Triang3l
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9418f3f2c5
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[D3D12] Fix a storing typo in the DXT3 decompression shader
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2020-07-14 17:45:41 +03:00 |
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Triang3l
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b84239d507
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[GPU] xenos.h: max texture size, interpolators
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2020-07-11 18:56:56 +03:00 |
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Triang3l
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79413345af
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[C++17] static constexpr variables are implicitly inline now
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2020-07-11 16:44:57 +03:00 |
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Triang3l
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f8320d53d7
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[D3D12] Fix bitfield lint errors
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2020-07-11 16:31:16 +03:00 |
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Triang3l
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4bb0ca0e09
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[GPU] Move all xenos.h to gpu::xenos, disambiguate Dimension/TextureDimension
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2020-07-11 15:54:22 +03:00 |
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Triang3l
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39490f3c3a
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[GPU] Centroid interpolation usage comment
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2020-07-09 12:22:45 +03:00 |
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Triang3l
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1547b9df41
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[D3D12] Interpolation at centroid
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2020-07-08 23:20:36 +03:00 |
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Triang3l
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829c6ee2b0
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[D3D12] Dithered alpha to coverage
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2020-07-07 23:09:53 +03:00 |
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Triang3l
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0fbf0eec9d
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[DXBC] ROV: Inline 24-bit depth conversion
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2020-07-05 22:50:24 +03:00 |
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Triang3l
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713f26b5c8
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[D3D12] Use typed buffers for texture untiling, calculate guest address once per thread
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2020-07-03 20:03:53 +03:00 |
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Triang3l
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1d35ba9ee7
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[D3D12] Fix bindless sampler offset
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2020-06-23 23:51:59 +03:00 |
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Triang3l
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d26f84b36b
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[D3D12] Untile whole mip tail to make alignment assumptions later, other mip fixes
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2020-06-23 23:49:42 +03:00 |
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Triang3l
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bd1a1e2de3
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[D3D12] Lint root_parameters_bindless
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2020-06-20 12:30:07 +03:00 |
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Triang3l
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dbc7794399
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[D3D12] Enable bindless resources by default
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2020-06-20 01:27:31 +03:00 |
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Triang3l
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40e335e2a9
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[D3D12] Bindless textures/samplers
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2020-06-19 23:52:33 +03:00 |
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Triang3l
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9f789e01b6
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[DXBC] Fix and cleanup depth-only PS register usage
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2020-06-07 15:21:31 +03:00 |
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Triang3l
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8a64861ec0
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[DXBC] New tfetch: pre-swizzle signs, additive LOD + refactoring
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2020-06-06 19:12:34 +03:00 |
|
Joel Linn
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68dd818029
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[GPU] Add workaround for occlusion queries.
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2020-06-01 22:40:55 -05:00 |
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Triang3l
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aa73d652ba
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[DXBC] OpenGL snorm vfetch because why not
|
2020-05-24 19:25:35 +03:00 |
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Triang3l
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04ca28c902
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[DXBC] Unbreak signed integer vfetch + don't multiply by 1 in normalization
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2020-05-23 19:04:42 +03:00 |
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Triang3l
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7f2d9ca929
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[D3D12] Revert half-pixel offset through viewport because of SSAA issues
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2020-05-23 18:37:28 +03:00 |
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Triang3l
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3879ff29b3
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[DXBC/GPU] vfetch to new codegen, signed vfetch offset, fix AND with system flags
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2020-05-23 17:15:11 +03:00 |
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Triang3l
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3d2b04333e
