Triang3l
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2e79eac976
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[D3D12] Window output
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2018-08-23 19:50:11 +03:00 |
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Triang3l
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ea1abdaa6e
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[D3D12] Raw 32bpp resolve
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2018-08-23 13:25:36 +03:00 |
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Triang3l
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bc4125584c
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[D3D12] Shorten and batch barriers
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2018-08-22 23:00:56 +03:00 |
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Triang3l
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e3a50a207d
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[D3D12] SHM functions needed for resolves
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2018-08-18 22:43:02 +03:00 |
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Triang3l
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bfb781d293
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[D3D12] Texture invalidation (incomplete)
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2018-08-18 15:24:02 +03:00 |
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Triang3l
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9e21f5ab67
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[D3D12] SHM watch creation
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2018-08-18 00:16:55 +03:00 |
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Triang3l
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005040e885
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[D3D12] Shared memory watch structures
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2018-08-17 21:41:18 +03:00 |
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Triang3l
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c547851626
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[D3D12] Upload data to shared memory during frame (fixes swaying palms in CoD4)
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2018-08-16 12:07:53 +03:00 |
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Triang3l
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6d9225e84c
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[D3D12] Increase shared memory tile heap size to 16 MB so we don't allocate too many of them
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2018-08-04 19:11:46 +03:00 |
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Triang3l
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e0eede73b9
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[D3D12] Constant buffer binding
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2018-07-30 15:59:43 +03:00 |
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Triang3l
|
b567b9e9cc
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[D3D12] Upload buffer pool class
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2018-07-29 00:56:37 +03:00 |
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Triang3l
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4f7edff19d
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[D3D12] SHM: Watches prototype, some uploading
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2018-07-26 22:52:26 +03:00 |
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Triang3l
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2be5f2cfa2
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[D3D12] SHM uploading
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2018-07-25 20:24:39 +03:00 |
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Triang3l
|
bbabbc2439
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[D3D12] SHM - mark pages as modified in the beginning of a frame
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2018-07-25 15:04:14 +03:00 |
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Triang3l
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ae1196f29d
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[D3D12] Shared memory - heap creation
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2018-07-25 00:47:02 +03:00 |
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