Triang3l
886129cefa
[Vulkan] Immediate drawer textures
2020-09-26 22:10:02 +03:00
Triang3l
53adafa156
Merge branch 'master' into vulkan
2020-09-26 22:08:02 +03:00
Triang3l
d437555036
[UI] Remove immdraw restrict_texture_samples + cleanup
2020-09-26 22:06:04 +03:00
Triang3l
18031a8f6d
[D3D12] Immdraw texture upload leak fix + cleanup
2020-09-26 18:36:31 +03:00
Triang3l
c218d6dc10
[D3D12] Move D3D12ImmediateTexture to D3D12ImmediateDrawer
2020-09-21 23:15:51 +03:00
Triang3l
7ba2126b2f
Merge branch 'master' into vulkan
2020-09-20 20:40:11 +03:00
Triang3l
fc55b1f81d
[UI] Remove pass-unfriendly UpdateTexture of ImmediateDrawer
2020-09-20 20:34:22 +03:00
Triang3l
6cb33c1073
Merge branch 'master' into vulkan
2020-09-20 15:18:23 +03:00
Triang3l
183c7eee2b
[D3D12] Various refactoring mostly on the immediate drawer side, cache immdraw scissor, force stretch alpha to 1
2020-09-20 15:15:08 +03:00
Triang3l
229eb49b54
[Vulkan] Untextured ImmediateDrawer, [D3D12] Small refactoring
2020-09-19 18:05:54 +03:00
Triang3l
36347ffedd
[D3D12] Fix Vulkan branch merge error
2020-09-18 21:26:24 +03:00
Triang3l
a53a5217a3
Merge branch 'master' into vulkan
2020-09-18 21:25:34 +03:00
Triang3l
5c291d0589
[D3D12] Remove unneeded code things from pools
2020-09-17 22:55:16 +03:00
Triang3l
3236d0ae75
[D3D12] Fix DescriptorHeapPool closing comment
2020-09-17 22:01:41 +03:00
Triang3l
1a2462efc2
Merge branch 'master' into vulkan
2020-09-17 21:41:45 +03:00
Triang3l
189a38826f
[UI] UploadBufferPool common code
2020-09-17 21:37:44 +03:00
Triang3l
26b01e9c31
Merge branch 'master' into vulkan
2020-09-15 23:22:17 +03:00
Triang3l
2cebd3cabe
[D3D12] Unify UploadBufferPool page size (2 MB), add alignment parameter
2020-09-15 22:13:53 +03:00
Triang3l
dfbe36a8aa
[UI/D3D12] Small refactoring, allow BeginSwap to return false if no surface
2020-09-14 23:27:19 +03:00
Triang3l
203bf64d88
[Vulkan] Context, remove Volk
2020-09-13 17:51:00 +03:00
Triang3l
df1db5c627
[D3D12] Make the feature list in the log sorted again
2020-09-06 22:08:36 +03:00
Triang3l
fed33be62b
[D3D12] Non-zeroed heaps on 2004
2020-09-06 22:08:36 +03:00
Triang3l
524201eca4
[GPU/D3D12] Letterboxing cropping to action-safe area
2020-09-06 22:08:36 +03:00
Triang3l
acb1fc059f
[D3D12] Make the feature list in the log sorted again
2020-09-06 00:57:00 +03:00
Triang3l
38e0cc4941
[D3D12] Non-zeroed heaps on 2004
2020-09-06 00:52:30 +03:00
Triang3l
0be0eb2b38
[GPU/D3D12] Letterboxing cropping to action-safe area
2020-09-05 17:47:32 +03:00
Triang3l
7b93670dbd
[Vulkan] Remove old Vulkan code, change shaders directory, create empty Vulkan backend
2020-08-31 21:44:29 +03:00
Triang3l
1e9ee8f43b
[D3D12] Change most subsystem pointers to references
2020-08-30 22:07:35 +03:00
Triang3l
c5dd7403f0
[D3D12] Change swap chain format to BGRA
2020-08-30 18:59:53 +03:00
Triang3l
deff124ce5
[D3D12] Add xenia-ui-window-d3d12-demo
2020-08-30 16:56:06 +03:00
Triang3l
0c13b239fd
[D3D12] DXILConv disassembly dumping option
2020-08-22 23:15:50 +03:00
Triang3l
bd5f77bc3b
[GPU] Common resolve code based on compute shaders, swap MSAA samples 1 and 2, change ROV write rounding, random refactoring
2020-08-09 21:33:10 +03:00
Triang3l
79413345af
[C++17] static constexpr variables are implicitly inline now
2020-07-11 16:44:57 +03:00
Triang3l
713f26b5c8
[D3D12] Use typed buffers for texture untiling, calculate guest address once per thread
2020-07-03 20:03:53 +03:00
Triang3l
40e335e2a9
[D3D12] Bindless textures/samplers
2020-06-19 23:52:33 +03:00
Triang3l
cf0ddc7549
[D3D12] Disable the proper D3D12 warning about render targets
2020-05-17 13:32:19 +03:00
Triang3l
b7a5c24bb1
[D3D12] d3d12_break_on_error + fix PerformSwap descriptor heap wrap
2020-05-17 00:26:04 +03:00
Triang3l
8f91e580f4
[D3D12] d3d12_queue_priority cvar
2020-05-04 18:55:31 +03:00
Triang3l
62919330b9
[D3D12] Add missing initialization failure handling
2020-05-04 17:15:51 +03:00
Joel Linn
3d2982e845
[ImGui] Fix drawing lines.
...
ImGui does not orientate triangles.
Culling must not be applied in immediate drawer.
2020-04-19 01:38:58 +02:00
gibbed
a48bb71c2f
Overhaul logging.
2020-04-07 16:09:41 -05:00
gibbed
5bf0b34445
C++17ification.
...
C++17ification!
- Filesystem interaction now uses std::filesystem::path.
- Usage of const char*, std::string have been changed to
std::string_view where appropriate.
- Usage of printf-style functions changed to use fmt.
2020-04-07 16:09:41 -05:00
Triang3l
c7cb964b4e
[D3D12] Recompile immediate_ps after the change to SampleLevel
2020-02-20 08:57:16 +03:00
Triang3l
d4a5a57867
[D3D12] Remove command_list.h inclusion
2019-11-06 08:08:49 +03:00
Triang3l
c8f3c93802
[D3D12] Don't create multiple command lists as they're just encoders
2019-11-06 08:06:12 +03:00
Triang3l
9deb710607
[D3D12] CP: Framework for multiple command lists per frame
2019-10-31 23:33:11 +03:00
Triang3l
d3b6f71ae1
[D3D12] Don't use D3D12Context for command processor fence
2019-10-28 10:49:32 +03:00
Triang3l
b4af63fe31
[D3D12] Detach UploadBufferPool and DescriptorHeapPool from D3D12Context
2019-10-27 20:53:53 +03:00
Triang3l
b3382f3de1
[Vulkan v2] Upload buffer chain, immediate drawer without textures
2019-08-26 22:57:14 +03:00
Triang3l
940ef4ad7a
[UI/GPU] Fix include order
2019-08-08 22:11:51 +03:00