Commit Graph

18 Commits

Author SHA1 Message Date
Ben Vanik
130c11a2ca GPU recording (--trace_gpu=file) and playback (gpu-trace-viewer file). 2015-02-20 07:47:06 -08:00
Ben Vanik
dfc260b86e Textures and such. 2014-12-31 19:27:01 -08:00
Ben Vanik
e8de42d9ea Copying in generic shader code. 2014-12-31 19:26:56 -08:00
Ben Vanik
577ab0a4f1 Main window, empty GPU files. 2014-12-31 19:26:53 -08:00
Ben Vanik
76d524b655 Removing dead file. 2014-08-19 20:05:51 -07:00
Ben Vanik
295910c3d8 Initial refactoring of gpu/.
Runs too fast - now there are ringbuffer wrapping issues.
2014-06-08 11:23:55 -07:00
Ben Vanik
4072640a64 Skeleton of new shared GPU files. 2014-06-02 19:24:33 -07:00
Ben Vanik
2d173ea62b Caching index buffers. 2014-05-31 22:26:39 -07:00
Ben Vanik
6607606b15 Moving texture code into shared/separate files. Leaking a lot. 2014-05-31 15:42:21 -07:00
Ben Vanik
6e4fb87992 D3D11 window up and spinning. 2013-10-11 20:23:58 -07:00
Ben Vanik
611d3bbbeb Adding in D3D11 GPU skeleton. 2013-10-09 23:18:22 -07:00
Ben Vanik
8558176ee0 Cleaning up the ucode disassembler. 2013-10-09 22:50:44 -07:00
Ben Vanik
17be429244 Microcode disassembler skeleton. 2013-10-07 19:58:24 -07:00
Ben Vanik
651954ccae Starting to drive command buffer actions down to a graphics driver. 2013-10-06 21:09:58 -07:00
Ben Vanik
e00e665a09 Basic command buffer processing. 2013-06-01 21:49:14 -07:00
Ben Vanik
5b0fa8f17e Basic ringbuffer worker. Super hacky, not yet writing back to CPU. 2013-06-01 01:13:44 -07:00
Ben Vanik
2cecc02787 Skeleton GPU files. 2013-05-27 21:45:55 -07:00
Ben Vanik
88431eadce Screw convention; moving include files alongside source files.
They now will show up in xcode/etc.
2013-02-06 02:19:50 -08:00