Triang3l
|
9081046e7b
|
[D3D12] Remove SRV[unbounded] and UAV overlap in bindless root sig
|
2020-10-18 22:09:08 +03:00 |
|
Triang3l
|
81bc33523a
|
[GPU] Remove unused FinalizeTrace
|
2020-10-08 21:37:29 +03:00 |
|
Triang3l
|
603150af64
|
[D3D12] Minor shared memory cleanup
|
2020-10-07 23:16:15 +03:00 |
|
Triang3l
|
b91c24870b
|
[D3D12] Remove await result check in trace init - unsafe too, but not leaking
|
2020-10-06 22:35:43 +03:00 |
|
Triang3l
|
19121130a3
|
[GPU] SharedMemory: common sparse memory allocation
|
2020-10-06 21:32:44 +03:00 |
|
Triang3l
|
75bf2d3c7d
|
[D3D12] Minor deferred command list refactoring
|
2020-10-04 21:53:52 +03:00 |
|
Triang3l
|
81ee7b4c39
|
[D3D12] Minor FINE_GRAINED_DRAW_SCOPES refactoring
|
2020-10-04 21:49:10 +03:00 |
|
Triang3l
|
e0916be5cd
|
[D3D12] Remove SHM EnsureTilesResident declaration
|
2020-10-03 16:15:25 +03:00 |
|
Triang3l
|
9f404090d3
|
[GPU] Split SharedMemory into common and D3D12
|
2020-10-03 16:13:17 +03:00 |
|
Triang3l
|
6cb8f0aab4
|
[D3D12] Nicer DeferredCommandList uintmax_t alignment
|
2020-10-03 14:12:30 +03:00 |
|
Triang3l
|
1014458783
|
[D3D12] Only await submission fence in one place
|
2020-09-29 21:17:20 +03:00 |
|
Triang3l
|
0156d3ef26
|
[D3D12] Await UpdateTileMappings when syncing with the GPU
|
2020-09-28 12:16:09 +03:00 |
|
Triang3l
|
dfeeb959c3
|
[D3D12] Swap R/B in Capture
|
2020-09-21 21:56:30 +03:00 |
|
Triang3l
|
183c7eee2b
|
[D3D12] Various refactoring mostly on the immediate drawer side, cache immdraw scissor, force stretch alpha to 1
|
2020-09-20 15:15:08 +03:00 |
|
Triang3l
|
189a38826f
|
[UI] UploadBufferPool common code
|
2020-09-17 21:37:44 +03:00 |
|
Triang3l
|
2cebd3cabe
|
[D3D12] Unify UploadBufferPool page size (2 MB), add alignment parameter
|
2020-09-15 22:13:53 +03:00 |
|
Triang3l
|
38e0cc4941
|
[D3D12] Non-zeroed heaps on 2004
|
2020-09-06 00:52:30 +03:00 |
|
Triang3l
|
0be0eb2b38
|
[GPU/D3D12] Letterboxing cropping to action-safe area
|
2020-09-05 17:47:32 +03:00 |
|
Triang3l
|
1e9ee8f43b
|
[D3D12] Change most subsystem pointers to references
|
2020-08-30 22:07:35 +03:00 |
|
Triang3l
|
210c30aef9
|
[D3D12] Fix resolve not syncing with CPU memory and memory extent calculation
|
2020-08-28 23:49:23 +03:00 |
|
Triang3l
|
82ca0a7eec
|
[D3D12] Slightly cleanup DXC object initialization
|
2020-08-22 23:21:00 +03:00 |
|
Triang3l
|
0c13b239fd
|
[D3D12] DXILConv disassembly dumping option
|
2020-08-22 23:15:50 +03:00 |
|
Triang3l
|
36501be9f8
|
[D3D12] Remove now-unused d3d12_resolution_scale_resolve_edge_clamp cvar
|
2020-08-09 21:36:09 +03:00 |
|
Triang3l
|
bd5f77bc3b
|
[GPU] Common resolve code based on compute shaders, swap MSAA samples 1 and 2, change ROV write rounding, random refactoring
|
2020-08-09 21:33:10 +03:00 |
|
Triang3l
|
9418f3f2c5
|
[D3D12] Fix a storing typo in the DXT3 decompression shader
|
2020-07-14 17:45:41 +03:00 |
|
Triang3l
|
b84239d507
|
