Commit Graph

17 Commits

Author SHA1 Message Date
gibbed
2398b1b8f4 [Vulkan] Use epsilon equality for checking rectangle list form. 2018-11-26 11:51:02 -06:00
gibbed
af206addd1 Optimize SPIRV code generated via genspirv command. 2018-11-26 11:49:36 -06:00
gibbed
6e000039e8 [Vulkan] Maybe fix the rectangle list shader, part two! Probably still breaks everything. 2018-05-30 09:56:44 -05:00
gibbed
8882d7eebd [Vulkan] Maybe fix the rectangle list shader. Probably breaks everything. 2018-05-30 08:04:16 -05:00
gibbed
fed60962d6 [Vulkan] Regenerate shaders, and explicitly require the extensions they depend on. 2018-05-30 08:04:16 -05:00
DrChat
a753dbed15 [Vulkan] Update the rest of the shaders 2018-02-24 11:15:58 -06:00
DrChat
8fd9ab8387 [Vulkan] Fix input mismatch in dummy.frag 2018-02-24 11:15:27 -06:00
DrChat
80b0b66e5d [Vulkan] Regenerate shaders with newer glslang 2017-12-21 23:14:42 -06:00
DrChat
4ee16fd193 Vulkan UI: Fix invalid push constant usage in immediate.frag/vert (and update shaders) 2017-02-12 18:47:53 -06:00
Dr. Chat
16fc719b14 Vulkan: Passthrough unused point size/coord in geometry shaders 2017-01-28 14:05:42 -06:00
Dan Weatherford
6f6e638f2f [vulkan] Point list rendering improvements
Implement register and vertex-shader-written point size. Fix point size
computation in geometry shader (convert pixel size to NDC scale using
viewport size). Fix point sprite coordinate generation.
2016-11-12 18:03:03 -06:00
Dr. Chat
6af8546c49 Vulkan: Remove unused gl_ClipDistance from shaders 2016-07-28 12:02:49 -05:00
Dr. Chat
b478408dfb PipelineCache: Better stencil support, and allow null pixel shaders. 2016-07-24 15:36:41 -05:00
Dr. Chat
6f5f3534c4 Rebuild shaders with the latest compiler 2016-06-04 15:17:31 -05:00
Dr. Chat
0e44cda961 Update the rectangle list shader 2016-03-25 16:49:41 -05:00
Ben Vanik
ff373a83a4 Private->Function variables, fragment output, geometry shader tweaks. 2016-02-20 20:44:11 -08:00
Ben Vanik
b5a0c4715b Porting GL4 geometry shaders. Likely not working. 2016-02-20 16:35:21 -08:00