Triang3l
81bc33523a
[GPU] Remove unused FinalizeTrace
2020-10-08 21:37:29 +03:00
Triang3l
bd5f77bc3b
[GPU] Common resolve code based on compute shaders, swap MSAA samples 1 and 2, change ROV write rounding, random refactoring
2020-08-09 21:33:10 +03:00
Triang3l
4bb0ca0e09
[GPU] Move all xenos.h to gpu::xenos, disambiguate Dimension/TextureDimension
2020-07-11 15:54:22 +03:00
gibbed
5bf0b34445
C++17ification.
...
C++17ification!
- Filesystem interaction now uses std::filesystem::path.
- Usage of const char*, std::string have been changed to
std::string_view where appropriate.
- Usage of printf-style functions changed to use fmt.
2020-04-07 16:09:41 -05:00
Triang3l
90b772a330
[GPU] Set VGT_DRAW_INITIATOR and use major mode from it
2020-02-24 23:27:25 +03:00
Triang3l
c499229455
[GPU] Store an EDRAM snapshot in traces
2019-11-04 17:30:20 +03:00
Triang3l
c057b5a032
[D3D12] Make trace dump partially work
2019-10-25 08:38:06 +03:00
Triang3l
4623b41023
[D3D12] Trace guest memory operations
2019-10-23 23:33:50 +03:00
gibbed
ee5724f5dd
[GPU] Move gamma ramp tracking to CommandProcessor.
2018-05-22 05:36:24 -05:00
gibbed
fb650ae024
[Vulkan] Start tracking the gamma ramp.
2018-05-21 23:16:15 -05:00
DrChat
16cf9883ca
[Vulkan] Fix a couple validation errors
2018-02-19 11:19:24 -06:00
Dr. Chat
84758a3a3f
Vulkan CP: Use the color blitter
2017-05-13 10:15:56 -05:00
Dr. Chat
90b0541d72
Vulkan CP: Code refactoring
2017-01-28 14:05:42 -06:00
Dr. Chat
1afb899b7d
Also track batch fences in the CP properly
2016-11-08 19:41:35 -06:00
Dr. Chat
69be82c786
Attempt at synchronizing swap image writes between the main window and graphics backend.
...
Disabled for now due to device timeouts.
2016-10-21 19:44:11 -05:00
Dr. Chat
5f764730ae
Vulkan CP: Override frame traces if renderdoc is attached
2016-05-23 13:16:13 -05:00
Dr. Chat
7c5042add7
Vulkan CP: Add in separate swap-chain images
...
Some other changes I can't remember
2016-05-03 14:12:05 -05:00
Dr. Chat
50f72b4e42
Enable native MSAA
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Copy back EDRAM buffers in order by base offset.
2016-04-01 21:52:39 -05:00
Dr. Chat
f75e5fec24
CP: Use a single command buffer for every frame, reuse render passes/pipelines if not dirty
...
Hook up resolves and swaps
2016-03-25 16:35:34 -05:00
Dr. Chat
af7fc20c38
Beginnings of texture conversion/uploads
2016-03-05 22:09:18 -06:00
Ben Vanik
62931f8c8e
Adding texture setup and a dummy grid texture.
2016-02-21 19:56:23 -08:00
Ben Vanik
97174dbe4d
Skeleton leaky hacky hardcoded pipeline setup.
2016-02-19 23:23:58 -08:00
Ben Vanik
4c4a641096
WIP rough sketch of vulkan backend structure.
2016-02-18 16:43:41 -08:00
Ben Vanik
ecd257b34c
Fix headers include guards.
2016-02-18 16:43:41 -08:00
Ben Vanik
05107d2d3e
Skeleton xenia::gpu::vulkan implementation, enough to start trace viewer.
2016-02-18 16:43:41 -08:00