Triang3l
77e85ecaa4
[Vulkan] 32-bit index fetch without fullDrawIndexUint32
2022-07-25 16:53:12 +03:00
Triang3l
37579d3bf0
[GPU] Treat non-adaptive-tessellated patches as 1-control-point
2022-07-24 17:38:26 +03:00
Triang3l
3c12814276
[GPU] EDRAM looped addressing ( resolves #2031 )
2022-07-22 23:51:50 +03:00
Triang3l
382710bab7
[GPU] Normalize sampler clamp modes
2022-06-28 21:58:58 +03:00
Triang3l
ec008463b6
[GPU] CrYCb/YCrCb border colors
2022-06-26 18:56:50 +03:00
Triang3l
2606fa5709
[GPU] Apply BaseMap MipFilter via samplers as it may be overridden
...
Make it have no effect on the texture resource as a resource may be used with samplers with different overrides. Also make sure magnification vs. minification is not undefined with it on Direct3D 12.
2022-06-26 18:41:38 +03:00
Triang3l
b787f2dec1
[GPU] GPR count limit is 128, not 64
2022-06-26 14:45:49 +03:00
Triang3l
7869b080d3
[D3D12] Truncate depth to float24 in EDRAM range ownership transfers and resolves by default
...
Doesn't ruin the "greater or equal" depth test in subsequent rendering passes if precision is lost, unlike rounding to the nearest
2022-06-22 12:53:09 +03:00
Triang3l
56f72da137
[GPU] More exact PWL texture/RT gamma conversion
2022-06-07 21:26:34 +03:00
Triang3l
84fcd5defa
[GPU] Fix resolve destination offset and extent calculation
2022-06-02 21:47:30 +03:00
Triang3l
25594c918c
[GPU] Fix tiled texture memory extent calculation
2022-05-31 23:17:33 +03:00
Triang3l
8701c9f24e
[D3D12] Texture load code cleanup and resolution scaling fixes
...
The resolution scale is now taken into account when copying from the mip tail.
2022-05-24 22:28:42 +03:00
Triang3l
cf3069eb13
[GPU] Signedness in Cr_Y1_Cb_Y0_REP/Y1_Cr_Y0_Cb_REP comment [ci skip]
2022-05-22 22:11:59 +03:00
Triang3l
ef808e9def
[GPU] _REP explanation in Cr_Y1_Cb_Y0_REP/Y1_Cr_Y0_Cb_REP comment [ci skip]
2022-05-22 21:46:11 +03:00
Triang3l
d3561d2f47
[D3D12] Pre-swizzle 2x1-subsampled formats
2022-05-22 20:31:48 +03:00
Triang3l
1dcc919a33
[GPU] Move k_Y1_Cr_Y0_Cb_REP usage example to xenos.h
2022-05-19 21:41:52 +03:00
Triang3l
7d63d6e1d3
[D3D12] Fix 2:1-subsampled format swizzle
2022-05-19 21:40:03 +03:00
Triang3l
d280b3953d
[GPU] Texture object/binding management to common superclass
2022-05-14 16:18:10 +03:00
Triang3l
5519dbb39f
[GPU] Shader control flow documentation improvements
2022-04-27 21:34:08 +03:00
Triang3l
fdec0ab332
[Code] Make union usage more consistent
2021-11-03 20:45:09 +03:00
Triang3l
28fec845d5
[GPU] Document memexport/resolve formats with more details
2021-10-22 20:00:41 +03:00
Triang3l
e720e0a540
[Code] Remove game names from code comments (most of at least)
2021-09-05 21:27:40 +03:00
Triang3l
458e4e1a31
[GPU] Official RB name from RDNA/GCN/TeraScale/Xenos docs/news
2021-07-01 23:43:01 +03:00
Triang3l
50bb35b4b4
[GPU] Polygon offset scale factor in xenos.h
2021-06-09 20:46:24 +03:00
Triang3l
22ee200f3e
[GPU] Use polygon mode only for DualMode, not non-Disabled
2021-06-07 16:40:01 +03:00
Triang3l
538aa91015
[GPU] Primitive processor with Vulkan 1.0 base cases, 24-bit indices and clamping
2021-06-04 23:57:46 +03:00
Joel Linn
806a33d625
[GPU] Use le<> type for depth sample counts
2021-06-02 22:28:43 -05:00
Joel Linn
6dfa36d1b8
[GPU] Misc GCC build fixes
2021-06-02 22:28:43 -05:00
Joel Linn
a86d7173e1
Refactor FourCC magic uses
...
