Commit Graph

161 Commits

Author SHA1 Message Date
Triang3l
2b646ff425 [D3D12] Fake per-edge tessellation with continuous 2018-12-12 22:12:32 +03:00
Triang3l
1ee3ed03fd [D3D12] DXBC: Skip loading and some ALU ops for identical operands 2018-12-09 00:20:13 +03:00
Triang3l
352a443c67 [D3D12] DXBC: Small cleanup of something ugly in subs_prev 2018-12-08 19:18:56 +03:00
Triang3l
e1f0e9c84a [D3D12] DXBC: Slightly shorten SM3 mul behavior emulation 2018-12-08 16:42:30 +03:00
Triang3l
9427667a27 [D3D12] Experimental 2x resolution scale 2018-12-06 10:38:13 +03:00
Triang3l
132af3e266 [D3D12] DXBC: Don't skip invariant driver optimizations 2018-12-04 12:29:27 +03:00
Triang3l
bb53d722f9 [D3D12] Don't use switch in shaders on Intel, log GPU name 2018-12-03 16:31:49 +03:00
Triang3l
f634e94227 [D3D12] ROV: Don't mark Z of PS SV_Position as used in dcl 2018-11-26 20:53:34 +03:00
Triang3l
9a58841219 [D3D12] ROV: Use MSAA instead of SSAA 2018-11-25 16:37:38 +03:00
Triang3l
66a37c0cc3 [D3D12] ROV: Aliasing and bounds checking, retc instead of discard 2018-11-17 17:15:15 +03:00
Triang3l
6901c3ea17 [D3D12] DXBC: Fix operands in scalar multiplication zero check 2018-11-16 19:25:24 +03:00
Triang3l
6a8a080703 [D3D12] DXBC: Source map comment output 2018-11-10 19:01:05 +03:00
Triang3l
fd12302108 [D3D12] DXBC: Fix setp_inv output when the predicate is set 2018-10-31 16:18:19 +03:00
Triang3l
de141e0ee3 [D3D12] DXBC: Rewrite conditional execution 2018-10-30 21:31:59 +03:00
Triang3l
e39bb04875 [D3D12] ROV: Fix min/max blending operation 2018-10-29 10:24:49 +03:00
Triang3l
1d45a4f67e [D3D12] Round to nearest when converting to fixed-point 2018-10-26 22:04:11 +03:00
Triang3l
64d5574023 [D3D12] Don't apply the epsilon offset to cubemap face 2018-10-24 17:30:28 +03:00
Triang3l
cabffea4d7 [D3D12] Write pixel, not sample, position to ps_param_gen 2018-10-24 17:08:15 +03:00
Triang3l
e68a0c37b9 [D3D12] Add epsilon to texture coordinates to resolve tie in nearest-neighbor filtering 2018-10-24 16:35:00 +03:00
Triang3l
b81bb4d68c [D3D12] Code cleanup 2018-10-23 16:42:53 +03:00
Triang3l
729406dee2 [D3D12] ROV: Blend in linear color space 2018-10-22 15:54:41 +03:00
Triang3l
6b09c02c42 [D3D12] ROV: Alpha saturate blending factor 2018-10-22 07:45:59 +03:00
Triang3l
f8d3e0c82f [D3D12] ROV: Small stencil-related cleanup 2018-10-21 22:14:48 +03:00
Triang3l
b183b13868 [D3D12] ROV: Fix 7e3 alpha converted twice 2018-10-21 15:33:51 +03:00
Triang3l
b6006dc4b2 [D3D12] ROV: Fix 32-bit storing 2018-10-21 14:16:23 +03:00
Triang3l
24bf39e942 [D3D12] ROV: Don't clamp during blending for floats 2018-10-21 13:44:35 +03:00
Triang3l
eb185ab64c [D3D12] ROV: Clamp float16 to 65504 to prevent Infinity 2018-10-20 21:50:57 +03:00
Triang3l
24ebe6b1a7 [D3D12] ROV: Non-IEEE multiplication in blending 2018-10-20 17:58:02 +03:00
Triang3l
1d97fe7d53 [D3D12] ROV: Declare SV_IsFrontFace in the depth-only shader 2018-10-19 12:30:09 +03:00
Triang3l
c1e78f6953 [D3D12] ROV: Broken stencil test 2018-10-19 11:33:50 +03:00
Triang3l
ea2864d21e [D3D12] ROV: Stencil constant declarations 2018-10-18 23:02:25 +03:00
Triang3l
d214c62c78 [D3D12] ROV: Fix write mask source 2018-10-18 20:59:24 +03:00
Triang3l
f48ea20880 [D3D12] ROV: Track which RTs and components have been actually written 2018-10-18 14:54:33 +03:00
Triang3l
f5a90faeab [D3D12] ROV: Separate depth and stencil discard/writing 2018-10-17 16:22:24 +03:00
Triang3l
1c6d753e55 [D3D12] ROV: Depth test refactoring 2018-10-17 15:23:58 +03:00
Triang3l
6c0ffe881a [D3D12] ROV: Min/max blend operations 2018-10-17 13:04:03 +03:00
Triang3l
37fe120fe0 [D3D12] ROV: Write mask, write in ascending RT number order 2018-10-16 20:50:01 +03:00
Triang3l
5f2c4500d6 [D3D12] ROV: Clamp values participating in blending 2018-10-16 15:02:08 +03:00
Triang3l
2d56c9ae30 [D3D12] ROV: Empty pixel shader for depth-only drawing 2018-10-16 14:02:43 +03:00
Triang3l
6e9964b43e [D3D12] ROV: Fix depth testing 2018-10-15 23:16:34 +03:00
Triang3l
e455467c32 [D3D12] ROV: Non-working depth testing code 2018-10-15 22:13:06 +03:00
Triang3l
fa968a9ecd [D3D12] ROV: Fix 7e3 denormal read 2018-10-14 16:05:11 +03:00
Triang3l
5395183d98 [D3D12] ROV: 64bpp load/store 2018-10-14 14:38:04 +03:00
Triang3l
eb8596d72a [D3D12] ROV: Cleanup format system constants 2018-10-14 12:04:39 +03:00
Triang3l
518535bbd3 [D3D12] ROV 7e3 reading 2018-10-13 20:19:42 +03:00
Triang3l
148a713280 [D3D12] ROV 7e3 writing 2018-10-13 19:10:25 +03:00
Triang3l
c8a48f9c1c [D3D12] ROV: Blending fixes 2018-10-13 17:44:04 +03:00
Triang3l
efc7f794ed [D3D12] DXBC: Fix position/color use after free, fix ROV color load/store 2018-10-13 15:38:49 +03:00
Triang3l
f98a4d11ea [D3D12] ROV: A bit of non-working blending code 2018-10-13 14:33:22 +03:00
Triang3l
60c7f11fe0 [D3D12] Blend constant values 2018-10-12 23:56:49 +03:00