Triang3l
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913e1e949c
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[GPU] Ownership-transfer-based RT cache, 3x3 resolution scaling
The ROV path is also disabled by default because of lower performance
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2021-04-26 22:12:09 +03:00 |
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Triang3l
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9a74df491f
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[DXBC] dxbc.h with non-translator-specific parts
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2021-01-04 16:15:50 +03:00 |
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Triang3l
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e6fa0ad139
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[GPU] Dynamic r# count via shader modifications + refactoring
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2020-12-19 16:14:54 +03:00 |
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Triang3l
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9a4643d0f2
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[GPU] Non-ROV f24 trunc/round, host shader modifications, cache dir
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2020-12-07 22:31:46 +03:00 |
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Triang3l
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bd5f77bc3b
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[GPU] Common resolve code based on compute shaders, swap MSAA samples 1 and 2, change ROV write rounding, random refactoring
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2020-08-09 21:33:10 +03:00 |
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Triang3l
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4bb0ca0e09
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[GPU] Move all xenos.h to gpu::xenos, disambiguate Dimension/TextureDimension
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2020-07-11 15:54:22 +03:00 |
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Triang3l
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40e335e2a9
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[D3D12] Bindless textures/samplers
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2020-06-19 23:52:33 +03:00 |
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Triang3l
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5f5e281e8c
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[DXBC] Rewrite a comment in memexport that may be outdated
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2020-03-29 19:14:25 +03:00 |
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Triang3l
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05f6b444a0
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[DXBC] Move memexport to the new DXBC code and make it more straightforward
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2020-03-29 19:09:58 +03:00 |
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Triang3l
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7bdf59a8c7
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[DXBC] Fix totally broken instruction when memexport is used in PS
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2020-03-28 00:23:02 +03:00 |
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Triang3l
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6672997108
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[D3D12] ROV early Z and full rewrite, shader scalar optimizations
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2019-07-11 09:31:58 +03:00 |
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Triang3l
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bc89a5822b
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[D3D12] Memexport: Fix red/blue swap not being in the write mask
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2019-01-05 21:14:06 +03:00 |
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Triang3l
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43866092a5
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[D3D12] Update some comments about numeric formats
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2018-12-28 14:12:09 +03:00 |
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Triang3l
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5860a8fdc6
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[D3D12] DXBC: Add a missing STAT increment to memexport
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2018-12-28 08:13:35 +03:00 |
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Triang3l
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ec7667ce1b
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[D3D12] Broken memexport shader code
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2018-12-27 20:43:17 +03:00 |
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