Dr. Chat
253e164753
Move EnableDepthTest functionality into a bool alpha_blend var on ImmediateDraw.
2016-02-16 18:24:37 -06:00
Dr. Chat
a8dfd6a21a
Add a flag to ImTextureID that disables alpha test
2016-02-16 16:43:12 -06:00
sephiroth99
1520869a82
Revert "AMD people: have at it. I ain't gonna guarantee it'll work, though."
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This reverts commit 8c0614b202 .
Recent changes to generated shaders require GLSL 4.50.
2016-02-08 20:40:52 -05:00
Ben Vanik
952d35911c
Folding build_tools back into the main repo for simplicity.
2015-12-30 16:53:14 -08:00
Ben Vanik
0e58208add
Dropping elemental-forms and swapping out with imgui.
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Too much code for such little use. This should simplify porting.
2015-12-26 20:25:24 -08:00
Dr. Chat
b49114bad6
GLContext: Keep track of robust access support for WasLost
2015-12-22 15:53:51 -06:00
Dr. Chat
a4f6e60e20
Blitter::Draw assert on zero src texture
2015-12-22 15:44:51 -06:00
Dr. Chat
30eda6909f
GLContext::WasLost - Determines if we lost the context due to a TDR or another outstanding event.
2015-12-20 21:13:51 -06:00
Dr. Chat
0c60cc5f48
Fix GLContext::AssertExtensionsPresent not clearing the context after use
2015-12-20 20:55:04 -06:00
Ben Vanik
7419e7eb4a
Trace dump tool, for dumping pngs (and in the future more stuff).
2015-12-13 11:59:14 -08:00
Ben Vanik
ec113275dc
Making texture swizzles dynamic. Seems to fix some color swap issues.
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And probably exposes many more ;)
2015-12-07 22:39:33 -08:00
sephiroth99
e8296a8608
ui/gl: GLContext: access directly class member
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In ::EndSwap, dc_ class member was accessed through a function. Access
it directly like it is done elsewhere in the class.
It is also the only place where it is used, so remove the function in
question.
2015-11-30 22:59:30 -05:00
Ben Vanik
1956b8708e
Fixing include orders and whitelisting others.
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Will be broken until clang SVN 253772 is available on travis/snapshots.
2015-11-21 11:34:46 -08:00
Dr. Chat
3efc7f339a
Make sure texture swizzles match before performing a copy
2015-11-14 22:34:34 -06:00
Ben Vanik
6c95ca1cdb
Moving graphics context creation around to hide actual creation.
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Makes it easier to support APIs that don't have a concept of sharing.
2015-11-10 17:38:57 -08:00
Ben Vanik
65e0e907d8
Normalizing the name of the GL window demo.
2015-11-08 19:11:44 -08:00
Ben Vanik
b5a18b5462
Factoring out a lot of reusable GPU code from gl4/.
2015-11-08 11:54:36 -08:00
Ben Vanik
4af6c41740
Moving profiling.h to base - UI could be separated for cleanliness.
2015-11-07 12:31:07 -08:00
Ben Vanik
91229de429
Making window demo graphics API-specific.
2015-11-07 10:53:07 -08:00
Ben Vanik
fdf59fec5f
Moving elemental to immediate drawer.
2015-11-07 09:52:57 -08:00
Ben Vanik
4c2257a29d
Moving imgui to the new ImmediateDrawer.
2015-11-05 23:03:02 -08:00
Ben Vanik
c631b965d7
Adding generic immediate mode drawing API and migrating microprofile.
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Future changes will move elemental-forms and imgui to the common API as
well.
2015-11-05 21:36:05 -08:00
Ben Vanik
539f69f368
Multi-window GL contexts.
2015-09-07 09:08:54 -07:00
Ben Vanik
a1a996c1e6
Shrinking UI elements in the debugger.
2015-09-06 20:49:20 -07:00
Ben Vanik
e5fbf840d2
Shuffling kernel/.
2015-09-06 18:07:52 -07:00
Dr. Chat
3d684ac304
Fixup the premake files
2015-08-29 22:04:12 -05:00
Dr. Chat
f2b2a22687
Add gflags to projects that need it only
2015-08-29 21:16:57 -05:00
Ben Vanik
b7203c2989
Logging to with a ringbuffer. Much faster.
2015-08-29 18:06:30 -07:00
Ben Vanik
8dd59d07ac
Was about to update microprofile, but the new version is meh.
2015-08-29 09:41:14 -07:00
Ben Vanik
8b0d4fb51c
Linux tweaks.
2015-08-18 14:18:00 -07:00
Ben Vanik
a92566dfc5
More style.
2015-08-07 21:29:03 -07:00
Ben Vanik
14beb27ebc
xb style.
2015-08-07 07:56:57 -07:00
Ben Vanik
5aa50b3c18
Adding note about GPU listing.
2015-08-01 13:43:21 -07:00
Ben Vanik
89adaf8e85
--random_clear_color, and making default grey.
2015-07-25 12:56:21 -07:00
Ben Vanik
b0c223f2d8
Removing use of glewExperimental.
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The trick is setting WGL_CONTEXT_PROFILE_MASK_ARB.
Fixes #359 .
2015-07-21 19:33:51 -07:00
Ben Vanik
12a29371e3
Clang fixes.
2015-07-19 18:32:48 -07:00
Ben Vanik
baa86fcd1b
Migrating xam UI to elemental-forms.
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Fixes #345 .
2015-07-19 14:43:27 -07:00
Ben Vanik
91d7acf59e
Fixing some particularly bad /W4.
2015-07-18 23:04:21 -07:00
Ben Vanik
4128727f6b
Cleaning up some /W4 errors.
2015-07-18 16:40:22 -07:00
Ben Vanik
e0eb85bbbc
Switching to premake. Probably with disasterous consequences.
2015-07-18 16:00:01 -07:00
Ben Vanik
f520d3a2a4
Run with latest clang-format.
2015-07-15 22:44:30 -07:00
Ben Vanik
72ad899e9e
Starting to remove windows.h includes from things.
2015-07-13 20:49:29 -07:00
Ben Vanik
c6ebcd508d
Double check ARB_bindless_texture.
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May help #342 .
2015-07-13 16:34:00 -07:00
Ben Vanik
15c17459be
Massive refactoring of xenia::ui and GL swap behavior.
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This seems to dramatically improve most games (especially with
--vsync=false), though it may cause swap issues with others.
New code should be easier to port, and enables elemental-forms to be
drawn for any emulator UI.
2015-07-12 22:04:17 -07:00
Ben Vanik
9c965755c6
Simplified renderer interface.
2015-07-10 20:35:57 -07:00
Ben Vanik
8c0614b202
AMD people: have at it. I ain't gonna guarantee it'll work, though.
2015-07-06 18:43:50 -07:00
Ben Vanik
253a685dde
Switching to my turbo badger fork.
2015-07-06 18:12:56 -07:00
Ben Vanik
4ec0655751
xe::ui control for hosting a turbobadger UI.
2015-07-01 15:58:04 -07:00
Ben Vanik
dec0d12cc9
Replacing includes of windows headers with base/platform.h.
2015-07-01 09:02:04 -07:00
Ben Vanik
4732378ba9
Removing NV command list path, as it's unused and untested.
2015-07-01 07:36:12 -07:00