Commit Graph

15 Commits

Author SHA1 Message Date
Triang3l
36cc19017a [D3D12] HLSL compilation fixes (still can't map one Halo 3 shader to vs_5_1) 2018-08-18 21:53:14 +03:00
Triang3l
d94ebaf580 [D3D12] HLSL alphatest 2018-08-16 13:44:48 +03:00
Triang3l
952bb91c3f [D3D12] Render target binding 2018-08-10 18:06:21 +03:00
Triang3l
7d80b5ae0d [D3D12] Fetch constants in PS for exp bias and 3D/stacked 2018-08-04 17:08:27 +03:00
Triang3l
35aaa72722 [D3D12] SRV and sampler bindings 2018-08-03 16:39:13 +03:00
Triang3l
5d0ad2e465 [D3D12] Draw calls 2018-07-31 19:23:43 +03:00
Triang3l
bb045cae70 [D3D12] Restore W and apply half-pixel offset in VS 2018-07-31 17:13:44 +03:00
Triang3l
fb1051b610 [D3D12] System constant setting and some cleanup 2018-07-31 16:17:51 +03:00
Triang3l
f237f7e8eb [D3D12] Shader translator CompleteTranslation 2018-07-23 17:23:35 +03:00
Triang3l
40806c1b67 [D3D12] Shader compiler vector ALU 2018-07-23 11:22:43 +03:00
Triang3l
3101930526 [D3D12] Shader translator vertex fetch 2018-07-22 23:15:36 +03:00
Triang3l
67f88ff59c [D3D12] HLSL shader translator stores 2018-07-22 14:28:33 +03:00
Triang3l
11e4ae3f90 [D3D12] HLSL shader translator loads 2018-07-22 13:35:40 +03:00
Triang3l
d60c8b29ca [D3D12] Convert GlslShaderTranslator flow control to HLSL 2018-07-21 23:37:28 +03:00
Triang3l
00d5bd48da [D3D12] A bit of HLSL shader translator 2018-07-21 21:45:33 +03:00