Margen67
896ac4a682
Update documentation.
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- Convert http to https, provide archive link when possible.
- Made CPU-JIT.png more readable on dark themes;
Added a white background so there isn't black text on a black
background.
2018-11-22 09:20:09 -06:00
Dr. Chat
cb608b7f98
[Vulkan] GetBaseRTFormat
2018-05-19 17:02:17 -05:00
Dr. Chat
1e1ba34d76
[Vulkan] Unbreak the 2_10_10_10 RT formats a bit further
2018-05-19 16:55:42 -05:00
gibbed
981590bc98
[Vulkan] Don't break k_2_10_10_10.
2018-05-19 16:37:05 -05:00
gibbed
5fafdb2e7a
[Vulkan] Force k_2_10_10_10* to k_16_16_16_16_FLOAT. Probably breaks everything.
2018-05-19 15:58:26 -05:00
gibbed
b33ccdf0cd
[Vulkan] Better debug names.
2018-05-19 15:49:37 -05:00
gibbed
0a971462d7
Fix formatting to make lint happy.
2018-05-13 09:02:40 -05:00
gibbed
1ffa4747db
[Vulkan] Better debug object names.
2018-05-13 08:42:36 -05:00
DrChat
0cff91692e
[Vulkan] Propagate errors in the render cache
2018-04-16 22:09:23 -05:00
DrChat
18d9efc93b
[Vulkan] Bump down BufferCache alignment
2018-04-16 13:02:05 -05:00
DrChat
f26bd04a6c
[Vulkan] Fix typo causing depth image views to be overwritten by a stencil view
2017-12-21 16:51:55 -06:00
DrChat
cbfaffd9f3
[Vulkan] Correct a bunch of incorrect pipeline barrier stages
2017-12-21 13:11:34 -06:00
DrChat
5da59a95c9
Merge branch 'linux'
2017-12-16 17:15:49 -06:00
DrChat
49287579ff
[Vulkan] Robustify error handling during initialization
2017-12-16 15:14:48 -06:00
DrChat
aaf281351d
Format all code with new clang-format
2017-12-14 20:44:43 -06:00
DrChat
02e37be4e5
Merge branch 'linux' of git://github.com/dougvj/xenia into linux
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# Conflicts:
# .travis.yml
2017-12-14 19:20:02 -06:00
scribam
b6e7e66fbe
Fix travis LINT
2017-09-20 23:29:39 +02:00
DrChat
121a2d655a
Vulkan: Properly support depth writes (or blit depth images if able)
2017-09-01 18:32:55 -05:00
Doug Johnson
b65c7e6297
vulkan: render_cache: More clang compilation fixes
2017-07-11 11:47:24 -06:00
sephiroth99
7ede34b593
vulkan: render_cache: fix clang compilation
2017-07-11 11:47:24 -06:00
Dr. Chat
84758a3a3f
Vulkan CP: Use the color blitter
2017-05-13 10:15:56 -05:00
Dr. Chat
5f5dc61428
Vulkan CP / Render Cache: Proper synchronization barriers for transfer
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Use an event rather than a semaphore for swap
Update some calculations in IssueCopy TextureInfo
2017-03-13 18:03:33 -05:00
Dr. Chat
0c2e0e4119
RenderCache: Update to register bitfield structs
2017-03-13 17:54:41 -05:00
Dr. Chat
ba74667190
Vulkan: Initialize RenderPassCreateInfo flags variable to 0.
2017-01-28 14:05:42 -06:00
Dr. Chat
9f5abb02b7
Vulkan: Fix improper subpass dependency when using the MAY_ALIAS bit
2017-01-14 18:04:05 -06:00
Dr. Chat
784e6a7593
RenderCache: Include a subpass self-dependency due to aliased attachments
2016-08-16 13:11:25 -05:00
Dr. Chat
99689176bc
Vulkan: Fix a few validation errors
2016-07-28 00:15:23 -05:00
Dr. Chat
254acf2a67
RenderCache: Hardcode surface height to 2560
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Fix a couple of other things
2016-06-03 20:01:49 -05:00
Dr. Chat
d18c99aab6
RenderCache: Account for MSAA when calculating tile sizes.
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Add a new flag to enable native MSAA (this does not work properly at the moment)
2016-05-03 14:05:34 -05:00
Dr. Chat
3726064af5
Can't use CmdCopyBufferToImage or vice versa for depth and stencil.
2016-04-01 22:03:29 -05:00
Dr. Chat
50f72b4e42
Enable native MSAA
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Copy back EDRAM buffers in order by base offset.
2016-04-01 21:52:39 -05:00
Dr. Chat
0e41774e36
RenderCache::dirty() - used to tell if we need to begin a new pass
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Round all pixel pitch/heights up before dividing.
2016-03-25 16:31:12 -05:00
Dr. Chat
245102e9e5
RenderCache::BlitToImage
2016-03-12 22:04:32 -06:00
Dr. Chat
5ba04b9e55
RenderCache::ClearEDRAMColor/ClearEDRAMDepthStencil
2016-03-12 11:49:59 -06:00
Dr. Chat
635d095b87
RenderCache: Track color target / depth target usage, refactor RawCopyToImage
2016-03-10 20:39:46 -06:00
Dr. Chat
86cb40f0c6
Change how the render cache renders into EDRAM.
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Rendering directly into the EDRAM buffer is bad because we don't know how the GPU lays out memory when it draws. Instead, we create temporary render targets and copy EDRAM contents to/from those temporary RTs before and after each draw.
2016-03-08 18:02:03 -06:00
Ben Vanik
d57f974e2e
Fix buffer alloc alignment and framebuffer comparison.
2016-02-21 14:43:59 -08:00
Ben Vanik
97174dbe4d
Skeleton leaky hacky hardcoded pipeline setup.
2016-02-19 23:23:58 -08:00
Ben Vanik
de1e4661ff
Not crashing (but also likely not working) EDRAM emulation.
2016-02-19 20:36:10 -08:00
Ben Vanik
1dcc84a472
Starting render passes.
2016-02-18 18:18:31 -08:00
Ben Vanik
52a6f795f7
Shader modules and plumbing.
2016-02-18 18:18:31 -08:00
Ben Vanik
4c4a641096
WIP rough sketch of vulkan backend structure.
2016-02-18 16:43:41 -08:00