Triang3l
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d280b3953d
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[GPU] Texture object/binding management to common superclass
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2022-05-14 16:18:10 +03:00 |
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Triang3l
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0fd578cafd
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[GPU] Get unclipped draw height by running VS on the CPU
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2022-04-28 22:25:25 +03:00 |
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Triang3l
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5ec0c92601
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[GPU] Ignore z_enable for !z_write_enable && z_func == ALWAYS
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2022-04-27 21:46:29 +03:00 |
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Triang3l
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c4eae232f1
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[D3D12] Fixes/cleanup for render targets and barriers
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2022-04-02 22:44:10 +03:00 |
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Triang3l
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3a07559df9
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[GPU] XeSL host depth store and VS passthrough shaders
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2022-03-27 16:15:53 +03:00 |
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Triang3l
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8d07c79897
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[GPU] Cleanup RB_COLOR_MASK and RB_DEPTHCONTROL normalization
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2022-02-13 20:50:31 +03:00 |
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Triang3l
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793cebd6a7
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[GPU] Explain 1.5x scaling issues in a comment
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2021-12-12 14:31:05 +03:00 |
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Triang3l
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38b4741c8f
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[GPU] Mostly generic, not square-only resolution scaling
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2021-12-11 21:55:33 +03:00 |
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Triang3l
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fdec0ab332
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[Code] Make union usage more consistent
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2021-11-03 20:45:09 +03:00 |
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Joel Linn
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cfd18b89f8
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[GPU] GCC build fix for render target cache
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2021-09-27 13:43:57 +03:00 |
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Triang3l
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e720e0a540
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[Code] Remove game names from code comments (most of at least)
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2021-09-05 21:27:40 +03:00 |
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Triang3l
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4a95f72fba
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[GPU] RT size function adjustments for Vulkan convenience
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2021-06-19 13:57:14 +03:00 |
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Triang3l
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357aa1cdd3
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[GPU] Fix RT view and pipeline sRGB mismatch
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2021-06-14 17:30:56 +03:00 |
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Triang3l
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538aa91015
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[GPU] Primitive processor with Vulkan 1.0 base cases, 24-bit indices and clamping
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2021-06-04 23:57:46 +03:00 |
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Joel Linn
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6dfa36d1b8
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[GPU] Misc GCC build fixes
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2021-06-02 22:28:43 -05:00 |
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Triang3l
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913e1e949c
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[GPU] Ownership-transfer-based RT cache, 3x3 resolution scaling
The ROV path is also disabled by default because of lower performance
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2021-04-26 22:12:09 +03:00 |
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