Commit Graph

13 Commits

Author SHA1 Message Date
Triang3l
7603de218b [D3D12] DXBC part of signed textures 2018-10-09 08:31:09 +03:00
Triang3l
4db3a927ad [D3D12] Remove ID3DBlob from D3D12Shader 2018-09-19 17:08:48 +03:00
Triang3l
2a98d29eda [D3D12] DXBC: Most of tfetch 2018-09-11 22:57:08 +03:00
Triang3l
d4334312f3 [D3D12] DXBC samplers 2018-09-11 12:37:47 +03:00
Triang3l
4268466383 [D3D12] DXBC texture bindings (but no samplers and fetch) 2018-09-09 23:33:08 +03:00
Triang3l
8268825f3b [D3D12] Switch to DXBC shader translator (currently unusable) 2018-08-30 20:42:22 +03:00
Triang3l
35aaa72722 [D3D12] SRV and sampler bindings 2018-08-03 16:39:13 +03:00
Triang3l
2b482352d0 [D3D12] Don't crash if failed to compile a shader 2018-08-01 14:02:32 +03:00
Triang3l
2183a969af [D3D12] Make tiled resource toggleable, disable debug layer by default 2018-07-30 20:18:52 +03:00
Triang3l
3a90f7a246 [D3D12] Enable instruction numbers and offsets in DXBC disassembly 2018-07-24 16:47:55 +03:00
Triang3l
ea922bb3ab [D3D12] Temporarily disable shader optimization 2018-07-24 16:07:00 +03:00
Triang3l
c0ff73a588 [D3D12] Build and code format fixes 2018-07-24 15:14:16 +03:00
Triang3l
87aecfa1b8 [D3D12] Shaders (not all compiling yet) 2018-07-24 14:57:21 +03:00