Gliniak
|
87a3c5fac2
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[GPU] Added Stub for Packet: PM4_WAIT_FOR_IDLE
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2020-11-10 22:48:00 +03:00 |
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Triang3l
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6ac4d3e0c9
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[DXBC] Fix texture binding reference use-after-grow
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2020-11-06 13:00:22 +03:00 |
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Triang3l
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ae3b68c7b6
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[DXBC] Fast mul path only for fully identical components because neg is post-abs
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2020-10-30 22:31:30 +03:00 |
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Triang3l
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feb8258a5e
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[DXBC] Multiplication signed zero handling
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2020-10-30 22:14:38 +03:00 |
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Triang3l
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9bbe4365d1
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[GPU] Fix adaptive quad tessellation inside factors
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2020-10-27 21:01:55 +03:00 |
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Triang3l
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445d78452f
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[DXBC] Pop aL on loop end
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2020-10-25 19:50:24 +03:00 |
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Triang3l
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ca9086f3ba
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[GPU] Add a comment about non-positive tessellation factors
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2020-10-19 23:02:20 +03:00 |
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Triang3l
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9081046e7b
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[D3D12] Remove SRV[unbounded] and UAV overlap in bindless root sig
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2020-10-18 22:09:08 +03:00 |
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Triang3l
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fd18a97f3a
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[GPU] Shaders: Make label_addresses accessible to translators
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2020-10-14 21:19:33 +03:00 |
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Triang3l
|
7e9e37bd09
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[DXBC] Remove dxbc_source_map cvar export
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2020-10-08 23:08:40 +03:00 |
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Triang3l
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81bc33523a
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[GPU] Remove unused FinalizeTrace
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2020-10-08 21:37:29 +03:00 |
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Triang3l
|
603150af64
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[D3D12] Minor shared memory cleanup
|
2020-10-07 23:16:15 +03:00 |
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Triang3l
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b91c24870b
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[D3D12] Remove await result check in trace init - unsafe too, but not leaking
|
2020-10-06 22:35:43 +03:00 |
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Triang3l
|
19121130a3
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[GPU] SharedMemory: common sparse memory allocation
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2020-10-06 21:32:44 +03:00 |
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Triang3l
|
75bf2d3c7d
|
[D3D12] Minor deferred command list refactoring
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2020-10-04 21:53:52 +03:00 |
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Triang3l
|
81ee7b4c39
|
[D3D12] Minor FINE_GRAINED_DRAW_SCOPES refactoring
|
2020-10-04 21:49:10 +03:00 |
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Triang3l
|
e0916be5cd
|
[D3D12] Remove SHM EnsureTilesResident declaration
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2020-10-03 16:15:25 +03:00 |
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Triang3l
