Ben Vanik
6777ce6668
Reconcile debugger and save state stuff into a single implementation.
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Fixes #497 and fixes #496 .
Still rough edges, but at least less duplication.
2016-01-18 11:48:21 -08:00
Ben Vanik
9c93fa5187
Cleaning up xdbf stuff.
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- moving next to xex utils
- fixing error cases around icon setting (and allowing reset)
- making C++11
- abstracting a bit so future additions will be easier
- fixing non-xex uses
2016-01-10 11:04:55 -08:00
x1nixmzeng
6530b9dc49
Added callback when new module is launched
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This avoids having to guess the display window title format
Also manually fixed the linting errors picked out by travis which do not
get picked up using xb format locally
2016-01-09 17:36:46 +00:00
x1nixmzeng
5fa9499a12
Community feedback
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Updated naming convention
Exposed the game name to Emulator for other uses
Fixed bug with XDBF parsing
2016-01-08 22:55:37 +00:00
x1nixmzeng
e4cef38d95
Formatting of changes
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As per the style guide
2016-01-07 20:51:28 +00:00
x1nixmzeng
effe241a11
Removed stb_image dependency
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Windows actually supports PNG resources
2016-01-07 20:38:27 +00:00
x1nixmzeng
92c8409b0a
Set the window icon from the module resource pool
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Makes use of the stb_image library
Conversion to HICON seems to have broken somewhere
2016-01-07 01:32:56 +00:00
Ben Vanik
a95be25e2f
Merge branch 'linuxfix' of https://github.com/sephiroth99/xenia into sephiroth99-linuxfix
2015-12-31 14:39:23 -08:00
Ben Vanik
952d35911c
Folding build_tools back into the main repo for simplicity.
2015-12-30 16:53:14 -08:00
sephiroth99
235f58d757
Add missing include for std::find
2015-12-30 17:42:18 -05:00
sephiroth99
058ae01568
Add default case which ignores other mouse buttons
2015-12-30 17:42:18 -05:00
Ben Vanik
5f61c6ad07
Adding icon.
2015-12-27 11:09:19 -08:00
Ben Vanik
484972db30
Fixed mutation of vectors during iteration.
2015-12-27 10:48:38 -08:00
Ben Vanik
0e58208add
Dropping elemental-forms and swapping out with imgui.
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Too much code for such little use. This should simplify porting.
2015-12-26 20:25:24 -08:00
Dr. Chat
b49114bad6
GLContext: Keep track of robust access support for WasLost
2015-12-22 15:53:51 -06:00
Dr. Chat
a4f6e60e20
Blitter::Draw assert on zero src texture
2015-12-22 15:44:51 -06:00
Dr. Chat
30eda6909f
GLContext::WasLost - Determines if we lost the context due to a TDR or another outstanding event.
2015-12-20 21:13:51 -06:00
Dr. Chat
0c60cc5f48
Fix GLContext::AssertExtensionsPresent not clearing the context after use
2015-12-20 20:55:04 -06:00
Ben Vanik
7419e7eb4a
Trace dump tool, for dumping pngs (and in the future more stuff).
2015-12-13 11:59:14 -08:00
Ben Vanik
ec113275dc
Making texture swizzles dynamic. Seems to fix some color swap issues.
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And probably exposes many more ;)
2015-12-07 22:39:33 -08:00
sephiroth99
e8296a8608
ui/gl: GLContext: access directly class member
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In ::EndSwap, dc_ class member was accessed through a function. Access
it directly like it is done elsewhere in the class.
It is also the only place where it is used, so remove the function in
question.
2015-11-30 22:59:30 -05:00
Ben Vanik
65130edaa1
First pass ShaderTranslator base type, able to disasm in msft style.
2015-11-28 16:19:04 -08:00
Ben Vanik
6a546ebe4d
Shuffling spirv code so it's not tied to xe::gpu.
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Will make it easier to use in standalone apps.
2015-11-24 19:49:05 -08:00
Ben Vanik
1956b8708e
Fixing include orders and whitelisting others.
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Will be broken until clang SVN 253772 is available on travis/snapshots.
2015-11-21 11:34:46 -08:00
Dr. Chat
3efc7f339a
Make sure texture swizzles match before performing a copy
2015-11-14 22:34:34 -06:00
Ben Vanik
6c95ca1cdb
Moving graphics context creation around to hide actual creation.
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Makes it easier to support APIs that don't have a concept of sharing.
2015-11-10 17:38:57 -08:00
Ben Vanik
ca5e8fa073
Adding a way to get an hmodule.
2015-11-09 13:59:06 -08:00
Ben Vanik
65e0e907d8
Normalizing the name of the GL window demo.
2015-11-08 19:11:44 -08:00
Ben Vanik
b5a18b5462
Factoring out a lot of reusable GPU code from gl4/.
2015-11-08 11:54:36 -08:00
Ben Vanik
b26f4a5719
Moving imgui input to a shared place.
2015-11-07 12:42:44 -08:00
Ben Vanik
4af6c41740
Moving profiling.h to base - UI could be separated for cleanliness.
2015-11-07 12:31:07 -08:00
Ben Vanik
e16fa28822
Fixing elemental clipping.
2015-11-07 11:09:24 -08:00
Ben Vanik
91229de429
Making window demo graphics API-specific.
2015-11-07 10:53:07 -08:00
Ben Vanik
f065872241
Adding window demo.
2015-11-07 10:37:46 -08:00
Ben Vanik
fdf59fec5f
Moving elemental to immediate drawer.
2015-11-07 09:52:57 -08:00
Ben Vanik
d4356b8cfa
Removing unused buffers.
2015-11-05 23:08:22 -08:00
Ben Vanik
4c2257a29d
Moving imgui to the new ImmediateDrawer.
2015-11-05 23:03:02 -08:00
Ben Vanik
c631b965d7
Adding generic immediate mode drawing API and migrating microprofile.
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Future changes will move elemental-forms and imgui to the common API as
well.
2015-11-05 21:36:05 -08:00
Ben Vanik
ee92f75a84
Updating to the latest clang-format. Make sure to update yourselves!
2015-09-22 08:26:19 -07:00
Ben Vanik
5d033f9cb3
A new debugger.
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Lots of bugs/rough edges/etc - issues will be filed.
Old-style debugging still works (just use --emit_source_annotations to get
the helpful movs back and --break_on_instruction will still fire).
2015-09-20 21:31:05 -07:00
Ben Vanik
3ac83b16c8
Fix double window destroy.
2015-09-07 09:41:44 -07:00
Ben Vanik
fa9c681c7c
Implicit Window::MakeReady on context set.
2015-09-07 09:29:07 -07:00
Ben Vanik
ec7c74d04c
Ref count elemental.
2015-09-07 09:26:36 -07:00
Ben Vanik
539f69f368
Multi-window GL contexts.
2015-09-07 09:08:54 -07:00
Ben Vanik
5411b67e05
Only register window class once.
2015-09-07 09:08:38 -07:00
Ben Vanik
3e66afeb3a
Don't steal focus on mouse move.
2015-09-07 09:08:27 -07:00
Ben Vanik
855ab7c040
Fixing set_bordered name.
2015-09-07 09:08:19 -07:00
Ben Vanik
a1a996c1e6
Shrinking UI elements in the debugger.
2015-09-06 20:49:20 -07:00
Ben Vanik
e5fbf840d2
Shuffling kernel/.
2015-09-06 18:07:52 -07:00
Ben Vanik
790ce8aee1
Switch back to std:: muteces. mutices. mutexen.
2015-09-06 13:34:08 -07:00