Triang3l
913e1e949c
[GPU] Ownership-transfer-based RT cache, 3x3 resolution scaling
...
The ROV path is also disabled by default because of lower performance
2021-04-26 22:12:09 +03:00
Triang3l
99024aec32
[Vulkan] Fix primary_queue_mutex usage in vulkan_graphics_system.cc
2021-03-04 18:32:27 +03:00
Triang3l
5ae6c7eaf8
[Vulkan] Fix primary queue mutex locking in texture_cache.cc
2021-03-04 18:14:07 +03:00
Triang3l
e6fa0ad139
[GPU] Dynamic r# count via shader modifications + refactoring
2020-12-19 16:14:54 +03:00
Triang3l
36a0bcec8b
[GPU] XXH3 hash instead of XXH64
2020-12-08 22:31:09 +03:00
Triang3l
9a4643d0f2
[GPU] Non-ROV f24 trunc/round, host shader modifications, cache dir
2020-12-07 22:31:46 +03:00
Joel Linn
8b1ebe1130
Premake: Reorder links to speed up building.
...
- Re-enable LTO on clang.
- Set AR on travis so it builds with LTO.
2020-11-14 13:30:06 -06:00
Triang3l
81bc33523a
[GPU] Remove unused FinalizeTrace
2020-10-08 21:37:29 +03:00
Triang3l
1ebd0067f0
[Vulkan Old] Fix build error caused by constexpr countof
2020-09-17 21:51:44 +03:00
Triang3l
bd5f77bc3b
[GPU] Common resolve code based on compute shaders, swap MSAA samples 1 and 2, change ROV write rounding, random refactoring
2020-08-09 21:33:10 +03:00
Triang3l
4bb0ca0e09
[GPU] Move all xenos.h to gpu::xenos, disambiguate Dimension/TextureDimension
2020-07-11 15:54:22 +03:00
Triang3l
fb39bac2a1
[Vulkan] Make the title message more clear to users
2020-04-25 14:33:16 +03:00
gibbed
ed04d96e67
Avoid using '#' format spec for X hex numbers.
...
Avoid using '#' format spec for X (uppercase) hex numbers, as it
results in output like "0XABCDEF" instead of "0xABCDEF".
2020-04-09 11:25:08 -05:00
gibbed
c51cba080b
Fix some bad string formats.
2020-04-08 13:05:37 -05:00
gibbed
a48bb71c2f
Overhaul logging.
2020-04-07 16:09:41 -05:00
gibbed
5bf0b34445
C++17ification.
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C++17ification!
- Filesystem interaction now uses std::filesystem::path.
- Usage of const char*, std::string have been changed to
std::string_view where appropriate.
- Usage of printf-style functions changed to use fmt.
2020-04-07 16:09:41 -05:00
Triang3l
4b9f63cdf1
[GPU] Shader::HostVertexShaderType enum for domain shader types
2020-04-06 00:03:23 +03:00
Triang3l
90b772a330
[GPU] Set VGT_DRAW_INITIATOR and use major mode from it
2020-02-24 23:27:25 +03:00
Triang3l
710d225d0a
[GPU] --gpu_allow_invalid_fetch_constants to bypass invalid fetch constant type errors
2020-02-16 19:35:26 +03:00
Triang3l
8ec813de82
[Memory, D3D12] Various refactoring from data provider development
2020-02-15 21:35:24 +03:00
Triang3l
4061445087
[GPU] Remove unused kConstantInt/Bool shader operands
2020-02-02 21:05:00 +03:00
Triang3l
e5b8f0cb27
[Vulkan] Remove an obsolete comment about GLSL
2019-11-08 23:16:37 +03:00
Margen67
09e1028154
Remove (hopefully) last OpenGL leftovers & crunch
...
Crunch is unused.
