Triang3l
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7595cdb52b
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[Vulkan] Non-GS point sprites + minor SPIR-V fixes
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2022-07-27 17:14:28 +03:00 |
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Triang3l
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77e85ecaa4
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[Vulkan] 32-bit index fetch without fullDrawIndexUint32
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2022-07-25 16:53:12 +03:00 |
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Triang3l
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37579d3bf0
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[GPU] Treat non-adaptive-tessellated patches as 1-control-point
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2022-07-24 17:38:26 +03:00 |
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Triang3l
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536f14d94c
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[GPU] Fix a typo in a Neon intrinsic name
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2022-07-05 20:47:34 +03:00 |
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Triang3l
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d1ad10b98c
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[GPU] Primitive reset comment typo correction [ci skip]
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2022-05-31 23:23:53 +03:00 |
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Triang3l
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ef8a60e011
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[GPU] Round tessellation patch vertex count up (by @deaklajos #2007)
Also move the clamping of the guest index count to the index buffer size to the place before it's read in calculations
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2022-04-14 21:19:12 +03:00 |
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Triang3l
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22eb8747d3
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[GPU/Kernel] Fix space-prefixed hexadecimal number printing
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2022-01-29 14:02:55 +03:00 |
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Triang3l
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e25167d2bc
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[GPU] Fix quads>triangles cvar, primitive type test cases
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2021-12-12 18:28:02 +03:00 |
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Triang3l
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e720e0a540
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[Code] Remove game names from code comments (most of at least)
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2021-09-05 21:27:40 +03:00 |
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Triang3l
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d00dd5a2bc
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[GPU] Disable primitive reset for non-list types in primitive processor
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2021-06-09 20:22:24 +03:00 |
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Triang3l
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538aa91015
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[GPU] Primitive processor with Vulkan 1.0 base cases, 24-bit indices and clamping
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2021-06-04 23:57:46 +03:00 |
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