Commit Graph

14 Commits

Author SHA1 Message Date
Dr. Chat
9d1e66ab16 Don't write to color targets in depth-only mode. 2016-05-24 21:58:02 -05:00
Dr. Chat
bd27835a3d Pipeline Cache: Translate shaders when program cntl register is available 2016-05-22 20:03:13 -05:00
Dr. Chat
8e8df2e778 PipelineCache: Support shader disasm dumps for nvidia cards.
Fix MSAA 2X multiplier.
2016-05-03 14:07:20 -05:00
Dr. Chat
50f72b4e42 Enable native MSAA
Copy back EDRAM buffers in order by base offset.
2016-04-01 21:52:39 -05:00
Dr. Chat
1e1da1eb6c PipelineCache::ConfigurePipeline - Inform the caller if the pipeline is dirty or they can reuse the previously bound pipeline.
Make SetDynamicState public.
2016-03-25 16:34:14 -05:00
Dr. Chat
e72e283e79 Primitive type makes rasterization state dirty too! 2016-03-23 16:20:06 -05:00
Ben Vanik
b3faba50a3 Pushing constants. 2016-02-21 10:38:58 -08:00
Ben Vanik
b5a0c4715b Porting GL4 geometry shaders. Likely not working. 2016-02-20 16:35:21 -08:00
Ben Vanik
5759f82276 Adding pipeline caching. 2016-02-20 15:00:11 -08:00
Ben Vanik
731ff52773 Implementing a lot of the pipeline state setting. 2016-02-20 12:59:18 -08:00
Ben Vanik
97174dbe4d Skeleton leaky hacky hardcoded pipeline setup. 2016-02-19 23:23:58 -08:00
Ben Vanik
de1e4661ff Not crashing (but also likely not working) EDRAM emulation. 2016-02-19 20:36:10 -08:00
Ben Vanik
52a6f795f7 Shader modules and plumbing. 2016-02-18 18:18:31 -08:00
Ben Vanik
4c4a641096 WIP rough sketch of vulkan backend structure. 2016-02-18 16:43:41 -08:00