2019-11-08 09:10:51 -08:00
Triang3l
c499229455
[GPU] Store an EDRAM snapshot in traces
2019-11-04 17:30:20 +03:00
Triang3l
36f4158f09
[GPU] Trace dump: Do PIX/RenderDoc capture if attached
2019-10-25 21:32:17 +03:00
Triang3l
c057b5a032
[D3D12] Make trace dump partially work
2019-10-25 08:38:06 +03:00
Triang3l
4623b41023
[D3D12] Trace guest memory operations
2019-10-23 23:33:50 +03:00
Triang3l
a9ed73bdd1
[GPU] Remove most hardcoded register/instruction layouts from common and D3D12 code
2019-10-20 19:40:37 +03:00
Triang3l
f83269cf8c
[GPU] Refactor: Register structs in D3D12CommandProcessor and some other places
2019-10-19 23:32:38 +03:00
gibbed
3e6c2bb47c
Fix up handling of positional options in cvar handling.
...
- Fix up handling of positional options in cvar handling so that executables
other than app can handle them properly.
- Fix command-line arguments for xenia-vfs-dump.
2019-08-24 07:41:55 -05:00
Triang3l
68017eadea
[Vulkan] Add missing line to mark a texture as watched
2019-08-04 18:29:20 +03:00
gibbed
848e2a4088
[App] Rework graphics system creation.
2019-08-03 16:42:38 -05:00
Triang3l
d20c2fa9da
[Memory/Vulkan] Move old memory watches to the Vulkan backend
2019-08-03 21:06:59 +03:00
Triang3l
352f12f92e
[D3D12] Switch from gflags to cvars
2019-08-03 16:53:23 +03:00
Jonathan Goyvaerts
81fe22f1c8
Get rid of gflags alltogether
2019-08-03 02:34:19 +02:00
Jonathan Goyvaerts
c1af632562
Replace all gflag implementations with cvar implementations
2019-08-03 02:34:07 +02:00
Triang3l
4825e69fda
[D3D12] Cleanup primitive types and front/back facing
2019-07-13 22:25:03 +03:00
gibbed
c965751911
Merge remote-tracking branch 'origin/master' into d3d12
2019-04-20 02:40:46 -05:00
gibbed
1145d57007
Undo main/wWinMain changes in preparation for new method
...
of doing a startup AVX check.
This reverts commit 4030cff3ec .
2019-04-20 02:32:45 -05:00
Triang3l
40ffba97d9
Merge branch 'master' into d3d12
2019-04-19 15:32:10 +03:00
gibbed
4030cff3ec
- Move main, wWinMain entrypoints to their own file.
...
- Fix startup AVX checks.
2019-04-18 16:57:42 -05:00
gibbed
827567a21a
Merge branch 'master' into d3d12
2019-04-18 11:23:41 -05:00
gibbed
28a7334f5c
[Vulkan] Fix missing aes_128 link for trace viewer/dumper.
2019-04-18 10:20:18 -05:00
Triang3l
ec92d46480
Merge branch 'master' into d3d12
2019-04-18 17:54:57 +03:00
gibbed
ffbc99926b
- Update premake build script for VS2017+ build support.
...
- Update premake (for VS2019 support).
- Update Xenia build script to detect VS2017+ version.
- Update Xenia premake scripts due to updated premake.
- Fix cc override in Xenia build script.
2019-04-18 09:28:31 -05:00
Triang3l
616739048b
Merge branch 'master' into d3d12
2018-12-29 14:55:17 +03:00
Triang3l
54b211ed18
[GPU] Rename 2_10_10_10 AS_16 RT format to AS_10
2018-12-29 14:54:01 +03:00
Triang3l
2b646ff425
[D3D12] Fake per-edge tessellation with continuous
2018-12-12 22:12:32 +03:00
gibbed
2398b1b8f4
[Vulkan] Use epsilon equality for checking rectangle list form.
2018-11-26 11:51:02 -06:00
gibbed
af206addd1
Optimize SPIRV code generated via genspirv command.
2018-11-26 11:49:36 -06:00