Triang3l
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79413345af
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[C++17] static constexpr variables are implicitly inline now
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2020-07-11 16:44:57 +03:00 |
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Triang3l
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4bb0ca0e09
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[GPU] Move all xenos.h to gpu::xenos, disambiguate Dimension/TextureDimension
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2020-07-11 15:54:22 +03:00 |
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Triang3l
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40e335e2a9
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[D3D12] Bindless textures/samplers
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2020-06-19 23:52:33 +03:00 |
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Triang3l
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8a64861ec0
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[DXBC] New tfetch: pre-swizzle signs, additive LOD + refactoring
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2020-06-06 19:12:34 +03:00 |
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Triang3l
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574f85cc15
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[D3D12] Refactoring: DXBC -> Dxbc
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2018-12-14 13:25:07 +03:00 |
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Triang3l
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43f34d804a
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[D3D12] Load D3D dynamically
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2018-10-23 19:21:01 +03:00 |
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Triang3l
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b81bb4d68c
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[D3D12] Code cleanup
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2018-10-23 16:42:53 +03:00 |
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Triang3l
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7603de218b
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[D3D12] DXBC part of signed textures
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2018-10-09 08:31:09 +03:00 |
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Triang3l
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4db3a927ad
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[D3D12] Remove ID3DBlob from D3D12Shader
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2018-09-19 17:08:48 +03:00 |
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Triang3l
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2a98d29eda
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[D3D12] DXBC: Most of tfetch
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2018-09-11 22:57:08 +03:00 |
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Triang3l
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d4334312f3
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[D3D12] DXBC samplers
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2018-09-11 12:37:47 +03:00 |
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Triang3l
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4268466383
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[D3D12] DXBC texture bindings (but no samplers and fetch)
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2018-09-09 23:33:08 +03:00 |
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Triang3l
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8268825f3b
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[D3D12] Switch to DXBC shader translator (currently unusable)
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2018-08-30 20:42:22 +03:00 |
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Triang3l
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35aaa72722
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[D3D12] SRV and sampler bindings
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2018-08-03 16:39:13 +03:00 |
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Triang3l
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2b482352d0
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[D3D12] Don't crash if failed to compile a shader
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2018-08-01 14:02:32 +03:00 |
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Triang3l
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2183a969af
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[D3D12] Make tiled resource toggleable, disable debug layer by default
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2018-07-30 20:18:52 +03:00 |
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Triang3l
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3a90f7a246
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[D3D12] Enable instruction numbers and offsets in DXBC disassembly
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2018-07-24 16:47:55 +03:00 |
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Triang3l
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ea922bb3ab
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[D3D12] Temporarily disable shader optimization
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2018-07-24 16:07:00 +03:00 |
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Triang3l
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c0ff73a588
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[D3D12] Build and code format fixes
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2018-07-24 15:14:16 +03:00 |
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Triang3l
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87aecfa1b8
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[D3D12] Shaders (not all compiling yet)
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2018-07-24 14:57:21 +03:00 |
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