
2cd6c31998 [Vulkan] Samplerless texelFetch 2022-03-27 00:09:44 +03:00
Triang3l
fa62d395fd [Vulkan] InitializeSubresourceRange: Use return, not reference 2022-03-22 21:51:02 +03:00
Triang3l
1259c9f7a2 [Vulkan] Pipeline barrier merging 2022-03-21 23:02:51 +03:00
Triang3l
c75e0dd19e [Vulkan] Blend and depth/stencil state, small pipeline cleanup 2022-02-15 23:00:21 +03:00
Triang3l
09f6081b16 [Vulkan] Fix shader bytecode path in premake5.lua 2022-02-13 23:29:46 +03:00
Triang3l
b8c9d5bb8c Merge branch 'master' into vulkan 2022-02-13 23:25:39 +03:00
Triang3l
8ca67b8aa7 [Vulkan] Expose relevant portability subset features 2022-02-13 20:19:01 +03:00
Triang3l
0590346084 [Vulkan] Add Vulkan-Headers and VMA submodules 2022-02-13 20:08:08 +03:00
Triang3l
e447cf6ed8 Merge branch 'master' into vulkan 2022-02-07 22:22:43 +03:00
Triang3l
4480437a3d [SPIR-V] xb genspirv > buildshaders + opt + remap + .xesl 2022-02-05 17:07:07 +03:00
Triang3l
922efb13ce Merge branch 'master' into vulkan 2022-02-03 21:12:10 +03:00
Triang3l
fe3f0f26e4 [UI] Image post-processing and full presentation/window rework
[GPU] Add FXAA post-processing
[UI] Add FidelityFX FSR and CAS post-processing
[UI] Add blue noise dithering from 10bpc to 8bpc
[GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color
[UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event
[UI] Allow variable refresh rate (or tearing)
[UI] Present the newest frame (restart) on DXGI
[UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management
[UI] Connect presentation to windows via the Surface class, not native window handles
[Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around
[Vulkan] Lower the minimum required Vulkan version to 1.0
[UI/GPU] Various cleanup, mainly ComPtr usage
[UI] Support per-monitor DPI awareness v2 on Windows
[UI] DPI-scale Dear ImGui
[UI] Replace the remaining non-detachable window delegates with unified window event and input listeners
[UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem
[UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing
[UI] Add explicit window lifecycle phases
[UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback
[UI] GTK: Apply the initial size to the drawing area
[UI] Limit internal UI frame rate to that of the monitor
[UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
2022-01-29 13:22:03 +03:00
Triang3l
ecccd02f8a Merge branch 'master' into vulkan 2021-09-12 14:10:36 +03:00
Triang3l
6ce5330f5f [UI] Loop thread to main thread WindowedAppContext 2021-08-28 19:38:24 +03:00
Triang3l
7edfdc2672 Merge branch 'master' into linux_windowing 2021-08-26 22:58:14 +03:00
Triang3l
1e0237d404 [Vulkan] Fix XCB #ifdef 2021-07-12 12:15:47 +03:00
Triang3l
692e329e9c [Vulkan] Load Vulkan manually for more lifetime and extension control 2021-07-11 22:56:01 +03:00
Sandy Carter
005e0e21c1 [linux graphics] Remove GLEW
OpenGL is not used in the whole stack.
All references are removed.
2021-06-19 13:08:12 -04:00
Sandy Carter
0380067105 [linux vulkan] Remove linking directly with vulkan
Using volk means vulkan linking is done at runtime with the dl library.
2021-06-19 13:08:12 -04:00