Ben Vanik
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795df80687
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Possibly right const addressing and more shader instructions.
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2015-03-15 11:20:19 -07:00 |
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Ben Vanik
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b07cd49281
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Fiddling with msaa scaling.
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2015-03-15 02:28:39 -07:00 |
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Ben Vanik
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86faacdb87
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LOAD_ALU_CONSTANT also taking a target type.
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2015-03-15 02:05:26 -07:00 |
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Ben Vanik
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64c8d7ab98
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MRTs and some more texture formats.
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2015-03-15 02:05:01 -07:00 |
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Ben Vanik
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b818adbf6d
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SET_CONSTANT for the other types. I think.
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2015-03-15 01:18:00 -07:00 |
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Ben Vanik
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613fdac71d
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Implementing one case of conditional shader execution blocks.
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2015-03-14 23:55:33 -07:00 |
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Ben Vanik
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c6c24d50bd
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Extra copy dest formats.
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2015-03-14 20:27:34 -07:00 |
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Ben Vanik
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1358d54ce9
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Not sure msaa scaling is required anymore - odd.
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2015-03-14 20:08:25 -07:00 |
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Ben Vanik
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55556e774f
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vs export mode 2 is ok.
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2015-03-14 20:07:55 -07:00 |
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Ben Vanik
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6f0ca00651
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Screen extent write; doesn't seem to do anything :/
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2015-03-14 16:50:54 -07:00 |
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Ben Vanik
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7192728fe0
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Playing more with viewport stuff.
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2015-03-14 16:11:55 -07:00 |
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Ben Vanik
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d57306b473
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Possibly fixing transforms.
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2015-03-10 20:25:14 -07:00 |
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Ben Vanik
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5c33925995
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Massive reworking of shader translator; for ALU ops only.
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2015-03-08 22:08:53 -07:00 |
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Ben Vanik
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98194f0482
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Assert on failure to compile glsl and unimplemented shader instrs.
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2015-03-08 21:57:44 -07:00 |
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Ben Vanik
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b9f9e1bb2b
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Blitter handles color/depth texture copies.
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2015-03-07 16:12:52 -08:00 |
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Ben Vanik
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d72610ba1b
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Custom blitter for final resolve.
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2015-03-07 10:17:09 -08:00 |
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Ben Vanik
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2bce5ba0d9
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Skip all predicated swaps - this may be too aggressive.
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2015-03-06 22:40:42 -08:00 |
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Ben Vanik
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05239daecf
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Fixing tracing of games that do everything in nested indirect buffers.
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2015-03-06 22:27:41 -08:00 |
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Ben Vanik
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14c6fbfba4
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Adding safety checks, disabling vendor gl extensions by default.
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2015-03-06 21:54:59 -08:00 |
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Ben Vanik
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84fa131f12
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Hacking on render targets. Kind of work in simple cases, upside down :/
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2015-03-06 20:36:10 -08:00 |
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Ben Vanik
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a1e68c0036
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Experimenting with clip mode but it doesn't work like I think it does.
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2015-03-06 19:27:45 -08:00 |
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Ben Vanik
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9db38ac860
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Kind of fixing window coordinates.
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2015-03-06 13:42:56 -08:00 |
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Ben Vanik
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b19c98fd9a
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Fixing small textures. This was painful.
Fixes #173.
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2015-03-05 22:22:34 -08:00 |
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Ben Vanik
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4b5f77bde4
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Special quad list line geometry shader.
Fixes #174.
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2015-03-03 20:31:05 -08:00 |
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Ben Vanik
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41174b0e64
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Hacktastic GPU trace viewer; textures, shaders, state, etc.
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2015-03-01 12:26:11 -08:00 |
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Ben Vanik
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07c592942f
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Simple UI for frame seeking.
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2015-02-21 11:19:00 -08:00 |
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Ben Vanik
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5227fe72b5
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RequestSwap to force a swap from the GL thread.
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2015-02-21 11:18:22 -08:00 |
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Ben Vanik
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130c11a2ca
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GPU recording (--trace_gpu=file) and playback (gpu-trace-viewer file).
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2015-02-20 07:47:06 -08:00 |
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Ben Vanik
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1204f35f1e
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--disable_framebuffer_readback
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2015-02-16 21:58:24 -08:00 |
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Ben Vanik
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a5eacc2972
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Fixing polygon mode.
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2015-02-13 11:28:06 -08:00 |
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Ben Vanik
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4915837c35
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Fixes #163: scalar dest export regs. No more rainbow sky!
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2015-02-13 10:12:19 -08:00 |
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Ben Vanik
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c26329ece6
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RG16 format.
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2015-02-12 22:19:00 -08:00 |
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Ben Vanik
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ce08c58610
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Fixing 1555 color order.
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2015-02-10 22:12:01 -08:00 |
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Ben Vanik
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dbfd0b0f7b
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RG8 texture format.
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2015-02-10 13:22:08 -08:00 |
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Ben Vanik
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78451a4e9e
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Cleaning up texture info/uploading. Edge cases still likely.
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2015-02-09 14:10:24 -08:00 |
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Ben Vanik
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3567cbc2cc
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ADD/MUL/SUBs.
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2015-02-05 22:40:52 -08:00 |
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Ben Vanik
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fe3475b88c
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Fixing texture sizing. Probably. Fixes some DXT issues.
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2015-02-03 23:46:12 -08:00 |
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Ben Vanik
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2b1dc9fa05
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Ignore range check on autodraw.
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2015-02-02 23:07:18 -08:00 |
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Ben Vanik
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36ba9aa3f3
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Fixing rect-list tex coords.
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2015-02-02 23:07:18 -08:00 |
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Ben Vanik
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5b08feb010
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Playing with RTT.
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2015-02-02 23:07:17 -08:00 |
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Ben Vanik
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5b759d387c
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Starting to reverse XGI app.
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2015-02-01 17:25:18 -08:00 |
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Ben Vanik
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00e4a4fe1b
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Fix #include format.
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2015-01-31 22:49:47 -08:00 |
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Ben Vanik
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cf31969510
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Update comment on VGT_MIN/MAX_VTX_INDX.
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2015-01-09 00:33:11 -08:00 |
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Ben Vanik
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2bc951cd1e
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Stub for screen extent write event.
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2015-01-09 00:26:40 -08:00 |
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Ben Vanik
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6eb9c3c9e5
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Trying to find real register values.
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2015-01-07 21:51:03 -08:00 |
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Ben Vanik
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662bbb6729
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Experimenting with video stuff.
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2015-01-07 21:47:46 -08:00 |
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Ben Vanik
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0b6b6a4189
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Fixing buffer flushes.
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2015-01-04 16:52:29 -08:00 |
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Ben Vanik
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0529fdb84d
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Basic hacky write watching for texture invalidation. Doesn't scale.
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2015-01-04 16:28:42 -08:00 |
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Ben Vanik
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55c4488ab2
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Fast-pathing MDI's that have only one draw.
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2015-01-04 14:23:28 -08:00 |
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Ben Vanik
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4fcf9c6229
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MultiDrawIndirect draw batching - now down to <20us per draw.
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2015-01-04 11:20:42 -08:00 |
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