Commit Graph

533 Commits

Author SHA1 Message Date
Triang3l
9e6f96a2fc Merge branch 'master' into vulkan 2022-05-03 16:21:30 +03:00
Triang3l
fe50c5c2e5 [XeSL] Prefix all local names with xesl_id/var_ 2022-05-03 13:48:32 +03:00
Triang3l
b88f715140 Merge branch 'master' into vulkan 2022-05-03 00:13:17 +03:00
Triang3l
443d61c9e1 [D3D12] GetFormatCopyInfo: Remove unused divide_by_block_size variable 2022-04-26 22:42:17 +03:00
Triang3l
fcf6a7ded1 [Android] Minor postInvalidateWindowSurface JNI cleanup 2022-04-26 22:41:11 +03:00
Triang3l
47799163bd Merge branch 'master' into vulkan 2022-04-04 22:02:46 +03:00
Triang3l
3d48fde5ca [GPU] XeSL texture load shaders + minor XeSL cleanup 2022-04-04 21:48:27 +03:00
Triang3l
0acb97d383 [Vulkan] EDRAM range ownership transfers, resolve clears, 2x-as-4x MSAA
Transfers are functional on a D3D12-like level, but need additional work so fallbacks are used when multisampled integer sampled images are not supported, and to eliminate transfers between render targets within Vulkan format compatibility classes by using different views directly.
2022-04-03 16:40:29 +03:00
Triang3l
1131dff705 Merge branch 'master' into vulkan 2022-03-28 21:58:34 +03:00
Triang3l
0f3207d019 [Vulkan] Fix basePipelineIndex signedness 2022-03-28 21:57:44 +03:00
Triang3l
52d61fc94c Merge branch 'master' into vulkan 2022-03-27 16:20:21 +03:00
Triang3l
3a07559df9 [GPU] XeSL host depth store and VS passthrough shaders 2022-03-27 16:15:53 +03:00
Triang3l
328aa11283 Merge branch 'master' into vulkan 2022-03-27 00:11:45 +03:00
Triang3l
2cd6c31998 [Vulkan] Samplerless texelFetch 2022-03-27 00:09:44 +03:00
Triang3l
fa62d395fd [Vulkan] InitializeSubresourceRange: Use return, not reference 2022-03-22 21:51:02 +03:00
Triang3l
1259c9f7a2 [Vulkan] Pipeline barrier merging 2022-03-21 23:02:51 +03:00
Triang3l
c47b874a4d Merge branch 'master' into vulkan 2022-03-21 20:57:02 +03:00
Triang3l
294c76f7c4 [UI] Remove virtual from Window::IsFullscreen (tracked entirely by common code) 2022-02-16 20:37:53 +03:00
Triang3l
c75e0dd19e [Vulkan] Blend and depth/stencil state, small pipeline cleanup 2022-02-15 23:00:21 +03:00
Triang3l
09f6081b16 [Vulkan] Fix shader bytecode path in premake5.lua 2022-02-13 23:29:46 +03:00
Triang3l
b8c9d5bb8c Merge branch 'master' into vulkan 2022-02-13 23:25:39 +03:00
Triang3l
7652b321d0 [UI] Fix Windows 10 1607+ DPI function loading 2022-02-13 23:07:27 +03:00
Triang3l
7fc940422c [UI] Windows AdjustWindowRect and GetClientRect usage cleanup 2022-02-13 23:01:25 +03:00
Triang3l
8ca67b8aa7 [Vulkan] Expose relevant portability subset features 2022-02-13 20:19:01 +03:00
Triang3l
0590346084 [Vulkan] Add Vulkan-Headers and VMA submodules 2022-02-13 20:08:08 +03:00
Triang3l
e447cf6ed8 Merge branch 'master' into vulkan 2022-02-07 22:22:43 +03:00
Triang3l
9b1fdac986 [UI] UI common shaders to XeSL 2022-02-06 22:48:38 +03:00
Triang3l
4480437a3d [SPIR-V] xb genspirv > buildshaders + opt + remap + .xesl 2022-02-05 17:07:07 +03:00
Triang3l
922efb13ce Merge branch 'master' into vulkan 2022-02-03 21:12:10 +03:00
Triang3l
413d7ded49 [UI] Android surface [skip appveyor] 2022-02-01 22:18:04 +03:00
Triang3l
c6fc8f706a [Base] GetAndroidThreadJniEnv capitals, move JNI usage tips there 2022-02-01 21:33:20 +03:00
Triang3l
3f817fb241 [Base] Android JNIEnv attachment and LaunchWebBrowser 2022-01-30 23:35:40 +03:00
Triang3l
fe3f0f26e4 [UI] Image post-processing and full presentation/window rework
[GPU] Add FXAA post-processing
[UI] Add FidelityFX FSR and CAS post-processing
[UI] Add blue noise dithering from 10bpc to 8bpc
[GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color
[UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event
[UI] Allow variable refresh rate (or tearing)
[UI] Present the newest frame (restart) on DXGI
[UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management
[UI] Connect presentation to windows via the Surface class, not native window handles
[Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around
[Vulkan] Lower the minimum required Vulkan version to 1.0
[UI/GPU] Various cleanup, mainly ComPtr usage
[UI] Support per-monitor DPI awareness v2 on Windows
[UI] DPI-scale Dear ImGui
[UI] Replace the remaining non-detachable window delegates with unified window event and input listeners
[UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem
[UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing
[UI] Add explicit window lifecycle phases
[UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback
[UI] GTK: Apply the initial size to the drawing area
[UI] Limit internal UI frame rate to that of the monitor
[UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
2022-01-29 13:22:03 +03:00
Stefan Schmidt
31c9f026c5 [UI] Force use of Xwayland when running on Wayland 2022-01-12 17:37:54 +03:00
Wunkolo
1a8068b151 [Base] Add user-literals for several memory sizes
Rather than using `n * 1024 * 1024`, this adds a convenient `_MiB`/`_KiB` user-literal to the new `literals.h` header to concisely describe units of memory in a much more readable way. Any other useful literals can be added to this header. These literals exist in the `xe::literals` namespace so they are opt-in, similar to `std::chrono` literals, and require a `using namespace xe::literals` statement to utilize it within the current scope.

