Dr. Chat
841f6fe239
Merge branch 'vulkan'
2016-06-11 19:23:23 -05:00
Dr. Chat
720f8b0dc2
GL4: Track the internal format of render targets and match them based on that.
2016-05-01 11:23:54 -05:00
Ben Vanik
ecd257b34c
Fix headers include guards.
2016-02-18 16:43:41 -08:00
Dr. Chat
8bf1bf57fd
Fix GL4 alpha test, use blend disable flag
...
If color clear is enabled, grab the color target no matter what.
Update texture readback code on copy (but not enabled)
Track PA_SC_VIZ_QUERY in UpdateRasterizerState
2016-02-17 17:56:28 -06:00
Dr. Chat
a64e53fba6
Fix include order.
2016-02-05 16:31:01 -06:00
Dr. Chat
6cb7f0c23d
GL4CommandProcessor: Use the new GL4ShaderCache
2016-02-05 16:14:35 -06:00
Dr. Chat
a34e82c77f
Disable GL cull on rectangle lists
2016-01-18 21:00:58 -06:00
Ben Vanik
09022a6ad3
gl_FragCoord support.
2015-12-07 20:45:02 -08:00
Ben Vanik
c86e479214
Replacing old Shader with TranslatedShader.
2015-12-06 10:36:07 -08:00
Ben Vanik
51a8002629
Moving GL backend to new shader translator.
...
This seems to make a lot of things better, but may also break things.
Cleanup to follow.
2015-12-06 00:48:41 -08:00
Ben Vanik
bea8870700
Shuffling old-style ucode.h under gl4.
2015-11-28 16:10:27 -08:00
Ben Vanik
9a6c5c5c74
95% of trace viewer now gpu backend agnostic.
2015-11-08 14:05:37 -08:00
Ben Vanik
b5a18b5462
Factoring out a lot of reusable GPU code from gl4/.
2015-11-08 11:54:36 -08:00