- Use new fourcc_t type
- Improves compiler compatibility by removing multi chars
2021-06-02 22:28:43 -05:00
Triang3l
f39020700a
[GPU] Cleanup: XEPACKED -> static_assert_size/alignas
2021-05-16 14:03:36 +03:00
Triang3l
4eca2326c3
[GPU/D3D12] Support texture pitch, more precise texture extent/stride calculations
2021-05-13 23:02:11 +03:00
Triang3l
913e1e949c
[GPU] Ownership-transfer-based RT cache, 3x3 resolution scaling
...
The ROV path is also disabled by default because of lower performance
2021-04-26 22:12:09 +03:00
Triang3l
dcde08a493
[GPU] PS and rasterization disabling cleanup
2020-12-24 23:40:38 +03:00
Triang3l
e6fa0ad139
[GPU] Dynamic r# count via shader modifications + refactoring
2020-12-19 16:14:54 +03:00
Triang3l
b106aa88e6
[GPU] Complete some register bitfield declarations
2020-12-12 20:01:41 +03:00
Triang3l
9a4643d0f2
[GPU] Non-ROV f24 trunc/round, host shader modifications, cache dir
2020-12-07 22:31:46 +03:00
Triang3l
b06138b464
[GPU] Disable faceness for rectangles temporarily
2020-11-21 21:52:17 +03:00
Triang3l
44a3f200c3
[GPU] Rename PrimitiveTwoFaced to PrimitivePolygonal, add rects to it and ignore fill modes for non-polygons
2020-11-19 23:55:49 +03:00
Triang3l
bd5f77bc3b
[GPU] Common resolve code based on compute shaders, swap MSAA samples 1 and 2, change ROV write rounding, random refactoring
2020-08-09 21:33:10 +03:00
Triang3l
b84239d507
[GPU] xenos.h: max texture size, interpolators
2020-07-11 18:56:56 +03:00
Triang3l
4bb0ca0e09
[GPU] Move all xenos.h to gpu::xenos, disambiguate Dimension/TextureDimension
2020-07-11 15:54:22 +03:00
Triang3l
39490f3c3a
[GPU] Centroid interpolation usage comment
2020-07-09 12:22:45 +03:00
Triang3l
1547b9df41
[D3D12] Interpolation at centroid
2020-07-08 23:20:36 +03:00
Triang3l
8a64861ec0
[DXBC] New tfetch: pre-swizzle signs, additive LOD + refactoring
2020-06-06 19:12:34 +03:00
Joel Linn
68dd818029
[GPU] Add workaround for occlusion queries.
2020-06-01 22:40:55 -05:00
Triang3l
aa73d652ba
[DXBC] OpenGL snorm vfetch because why not
2020-05-24 19:25:35 +03:00
Triang3l
3879ff29b3
[DXBC/GPU] vfetch to new codegen, signed vfetch offset, fix AND with system flags
2020-05-23 17:15:11 +03:00
Triang3l
581646cff2
[GPU] Lint xe_gpu_texture_fetch_t
2020-05-17 01:38:15 +03:00
Triang3l
0d14ae01bb
[D3D12] Allow non-adaptive tessellation for patch primitive types, and all triangle and quad tessellation modes
2020-05-11 22:40:52 +03:00
Triang3l
a3b4c77fdb
[GPU] Add texture_util::SwizzleSigns for later
2020-05-11 16:30:09 +03:00