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[D3D12] RT Cache: Fix typos (in something broken anyway)
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2020-05-17 16:05:22 +03:00 |
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Triang3l
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581646cff2
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[GPU] Lint xe_gpu_texture_fetch_t
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2020-05-17 01:38:15 +03:00 |
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Triang3l
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b7a5c24bb1
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[D3D12] d3d12_break_on_error + fix PerformSwap descriptor heap wrap
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2020-05-17 00:26:04 +03:00 |
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Triang3l
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8341a48210
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[D3D12] Fix state of textures bound to both VS and PS
|
2020-05-16 19:33:22 +03:00 |
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Triang3l
|
fdd97fc831
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[D3D12] Reword clamp FIXME because WONTFIX
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2020-05-16 00:19:18 +03:00 |
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Triang3l
|
8c2f607793
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[GPU] Notes about tiled offset patterns
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2020-05-14 23:42:54 +03:00 |
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Triang3l
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35abd8e2e8
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[D3D12] Actually properly select tessellation mode
|
2020-05-11 22:47:07 +03:00 |
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Triang3l
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0d14ae01bb
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[D3D12] Allow non-adaptive tessellation for patch primitive types, and all triangle and quad tessellation modes
|
2020-05-11 22:40:52 +03:00 |
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Triang3l
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4631b2b16c
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[D3D12] Apply half pixel offset through viewport, remove some 2560 references
|
2020-05-11 20:37:02 +03:00 |
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Triang3l
|
6d0e4787fb
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[DXBC] Use div for vtx_fmt w0 instead of rcp
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2020-05-11 16:51:48 +03:00 |
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Triang3l
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a3b4c77fdb
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[GPU] Add texture_util::SwizzleSigns for later
|
2020-05-11 16:30:09 +03:00 |
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Triang3l
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b256005b7a
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[GPU] Fix GatherInstructionInformation enum values not handled warning
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2020-05-11 00:28:26 +03:00 |
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Triang3l
|
814990f686
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[DXBC] ALU scalar ops to new codegen
|
2020-05-10 20:57:33 +03:00 |
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Triang3l
|
ef37cbb955
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[DXBC] Fix an outdated comment about cube operands
|
2020-05-10 16:35:40 +03:00 |
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Triang3l
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b79ba69548
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[DXBC] ALU vector ops to new codegen
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2020-05-10 16:33:39 +03:00 |
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Triang3l
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3aa0ce3096
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[GPU] Shader translator refactoring (mostly ALU), fixes for disassembly round trip and write masks
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2020-05-08 23:57:51 +03:00 |
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Triang3l
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f7ad631057
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[GPU] ucode doc: revert one accidentally changed character
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2020-04-26 17:01:01 +03:00 |
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Triang3l
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07e4f84c2b
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[GPU] ucode doc: A2xx ALU names, DX9 rules, cube
|
2020-04-26 16:53:13 +03:00 |
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Triang3l
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96a61bc623
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[DXBC] All prologues and epilogues to new DXBC code
|
2020-04-26 13:51:25 +03:00 |
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Triang3l
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1799585e92
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[DXBC] Control flow to new DXBC code
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2020-04-25 19:30:01 +03:00 |
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Triang3l
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fb39bac2a1
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[Vulkan] Make the title message more clear to users
|
2020-04-25 14:33:16 +03:00 |
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Triang3l
|
d65cbc160d
|
[D3D12] Treat non-ROV truly as fallback in the title bar
|
2020-04-25 13:59:47 +03:00 |
|
Triang3l
|
64a83af137
|
[DXBC] Cleanup StartPixelShader, always_reads_mask, and ps_param_gen overall
|
2020-04-25 00:20:27 +03:00 |
|
Triang3l
|
f83809f7a1
|
[D3D12] Non-adaptive quad tessellation
|
2020-04-19 23:12:39 +03:00 |
|
Triang3l
|
58c104e0cc
|
[DXBC] SRV binding enum
|
2020-04-15 23:53:37 +03:00 |
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Triang3l
|
630a538af3
|
[D3D12] Reword shader storage error messages
|
2020-04-14 13:46:18 +03:00 |
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gibbed
|
aa1c69d7b6
|
[D3D12] Properly setup shareable shader storage.
[D3D12] Properly setup shareable shader storage.
- Properly create shareable shader storage directory.
- Log errors when failing to create shareable shader storage directory
or shareable shader files.
|
2020-04-14 00:58:30 -05:00 |
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Triang3l
|
5795d25afe
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[D3D12] Remove runtime check of cvars::d3d12_edram_rov
|
2020-04-12 20:48:35 +03:00 |
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