Commit Graph

1110 Commits

Author SHA1 Message Date
Triang3l
8fadd7a242 [D3D12] Fix vertex address in fetch range usage 2018-07-31 19:57:12 +03:00
Triang3l
5d0ad2e465 [D3D12] Draw calls 2018-07-31 19:23:43 +03:00
Triang3l
bb045cae70 [D3D12] Restore W and apply half-pixel offset in VS 2018-07-31 17:13:44 +03:00
Triang3l
fb1051b610 [D3D12] System constant setting and some cleanup 2018-07-31 16:17:51 +03:00
Triang3l
2183a969af [D3D12] Make tiled resource toggleable, disable debug layer by default 2018-07-30 20:18:52 +03:00
Triang3l
e0eede73b9 [D3D12] Constant buffer binding 2018-07-30 15:59:43 +03:00
Triang3l
84e7ae16e7 [D3D12] Enable independent blending 2018-07-29 17:30:08 +03:00
Triang3l
2d59231993 [D3D12] Pipeline cache and command processor formatting 2018-07-29 00:57:25 +03:00
Triang3l
b567b9e9cc [D3D12] Upload buffer pool class 2018-07-29 00:56:37 +03:00
Triang3l
ae7ff58f81 [D3D12] Pipeline cache 2018-07-28 16:30:47 +03:00
Triang3l
4f7edff19d [D3D12] SHM: Watches prototype, some uploading 2018-07-26 22:52:26 +03:00
Triang3l
812a35caff [D3D12] SHM: Range fixes, logging, testing 2018-07-26 01:01:48 +03:00
Triang3l
bd54e905b2 [D3D12] SHM: Mark outdated pages for upload when using them 2018-07-25 21:36:39 +03:00
Triang3l
2be5f2cfa2 [D3D12] SHM uploading 2018-07-25 20:24:39 +03:00
Triang3l
bbabbc2439 [D3D12] SHM - mark pages as modified in the beginning of a frame 2018-07-25 15:04:14 +03:00
Triang3l
ae1196f29d [D3D12] Shared memory - heap creation 2018-07-25 00:47:02 +03:00
Triang3l
82f2abed0d [D3D12] Command processor command lists 2018-07-24 17:07:38 +03:00
Triang3l
3a90f7a246 [D3D12] Enable instruction numbers and offsets in DXBC disassembly 2018-07-24 16:47:55 +03:00
Triang3l
ea922bb3ab [D3D12] Temporarily disable shader optimization 2018-07-24 16:07:00 +03:00
Triang3l
c0ff73a588 [D3D12] Build and code format fixes 2018-07-24 15:14:16 +03:00
Triang3l
87aecfa1b8 [D3D12] Shaders (not all compiling yet) 2018-07-24 14:57:21 +03:00
Triang3l
b0421de496 [D3D12] Cube instructions 2018-07-23 18:37:55 +03:00
Triang3l
f237f7e8eb [D3D12] Shader translator CompleteTranslation 2018-07-23 17:23:35 +03:00
Triang3l
60706077a3 [D3D12] Shader translator scalar ALU 2018-07-23 16:55:40 +03:00
Triang3l
40806c1b67 [D3D12] Shader compiler vector ALU 2018-07-23 11:22:43 +03:00
Triang3l
3101930526 [D3D12] Shader translator vertex fetch 2018-07-22 23:15:36 +03:00
Triang3l
67f88ff59c [D3D12] HLSL shader translator stores 2018-07-22 14:28:33 +03:00
Triang3l
11e4ae3f90 [D3D12] HLSL shader translator loads 2018-07-22 13:35:40 +03:00
Triang3l
d60c8b29ca [D3D12] Convert GlslShaderTranslator flow control to HLSL 2018-07-21 23:37:28 +03:00
Triang3l
00d5bd48da [D3D12] A bit of HLSL shader translator 2018-07-21 21:45:33 +03:00
Triang3l
ffcf18f193 [D3D12] Move fences to a separate class, get rid of Vulkan provider 2018-07-19 14:08:52 +03:00
Triang3l
d7701ae86b [D3D12] D3D12Context initialization 2018-07-19 12:48:11 +03:00
Triang3l
e9083dbc2f [D3D12] Create xenia-ui-d3d12 project 2018-07-18 15:02:37 +03:00
Triang3l
fde3c1f0e8 [D3D12] Copy the null graphics system as D3D12 2018-07-18 12:02:00 +03:00
Triang3l
c2b2a9f376 [D3D12] Create the project and link D3D libraries 2018-07-18 11:42:51 +03:00
gibbed
ba7dc6b2d7 [GPU] Improve readability of initialization errors and remove references to OpenGL. 2018-07-01 16:50:03 -05:00
Rick Gibbed
94d1106386 Merge pull request #1177 from Triang3l/depthbias.
[GPU] Depth bias support
2018-07-01 01:34:34 -05:00
gibbed
15eb6ed2d9 [Vulkan] Fix GetMipExtent calculating mip extent incorrectly. 2018-07-01 01:31:33 -05:00
gibbed
4357415892 [GPU] Better names for tiled functions. 2018-07-01 01:30:22 -05:00
Triang3l
c6255af824 [GPU] Depth bias support 2018-06-16 16:32:14 +03:00
gibbed
1409b9c565 [GPU/Vulkan] Add support for 2D image stacks. 2018-06-05 07:51:51 -05:00
gibbed
486172770d [GPU] Ignore min mip level when one is specified and there is no mip address. 2018-06-04 22:54:41 -05:00
gibbed
aba0f3c628 [GPU] Ensure pitch/height are a multiple of block size for host textures. 2018-06-04 22:53:30 -05:00
gibbed
2c7043bd98 [GPU/Vulkan] Maybe fix minimum mip level. Probably breaks everything. 2018-06-04 10:13:28 -05:00
gibbed
b5a88d1a7d [GPU] Track unaligned (visible) block width in texture info.
[Vulkan] Don't use power of two for mip width/height calculation for host textures.
[Vulkan] Add more Vulkan error logging.
[Vulkan/GPU] Rudimentary texture dumping.
2018-06-04 06:08:29 -05:00
gibbed
b35fe935f9 [GPU] Ignore mipmap level count when mip data address is invalid. 2018-06-01 22:04:31 -05:00
gibbed
0d429fc7d7 [Vulkan] Disable texture mipmap watches by default. 2018-05-31 23:00:11 -05:00
gibbed
79f8fe9f37 [GPU] Fixes to problems caused by previous commit (bad handling of memory addressing, watches, etc). 2018-05-31 21:50:22 -05:00
gibbed
e329649f2e [GPU] Rename texture_memory_usage.cc to texture_extent.cc 2018-05-31 19:43:26 -05:00
gibbed
e89a31006f - [GPU] Rename TextureMemoryUsage to TextureExtent (and relevant functions/etc).
- [GPU] Precalculate memory byte usage for base mip (and any additional mip levels).
- [GPU] Change TextureCache::WatchCallback so that if it's fired multiple times for the same texture it does not assert.
- [GPU] Add write watches for texture memory associated with additional mipmap levels.
2018-05-31 19:41:33 -05:00