[GPU] xenos.h: max texture size, interpolators
|
2020-07-11 18:56:56 +03:00 |
|
Triang3l
|
79413345af
|
[C++17] static constexpr variables are implicitly inline now
|
2020-07-11 16:44:57 +03:00 |
|
Triang3l
|
f8320d53d7
|
[D3D12] Fix bitfield lint errors
|
2020-07-11 16:31:16 +03:00 |
|
Triang3l
|
4bb0ca0e09
|
[GPU] Move all xenos.h to gpu::xenos, disambiguate Dimension/TextureDimension
|
2020-07-11 15:54:22 +03:00 |
|
Triang3l
|
1547b9df41
|
[D3D12] Interpolation at centroid
|
2020-07-08 23:20:36 +03:00 |
|
Triang3l
|
829c6ee2b0
|
[D3D12] Dithered alpha to coverage
|
2020-07-07 23:09:53 +03:00 |
|
Triang3l
|
713f26b5c8
|
[D3D12] Use typed buffers for texture untiling, calculate guest address once per thread
|
2020-07-03 20:03:53 +03:00 |
|
Triang3l
|
1d35ba9ee7
|
[D3D12] Fix bindless sampler offset
|
2020-06-23 23:51:59 +03:00 |
|
Triang3l
|
d26f84b36b
|
[D3D12] Untile whole mip tail to make alignment assumptions later, other mip fixes
|
2020-06-23 23:49:42 +03:00 |
|
Triang3l
|
bd1a1e2de3
|
[D3D12] Lint root_parameters_bindless
|
2020-06-20 12:30:07 +03:00 |
|
Triang3l
|
dbc7794399
|
[D3D12] Enable bindless resources by default
|
2020-06-20 01:27:31 +03:00 |
|
Triang3l
|
40e335e2a9
|
[D3D12] Bindless textures/samplers
|
2020-06-19 23:52:33 +03:00 |
|
Triang3l
|
8a64861ec0
|
[DXBC] New tfetch: pre-swizzle signs, additive LOD + refactoring
|
2020-06-06 19:12:34 +03:00 |
|
Triang3l
|
7f2d9ca929
|
[D3D12] Revert half-pixel offset through viewport because of SSAA issues
|
2020-05-23 18:37:28 +03:00 |
|
Triang3l
|
3d2b04333e
|
[D3D12] RT Cache: Fix typos (in something broken anyway)
|
2020-05-17 16:05:22 +03:00 |
|
Triang3l
|
b7a5c24bb1
|
[D3D12] d3d12_break_on_error + fix PerformSwap descriptor heap wrap
|
2020-05-17 00:26:04 +03:00 |
|
Triang3l
|
8341a48210
|
[D3D12] Fix state of textures bound to both VS and PS
|
2020-05-16 19:33:22 +03:00 |
|
Triang3l
|
fdd97fc831
|
[D3D12] Reword clamp FIXME because WONTFIX
|
2020-05-16 00:19:18 +03:00 |
|
Triang3l
|
35abd8e2e8
|
[D3D12] Actually properly select tessellation mode
|
2020-05-11 22:47:07 +03:00 |
|
Triang3l
|
0d14ae01bb
|
[D3D12] Allow non-adaptive tessellation for patch primitive types, and all triangle and quad tessellation modes
|
2020-05-11 22:40:52 +03:00 |
|
Triang3l
|
4631b2b16c
|
[D3D12] Apply half pixel offset through viewport, remove some 2560 references
|
2020-05-11 20:37:02 +03:00 |
|
Triang3l
|
a3b4c77fdb
|
[GPU] Add texture_util::SwizzleSigns for later
|
2020-05-11 16:30:09 +03:00 |
|
Triang3l
|
3aa0ce3096
|
[GPU] Shader translator refactoring (mostly ALU), fixes for disassembly round trip and write masks
|
2020-05-08 23:57:51 +03:00 |
|
Triang3l
|
d65cbc160d
|
[D3D12] Treat non-ROV truly as fallback in the title bar
|
2020-04-25 13:59:47 +03:00 |
|
Triang3l
|
64a83af137
|
[DXBC] Cleanup StartPixelShader, always_reads_mask, and ps_param_gen overall
|
2020-04-25 00:20:27 +03:00 |
|