Triang3l
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36cc19017a
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[D3D12] HLSL compilation fixes (still can't map one Halo 3 shader to vs_5_1)
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2018-08-18 21:53:14 +03:00 |
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Triang3l
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d94ebaf580
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[D3D12] HLSL alphatest
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2018-08-16 13:44:48 +03:00 |
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Triang3l
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952bb91c3f
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[D3D12] Render target binding
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2018-08-10 18:06:21 +03:00 |
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Triang3l
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7d80b5ae0d
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[D3D12] Fetch constants in PS for exp bias and 3D/stacked
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2018-08-04 17:08:27 +03:00 |
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Triang3l
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35aaa72722
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[D3D12] SRV and sampler bindings
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2018-08-03 16:39:13 +03:00 |
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Triang3l
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5d0ad2e465
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[D3D12] Draw calls
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2018-07-31 19:23:43 +03:00 |
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Triang3l
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bb045cae70
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[D3D12] Restore W and apply half-pixel offset in VS
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2018-07-31 17:13:44 +03:00 |
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Triang3l
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fb1051b610
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[D3D12] System constant setting and some cleanup
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2018-07-31 16:17:51 +03:00 |
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Triang3l
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f237f7e8eb
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[D3D12] Shader translator CompleteTranslation
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2018-07-23 17:23:35 +03:00 |
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Triang3l
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40806c1b67
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[D3D12] Shader compiler vector ALU
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2018-07-23 11:22:43 +03:00 |
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Triang3l
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3101930526
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[D3D12] Shader translator vertex fetch
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2018-07-22 23:15:36 +03:00 |
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Triang3l
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67f88ff59c
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[D3D12] HLSL shader translator stores
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2018-07-22 14:28:33 +03:00 |
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Triang3l
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11e4ae3f90
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[D3D12] HLSL shader translator loads
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2018-07-22 13:35:40 +03:00 |
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Triang3l
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d60c8b29ca
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[D3D12] Convert GlslShaderTranslator flow control to HLSL
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2018-07-21 23:37:28 +03:00 |
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Triang3l
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00d5bd48da
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[D3D12] A bit of HLSL shader translator
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2018-07-21 21:45:33 +03:00 |
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