Dr. Chat
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9d1e66ab16
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Don't write to color targets in depth-only mode.
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2016-05-24 21:58:02 -05:00 |
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Dr. Chat
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bd27835a3d
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Pipeline Cache: Translate shaders when program cntl register is available
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2016-05-22 20:03:13 -05:00 |
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Dr. Chat
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8e8df2e778
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PipelineCache: Support shader disasm dumps for nvidia cards.
Fix MSAA 2X multiplier.
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2016-05-03 14:07:20 -05:00 |
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Dr. Chat
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50f72b4e42
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Enable native MSAA
Copy back EDRAM buffers in order by base offset.
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2016-04-01 21:52:39 -05:00 |
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Dr. Chat
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1e1da1eb6c
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PipelineCache::ConfigurePipeline - Inform the caller if the pipeline is dirty or they can reuse the previously bound pipeline.
Make SetDynamicState public.
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2016-03-25 16:34:14 -05:00 |
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Dr. Chat
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e72e283e79
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Primitive type makes rasterization state dirty too!
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2016-03-23 16:20:06 -05:00 |
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Ben Vanik
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b3faba50a3
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Pushing constants.
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2016-02-21 10:38:58 -08:00 |
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Ben Vanik
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b5a0c4715b
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Porting GL4 geometry shaders. Likely not working.
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2016-02-20 16:35:21 -08:00 |
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Ben Vanik
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5759f82276
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Adding pipeline caching.
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2016-02-20 15:00:11 -08:00 |
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Ben Vanik
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731ff52773
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Implementing a lot of the pipeline state setting.
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2016-02-20 12:59:18 -08:00 |
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Ben Vanik
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97174dbe4d
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Skeleton leaky hacky hardcoded pipeline setup.
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2016-02-19 23:23:58 -08:00 |
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Ben Vanik
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de1e4661ff
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Not crashing (but also likely not working) EDRAM emulation.
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2016-02-19 20:36:10 -08:00 |
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Ben Vanik
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52a6f795f7
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Shader modules and plumbing.
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2016-02-18 18:18:31 -08:00 |
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Ben Vanik
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4c4a641096
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WIP rough sketch of vulkan backend structure.
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2016-02-18 16:43:41 -08:00 |
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