Ben Vanik
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ec113275dc
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Making texture swizzles dynamic. Seems to fix some color swap issues.
And probably exposes many more ;)
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2015-12-07 22:39:33 -08:00 |
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Ben Vanik
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09022a6ad3
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gl_FragCoord support.
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2015-12-07 20:45:02 -08:00 |
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Ben Vanik
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bea8870700
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Shuffling old-style ucode.h under gl4.
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2015-11-28 16:10:27 -08:00 |
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Ben Vanik
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a92566dfc5
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More style.
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2015-08-07 21:29:03 -07:00 |
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Ben Vanik
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4732378ba9
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Removing NV command list path, as it's unused and untested.
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2015-07-01 07:36:12 -07:00 |
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Ben Vanik
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0ebee76bfe
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Moving common GL code out of gpu/.
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2015-07-01 07:29:14 -07:00 |
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Ben Vanik
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30f7effa73
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Code cleanup: removing common.h
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2015-05-02 01:25:59 -07:00 |
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Ben Vanik
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f7d0c427be
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Implementing alpha testing.
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2015-03-20 20:12:27 -07:00 |
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Ben Vanik
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d695f637a8
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int draw offsets.
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2015-03-20 16:47:31 -07:00 |
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Ben Vanik
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7192728fe0
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Playing more with viewport stuff.
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2015-03-14 16:11:55 -07:00 |
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Ben Vanik
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00e4a4fe1b
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Fix #include format.
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2015-01-31 22:49:47 -08:00 |
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Ben Vanik
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4fcf9c6229
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MultiDrawIndirect draw batching - now down to <20us per draw.
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2015-01-04 11:20:42 -08:00 |
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