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6,532 Commits 9 Branches 0 Tags
808c05a818b8c50fd855eb0ab055ee3e6c32ea27
Commit Graph

12 Commits

Author SHA1 Message Date
Triang3l
0d14ae01bb [D3D12] Allow non-adaptive tessellation for patch primitive types, and all triangle and quad tessellation modes 2020-05-11 22:40:52 +03:00
Triang3l
3aa0ce3096 [GPU] Shader translator refactoring (mostly ALU), fixes for disassembly round trip and write masks 2020-05-08 23:57:51 +03:00
Triang3l
582089392c [Shader Playground] Make PC shader models work at least with invalid shaders 2020-04-18 14:29:52 +03:00
Triang3l
b8ec553f96 [Shader Playground] DXBC and domain shader output 2020-04-18 14:01:27 +03:00
Triang3l
05399b1292 [Shader Playground] Fix typos leaving XBOX undefined 2020-04-18 13:06:21 +03:00
Margen67
09e1028154 Remove (hopefully) last OpenGL leftovers & crunch
Crunch is unused.
2019-11-08 09:10:51 -08:00
Ben Vanik
c86e479214 Replacing old Shader with TranslatedShader. 2015-12-06 10:36:07 -08:00
Ben Vanik
2b3b423776 Mostly complete new GLSL translator (modulo flow control). 2015-12-05 17:44:06 -08:00
Ben Vanik
cd50aac6d2 Skeleton SPIRV translator. 2015-11-29 19:45:55 -08:00
Ben Vanik
d2f7cc1602 Reworking translator code to be pretty sexy. 2015-11-29 16:55:42 -08:00
Ben Vanik
65130edaa1 First pass ShaderTranslator base type, able to disasm in msft style. 2015-11-28 16:19:04 -08:00
Ben Vanik
eb3b7d0b75 Adding a tool to interactively assemble/disassemble shaders using XNA. 2015-11-28 16:10:26 -08:00
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