Commit Graph

53 Commits

Author SHA1 Message Date
Triang3l
7bc79cbd01 [D3D12] Signed texture SRVs 2018-10-09 21:44:18 +03:00
Triang3l
685d3074f4 [D3D12] Hash sampler bindings and refactor names in UpdateBindings 2018-10-07 20:21:18 +03:00
Triang3l
9194c3f8b0 [D3D12] Primitive converter cache and strip restart, texture invalidation acquire/release 2018-10-06 20:27:48 +03:00
Triang3l
128ac2a3f9 [D3D12] Align mipmap storage size to power of 2 when untiling 2018-10-05 20:48:11 +03:00
Triang3l
9dc7dfab02 [D3D12] Fix currently bound textures not reloaded if not needed immediately 2018-10-05 09:20:51 +03:00
Triang3l
d827bbeb6c [D3D12] Fix texture binding hashing 2018-10-04 23:57:08 +03:00
Triang3l
131525e44d [D3D12] Don't create SRVs if textures not changed 2018-10-04 14:36:48 +03:00
Triang3l
b77ffe3df6 [D3D12] Output gamma ramp 2018-10-03 14:36:17 +03:00
Triang3l
d9538e6cc2 [D3D12] Log unsupported texture formats and don't log texture invalidation 2018-09-27 10:27:55 +03:00
Triang3l
70103804c3 [D3D12] 8/16bpp resolves, fixed16 RT exp bias, RT format documentation 2018-09-26 16:10:23 +03:00
Triang3l
133604f249 [D3D12] Decompress textures if their size is not 4x4-aligned 2018-09-22 19:03:25 +03:00
Triang3l
bb24521c2b [D3D12] DXT5 decompression shader (not used yet) 2018-09-22 15:52:07 +03:00
Triang3l
17e3f09c1e [D3D12] DXT1 decompression shader 2018-09-21 08:55:55 +03:00
Triang3l
ed66694319 [D3D12] Slightly better logging 2018-09-19 16:50:13 +03:00
Triang3l
a27740a41f [D3D12] Set binding texture to null if the key is not valid 2018-09-17 08:08:45 +03:00
Triang3l
be2d522e19 [D3D12] Rename shaders/bin to shaders/dxbc because of .gitignore 2018-09-16 20:35:10 +03:00
Triang3l
5997ec6668 [D3D12] 64bpp resolve and clear - GTA IV ingame 2018-09-16 17:14:21 +03:00
Triang3l
5be78ab369 [D3D12] Non-indexed triangle fans and resource creation refactoring 2018-09-15 23:41:16 +03:00
Triang3l
2a98d29eda [D3D12] DXBC: Most of tfetch 2018-09-11 22:57:08 +03:00
Triang3l
d4334312f3 [D3D12] DXBC samplers 2018-09-11 12:37:47 +03:00
Triang3l
4212d2296a [D3D12] Remove 6_5_5 textures temporarily because they need custom untililng 2018-09-06 23:14:35 +03:00
Triang3l
b3650a4b66 [D3D12] 6_5_5 texture format 2018-08-28 16:22:31 +03:00
Triang3l
c2a5b65f8d [D3D12] Packed texture format swizzles 2018-08-28 16:10:26 +03:00
Triang3l
2c24622bdb [D3D12] Align size given by GetCopyableFootprints, fix device loss in Halo: Reach 2018-08-26 19:04:28 +03:00
Triang3l
91ef453534 [D3D12] Try to reload textures when a watch is triggered 2018-08-26 14:52:18 +03:00
Triang3l
227268ef65 [D3D12] Cleanup raw buffer view creation 2018-08-26 13:09:47 +03:00
Triang3l
79d43bb943 [D3D12] Refactor compute pipeline creation 2018-08-26 00:56:41 +03:00
Triang3l
791c275fab [D3D12] Cleanup object destruction in Shutdown functions 2018-08-26 00:24:25 +03:00
Triang3l
ff014d47d4 [D3D12] Refactor root signature creation 2018-08-25 23:37:11 +03:00
Triang3l
dba8ab4eed [D3D12] Refactor descriptors and resolve logging 2018-08-25 22:42:18 +03:00
Triang3l
961c7e1198 [D3D12] Set 32bpp tile mode for all 32bpp formats 2018-08-25 10:29:52 +03:00
Triang3l
2c6224ad37 [D3D12] 32bpp tiling shader 2018-08-25 01:16:35 +03:00
Triang3l
4a747b3b81 [D3D12] Resolve shader and draw 2018-08-24 22:40:22 +03:00
Triang3l
2e79eac976 [D3D12] Window output 2018-08-23 19:50:11 +03:00
Triang3l
bc4125584c [D3D12] Shorten and batch barriers 2018-08-22 23:00:56 +03:00
Triang3l
c4f80aac0d [D3D12] EDRAM layout of a rectangle and other resolve stuff 2018-08-22 17:33:43 +03:00
Triang3l
ddc8f17fa5 [D3D12] Depth untiling, update depth resolve documentation 2018-08-21 23:05:41 +03:00
Triang3l
bfb781d293 [D3D12] Texture invalidation (incomplete) 2018-08-18 15:24:02 +03:00
Triang3l
8d6b75418d [D3D12] Clear present back buffer, more profiling scopes, remove logging in shared memory 2018-08-17 17:35:33 +03:00
Triang3l
e572f65d11 [D3D12] DXT5A swizzle 2018-08-16 17:36:03 +03:00
Triang3l
c547851626 [D3D12] Upload data to shared memory during frame (fixes swaying palms in CoD4) 2018-08-16 12:07:53 +03:00
Triang3l
1cec143810 [D3D12] DXT3A textures 2018-08-15 16:59:43 +03:00
Triang3l
428095f62a [D3D12] CTX1 texture loading shader 2018-08-15 16:27:13 +03:00
Triang3l
1200eaae24 [GPU/D3D12] Correct EDRAM texture format names 2018-08-13 19:50:38 +03:00
Triang3l
01a3bc32f7 [D3D12] More texture formats, rename blend map 2018-08-12 22:58:45 +03:00
Triang3l
ebc5911634 [D3D12] Samplers and fix blending not enabled 2018-08-12 21:03:57 +03:00
Triang3l
9b303c64ba [D3D12] EDRAM storing and random cleanup 2018-08-11 20:33:33 +03:00
Triang3l
52a1a80200 [D3D12] Rough outline of render target architecture 2018-08-07 22:40:24 +03:00
Triang3l
83cf482a50 [D3D12] 32bpb and 128bpb untiling, fix 3D tiled offset 2018-08-06 23:31:09 +03:00
Triang3l
cfd3821b83 [D3D12] DXT1 untiling 2018-08-06 20:10:53 +03:00