Commit Graph

14 Commits

Author SHA1 Message Date
Herman S.
d430342d93 [Vulkan] Add resolution scaling support to Vulkan backend.
Largely similar to D3D12 implementation but more simple buffer
management and no mips scaling. Includes both FBO and FSI
rendering paths.

Tested on Linux with 2x2 and 3x3 running smoothly.
2025-10-14 19:08:06 +02:00
Margen67
4cb783bf22 Header cleanup 2025-07-19 14:42:21 -07:00
Xphalnos
7479ccc292 [Misc] Fix Some Warnings on Clang Build with Windows + Adding constexpr 2025-03-27 17:52:18 +01:00
Triang3l
8e7301f4d8 [SPIR-V] Use a helper class for most if/else branching
Simplifies emission of the blocks themselves (including inserting blocks
into the function's block list in the correct order), as well as phi after
the branching.

Also fixes 64bpp storing with blending in the fragment shader interlock
render backend implementation (had a typo that caused the high 32 bits to
overwrite the low ones).
2024-05-16 23:05:49 +03:00
Triang3l
8aaa6f1f7d [SPIR-V] Wrap 4-operand ops and 1-3-operand GLSL std calls 2023-04-19 21:44:24 +03:00
Triang3l
19d56001d2 [SPIR-V] Wrap NoContraction operations 2023-04-19 11:53:45 +03:00
Triang3l
78f1d55a36 [SPIR-V] Use Builder createSelectionMerge directly 2023-04-19 11:11:28 +03:00
Triang3l
887fda55c2 [SPIR-V] Remove temp reserve for 4 or less elements 2023-04-13 22:43:44 +03:00
Triang3l
45050b2380 [GPU] Vulkan fragment shader interlock RB and related fixes/cleanup
Also fixes addressing of MSAA samples 2 and 3 for 64bpp color render targets in the ROV RB implementation on Direct3D 12.
Additionally, with FSI/ROV, alpha test and alpha to coverage are done only if the render target 0 was dynamically written to (according to the Direct3D 9 rules for writing to color render targets, though not sure if they actually apply to the alpha tests on Direct3D 9, but for safety).
There is also some code cleanup for things spotted during the development of the feature.
2022-10-09 22:06:41 +03:00
Triang3l
f8b351138e [Vulkan] Alpha test 2022-06-30 22:20:51 +03:00
Triang3l
d5815d9e6a [Vulkan] Float24 depth range remapping fixes 2022-06-29 13:14:00 +03:00
Triang3l
d30d59883a [Vulkan] Color exponent bias and gamma conversion 2022-06-25 20:35:13 +03:00
Triang3l
4514050f55 [Vulkan] Truncate depth to float24 in EDRAM range ownership transfers and resolves by default
Doesn't ruin the "greater or equal" depth test in subsequent rendering passes if precision is lost, unlike rounding to the nearest
2022-06-22 13:25:06 +03:00
Triang3l
0acb97d383 [Vulkan] EDRAM range ownership transfers, resolve clears, 2x-as-4x MSAA
Transfers are functional on a D3D12-like level, but need additional work so fallbacks are used when multisampled integer sampled images are not supported, and to eliminate transfers between render targets within Vulkan format compatibility classes by using different views directly.
2022-04-03 16:40:29 +03:00