I've done a pass through the codebase to replace trivial instances of `1024 * 1024 * ...` expressions being used but avoided anything that added additional casting complexity from `size_t` to `uint32_t` and such to keep this commit concise.
2022-01-02 11:51:31 -06:00
Triang3l
95c2101ca9 Merge branch 'master' into vulkan 2021-12-12 21:32:43 +03:00
Triang3l
e2da8597e1 [UI] Delete the now-unused loop_gtk.h 2021-12-04 16:36:45 +03:00
Triang3l
ce68a09b0c Merge branch 'master' into vulkan 2021-10-31 16:49:14 +03:00
Triang3l
ddc3885795 [UI] Remove dtor lock as thread join will be done anyway 2021-10-31 16:04:46 +03:00
Triang3l
7e6cf349e2 [Build] Use first-party premake-androidndk (#1878) 2021-10-30 00:01:27 +03:00
Triang3l
26a2d814da [UI] android.app.NativeActivity > WindowedAppActivity + code style 2021-09-18 20:32:24 +03:00
Triang3l
0335571354 [UI] Android CallInUIThread and activity onDestroy 2021-09-15 22:58:11 +03:00
Triang3l
cf85bf2efd Merge branch 'master' into vulkan 2021-09-14 22:29:51 +03:00
Triang3l
7aeac37eb6 [Base/UI] Android globals initialization + WindowedAppContext parts 2021-09-13 23:09:28 +03:00
Triang3l
ecccd02f8a Merge branch 'master' into vulkan 2021-09-12 14:10:36 +03:00
Triang3l
6ce5330f5f [UI] Loop thread to main thread WindowedAppContext 2021-08-28 19:38:24 +03:00
Triang3l
7edfdc2672 Merge branch 'master' into linux_windowing 2021-08-26 22:58:14 +03:00
Triang3l
1e0237d404 [Vulkan] Fix XCB #ifdef 2021-07-12 12:15:47 +03:00
Triang3l
692e329e9c [Vulkan] Load Vulkan manually for more lifetime and extension control 2021-07-11 22:56:01 +03:00
Triang3l
9bb104b354 Merge branch 'master' into vulkan 2021-07-03 20:59:25 +03:00