|
9f404090d3
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[GPU] Split SharedMemory into common and D3D12
|
2020-10-03 16:13:17 +03:00 |
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Triang3l
|
6cb8f0aab4
|
[D3D12] Nicer DeferredCommandList uintmax_t alignment
|
2020-10-03 14:12:30 +03:00 |
|
Triang3l
|
1014458783
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[D3D12] Only await submission fence in one place
|
2020-09-29 21:17:20 +03:00 |
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Triang3l
|
0156d3ef26
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[D3D12] Await UpdateTileMappings when syncing with the GPU
|
2020-09-28 12:16:09 +03:00 |
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Triang3l
|
dfeeb959c3
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[D3D12] Swap R/B in Capture
|
2020-09-21 21:56:30 +03:00 |
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Triang3l
|
183c7eee2b
|
[D3D12] Various refactoring mostly on the immediate drawer side, cache immdraw scissor, force stretch alpha to 1
|
2020-09-20 15:15:08 +03:00 |
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Triang3l
|
1ebd0067f0
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[Vulkan Old] Fix build error caused by constexpr countof
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2020-09-17 21:51:44 +03:00 |
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Triang3l
|
189a38826f
|
[UI] UploadBufferPool common code
|
2020-09-17 21:37:44 +03:00 |
|
Triang3l
|
2cebd3cabe
|
[D3D12] Unify UploadBufferPool page size (2 MB), add alignment parameter
|
2020-09-15 22:13:53 +03:00 |
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Triang3l
|
38e0cc4941
|
[D3D12] Non-zeroed heaps on 2004
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2020-09-06 00:52:30 +03:00 |
|
Triang3l
|
b3f84f4a9c
|
[GPU] Rename present_stretch to present_rescale
|
2020-09-05 19:34:36 +03:00 |
|
Triang3l
|
74804ae710
|
[DXBC] ROV: Fix depth being overwritten if stencil failed
|
2020-09-05 19:23:45 +03:00 |
|
Triang3l
|
0be0eb2b38
|
[GPU/D3D12] Letterboxing cropping to action-safe area
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2020-09-05 17:47:32 +03:00 |
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Triang3l
|
1e9ee8f43b
|
[D3D12] Change most subsystem pointers to references
|
2020-08-30 22:07:35 +03:00 |
|
Triang3l
|
1b3db70a07
|
[GPU] Fix negative shift build error
|
2020-08-29 00:22:15 +03:00 |
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Triang3l
|
210c30aef9
|
[D3D12] Fix resolve not syncing with CPU memory and memory extent calculation
|
2020-08-28 23:49:23 +03:00 |
|
Triang3l
|
a1d33615b0
|
[DXBC] Inline depth/stencil test
|
2020-08-27 23:46:41 +03:00 |
|
Triang3l
|
dffdf92e39
|
[Vulkan] Remove stillborn vk project
|
2020-08-22 23:31:52 +03:00 |
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Triang3l
|
82ca0a7eec
|
[D3D12] Slightly cleanup DXC object initialization
|
2020-08-22 23:21:00 +03:00 |
|
Triang3l
|
0c13b239fd
|
[D3D12] DXILConv disassembly dumping option
|
2020-08-22 23:15:50 +03:00 |
|
Triang3l
|
6dc94d9154
|
[DXBC] ROV: Inline color ROP
|
2020-08-16 17:10:07 +03:00 |
|
Triang3l
|
36501be9f8
|
[D3D12] Remove now-unused d3d12_resolution_scale_resolve_edge_clamp cvar
|
2020-08-09 21:36:09 +03:00 |
|
Triang3l
|
bd5f77bc3b
|
[GPU] Common resolve code based on compute shaders, swap MSAA samples 1 and 2, change ROV write rounding, random refactoring
|
2020-08-09 21:33:10 +03:00 |
|
Triang3l
|
9418f3f2c5
|
[D3D12] Fix a storing typo in the DXT3 decompression shader
|
2020-07-14 17:45:41 +03:00 |
|
Triang3l
|
b84239d507
|
[GPU] xenos.h: max texture size, interpolators
|
2020-07-11 18:56:56 +03:00 |
|
Triang3l
|
79413345af
|
[C++17] static constexpr variables are implicitly inline now
|
2020-07-11 16:44:57 +03:00 |
|
Triang3l
|
f8320d53d7
|
[D3D12] Fix bitfield lint errors
|
2020-07-11 16:31:16 +03:00 |
|
Triang3l
|
4bb0ca0e09
|
[GPU] Move all xenos.h to gpu::xenos, disambiguate Dimension/TextureDimension
|
2020-07-11 15:54:22 +03:00 |
|
Triang3l
|
39490f3c3a
|
[GPU] Centroid interpolation usage comment
|
2020-07-09 12:22:45 +03:00 |
|
Triang3l
|
1547b9df41
|
[D3D12] Interpolation at centroid
|
2020-07-08 23:20:36 +03:00 |
|
Triang3l
|
829c6ee2b0
|
[D3D12] Dithered alpha to coverage
|
2020-07-07 23:09:53 +03:00 |
|
Triang3l
|
0fbf0eec9d
|
[DXBC] ROV: Inline 24-bit depth conversion
|
2020-07-05 22:50:24 +03:00 |
|
Triang3l
|
713f26b5c8
|
[D3D12] Use typed buffers for texture untiling, calculate guest address once per thread
|
2020-07-03 20:03:53 +03:00 |
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